Author Topic: Feet dry and hording  (Read 20083 times)

Offline molybdenum

  • Nickel Member
  • ***
  • Posts: 536
Re: Feet dry and hording
« Reply #30 on: April 23, 2026, 07:27:12 PM »
Nothing is more frustrating than making a 10 minute sortie, clearing multiple buildings and/or auto guns, only to find them back up before you wheel around for a second pass. Spamming supplies is just lazy game play and basically amounts to avoiding confrontation.

Those of you who think supplies are an acceptable substitute for combat in a game geared towards fighting get no sympathy from me. If you want to deliver packages, I’m sure Amazon is hiring. Otherwise grab a tank or a plane and get busy.

You're missing the point. Or deliberately ignoring it.

Online The Fugitive

  • Plutonium Member
  • *******
  • Posts: 19202
      • Fugi's Aces Help
Re: Feet dry and hording
« Reply #31 on: April 23, 2026, 09:34:57 PM »
You're missing the point. Or deliberately ignoring it.

The point is your looking for an easier way to defend, less time to get the LVT to save the base.  You want to save a base, defend it.

Offline LilMak

  • Silver Member
  • ****
  • Posts: 1618
Re: Feet dry and hording
« Reply #32 on: April 23, 2026, 09:43:37 PM »
You're missing the point. Or deliberately ignoring it.
I think I get it.

15 vs 5 but, instead of actually fighting the horde, make it 15 vs 4 to spam supplies instead of joining combat. Therefore reducing your teams combat effectiveness by 20 percent so you can single-handedly block an entire enemy team from achieving objectives without firing a single round.

You may think you’re helping battle the horde by FedEx but you’re actually making the game itself worse (especially for the defense) by removing yourself from combat when combat participants are needed more than ever.

Horde onslaughts are not exclusive to mornings either. Last night it was basically 40 vs 15 against my team for several hours.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline molybdenum

  • Nickel Member
  • ***
  • Posts: 536
Re: Feet dry and hording
« Reply #33 on: April 24, 2026, 07:49:06 PM »
I think I get it.

15 vs 5 but, instead of actually fighting the horde, make it 15 vs 4 to spam supplies instead of joining combat. Therefore reducing your teams combat effectiveness by 20 percent so you can single-handedly block an entire enemy team from achieving objectives without firing a single round.

You may think you’re helping battle the horde by FedEx but you’re actually making the game itself worse (especially for the defense) by removing yourself from combat when combat participants are needed more than ever.

Horde onslaughts are not exclusive to mornings either. Last night it was basically 40 vs 15 against my team for several hours.

Fighting the horde with my skillset and those numbers won't save a base. Better players than I who mind dying much less (bhawk51 immediately springs to mind) can't stop a horde single-handedly either. All we can do is divert them or slow them down a little. And if we are somehow successful, the bad guys can go to another, undefended base and take that while we are trying to secure their previous attempt and there is nothing we can do about it.

The horde is the horde and nothing will change that, I get it. I do whatever I can against an attack, using resup more often than not (using a feet dry maybe 2% of the time, which I understand is your primary objection there) because it sometimes slows down a take, and numbers and focus will eventually change. And sometimes I hide a Panther in a town and it helps the slow-down aspect because they have to kill me before they can get the troops in, which 75% of the time they easily manage to do. And if they don't, they just move on to the other base I mentioned that doesn't have defenders.

Or I go on a nice, peaceful strat run and let the horde do whatever it wills.

But I'm not going to up into a horde, for the sake of the game or anything else. HT would have to pay me, as opposed to me paying him, for that to happen.


The main thing I hope HT pays attention to is this:
=================================================================================================

Removing feet dry spawns removes opportunities for the horded and outnumbered sides to try to shift the game back into a dynamic balance where it ends up being more fun for all.

Taking feet drys away will do absolutely nothing to keep revenue flowing. Keeping them as a strategic resource might have an impact on players who primarily play in those early, horded hours. Or at any other time, since hording happens at all hours, as LilMak just pointed out.
==================================================================================================

Will I cancel my sub if feet drys go away? Probably not. But it's just one more "thing" amidst these declining numbers, my issues with mods, and my primary game-play time that makes me wonder why I bother to care any more.
« Last Edit: April 24, 2026, 08:02:53 PM by molybdenum »

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3164
      • 113th Lucky Strikes
Re: Feet dry and hording
« Reply #34 on: April 26, 2026, 12:23:33 PM »
Why do people want to make the game "easier"? Why are ya'll trying to remove the challenges in the game? You want to avoid fighting to save a base then take the challenge and the 5 minute drive to resupply. Stop trying to cut corners!

Because of the general lack of players People should not be able to sit in a tower for 12 hours. this game used to be fun but now sucks on a regular basis.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Online The Fugitive

  • Plutonium Member
  • *******
  • Posts: 19202
      • Fugi's Aces Help
Re: Feet dry and hording
« Reply #35 on: April 26, 2026, 12:50:32 PM »
Because of the general lack of players People should not be able to sit in a tower for 12 hours. this game used to be fun but now sucks on a regular basis.

I wouldnt worry about the players sitting in the tower. Why they dont bother logging out is an unknown for me, but they arent hurting nor helping the game. We just need more numbers.

Offline LilMak

  • Silver Member
  • ****
  • Posts: 1618
Re: Feet dry and hording
« Reply #36 on: April 27, 2026, 09:10:27 AM »
Removing feet dry spawns removes opportunities for the horded and outnumbered sides to try to shift the game back into a dynamic balance where it ends up being more fun for all.

Taking feet drys away will do absolutely nothing to keep revenue flowing. Keeping them as a strategic resource might have an impact on players who primarily play in those early, horded hours. Or at any other time, since hording happens at all hours, as LilMak just pointed out.
I think you fail to realize how much easier it is for the horde to do exactly the same thing. I don’t think it should be valid for you or any other player to erase something that I spent 10 minutes trying to accomplish in a matter of seconds with zero repercussions. Specifically at a port (where the boat is usually stationed) players spawning feet dry can drop supplies without even moving. I started an attack on port with that type of feet dry spawn, killed most of the guns and radar on the first pass. By the time I wheeled around for pass number two, the guns I just killed were already back up. After the second pass the radar and the some of the guns I just killed (for the second time) were back up again. I even had several friendly tanks show up, and they couldn’t even kill the LVTs before they could spawn in, drop supplies, and tower out. So all that work I did, and the 10 plus minutes I dedicated to that effort (just in the first run) were erased before I could even turn my busted flack ventilated plane back home. Enemy players never fired a single shot. Not one bullet. In a combat game.

It’s an imbalance. From a time perspective at the very least. I will reiterate that neither you nor any other player should be able to single-handedly undo what several other players put a much larger effort into without even firing a shot. Aside from taking ZERO skill, feet dry spawns negate the need to even have LVTs in the game at all. If feet dry spawns made players put in similar effort to even get to the target as those who are required to make the drive or fly to a base, then maybe they might be OK. Since that isn’t going to happen, they need to be eliminated entirely.

It’s not like the players only have that option either. Ships guns can bombard spawn points, planes can launch off carriers, field guns can be manned. All requiring some manor of skills and contributions to actual combat.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline JimmyD3

  • Platinum Member
  • ******
  • Posts: 4988
      • Gospel Web
Re: Feet dry and hording
« Reply #37 on: April 27, 2026, 09:41:48 AM »
According to the discussions I have had with Hitech on the issue, Feet Dry Spawns were never intended. As I posted earlier, he discovered a variable error in the routine that determines the location of the LVT spawn point. He has also corrected the error, and is waiting for the next update to implement. No I don't know when that will be.

I will admit it has generated some significant Port battles.
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline popeye

  • Gold Member
  • *****
  • Posts: 3848
Re: Feet dry and hording
« Reply #38 on: April 27, 2026, 09:50:32 AM »
Feet dry spawns also benefit the Horde, allowing one player to maintain possession of a captured base/port while the rest of the Horde moves on.  Just saying...
KONG

Where is Major Kong?!?

Offline popeye

  • Gold Member
  • *****
  • Posts: 3848
Re: Feet dry and hording
« Reply #39 on: April 27, 2026, 10:25:15 AM »
According to the discussions I have had with Hitech on the issue, Feet Dry Spawns were never intended. As I posted earlier, he discovered a variable error in the routine that determines the location of the LVT spawn point. He has also corrected the error, and is waiting for the next update to implement. No I don't know when that will be.

Map makers know the conditions that produce feet-dry spawns and can easily prevent (or add!) them.  No need for a game update -- just permission to the map makers to upload revised maps.
KONG

Where is Major Kong?!?

Offline molybdenum

  • Nickel Member
  • ***
  • Posts: 536
Re: Feet dry and hording
« Reply #40 on: April 30, 2026, 09:49:05 PM »
Feet dry spawns also benefit the Horde, allowing one player to maintain possession of a captured base/port while the rest of the Horde moves on.  Just saying...

Hordes horde. They want to dominate and get easy kills as well-meaning defenders get mobbed and sometimes mocked for trying to defend. Even if (unlikely) someone stays behind to mind the TG, that's one less guy mobbing the next base.

Feet drys rock. They promote intense battles. The objection ("I flew 10min to wf that and it was back up in a second") is its own solution: fight to kill the boat that's doing it, which probably has a fighter CAP up! THEN take the base! Much more exciting and interesting!

The negation of the feet dry seems to be a fait accompli; if not already, then very soon. Never mind the sometimes awesome fights that ensued because of them. Those are gone now, or gone soon. And the game will be less dynamic as a result.

Oh, well.

Online The Fugitive

  • Plutonium Member
  • *******
  • Posts: 19202
      • Fugi's Aces Help
Re: Feet dry and hording
« Reply #41 on: May 01, 2026, 07:18:25 AM »
Hordes horde. They want to dominate and get easy kills as well-meaning defenders get mobbed and sometimes mocked for trying to defend. Even if (unlikely) someone stays behind to mind the TG, that's one less guy mobbing the next base.

Feet drys rock. They promote intense battles. The objection ("I flew 10min to wf that and it was back up in a second") is its own solution: fight to kill the boat that's doing it, which probably has a fighter CAP up! THEN take the base! Much more exciting and interesting!

The negation of the feet dry seems to be a fait accompli; if not already, then very soon. Never mind the sometimes awesome fights that ensued because of them. Those are gone now, or gone soon. And the game will be less dynamic as a result.

Oh, well.

Fighting to slow/stop the attack in stead of running supplies might be "Much more exciting and interesting!"

Offline icepac

  • Platinum Member
  • ******
  • Posts: 7794
Re: Feet dry and hording
« Reply #42 on: May 01, 2026, 10:37:15 AM »

Whenever I resupply a base or town in trouble, I usually collect proxies because the guys in buffs bomb and bail. 

Aren't those bomber drivers avoiding combat by bailing whenever someone ups to intercept them?

Offline LilMak

  • Silver Member
  • ****
  • Posts: 1618
Re: Feet dry and hording
« Reply #43 on: May 01, 2026, 12:29:41 PM »

Feet drys rock. They promote intense battles. The objection ("I flew 10min to wf that and it was back up in a second") is its own solution: fight to kill the boat that's doing it, which probably has a fighter CAP up! THEN take the base! Much more exciting and interesting!

Your point is invalid. Guess what boats can still do if they’re sunk?
Answer: Spawn LVTs.

In my example there were no aircraft lifting from the boat. No vehicles pouring out of the hangar. No battles (intense or otherwise). Just a couple players launching LVTs, opening their doors, and dropping supplies on the beach. Over and over and over again. Had a few attackers who could do nothing to stop it. Even had a tank find their feet dry area who was getting kills but couldn’t reload fast enough get them before they dumped their loads.

So no. Feet dry does not “rock” unless you’re here to avoid combat. In which case there are trucking simulators you might want to consider.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline oTRALFZo

  • Silver Member
  • ****
  • Posts: 1124
Re: Feet dry and hording
« Reply #44 on: May 01, 2026, 01:53:14 PM »
Hordes horde. They want to dominate and get easy kills as well-meaning defenders get mobbed and sometimes mocked for trying to defend. Even if (unlikely) someone stays behind to mind the TG, that's one less guy mobbing the next base.

Feet drys rock. They promote intense battles. The objection ("I flew 10min to wf that and it was back up in a second") is its own solution: fight to kill the boat that's doing it, which probably has a fighter CAP up! THEN take the base! Much more exciting and interesting!

The negation of the feet dry seems to be a fait accompli; if not already, then very soon. Never mind the sometimes awesome fights that ensued because of them. Those are gone now, or gone soon. And the game will be less dynamic as a result.

Oh, well.

I forget which map it is but its the one with the 3 air bases with ports on the adjacent side. Which usually mean the CV group is maybe 5 mins when it respawns. I have seen these either not attacked nor put up hardly any defense being it can be resupped in a matter of minutes due to the feet dry spawn.  Very boring

Yes I see your point and have seen maybe once or twice there are huge battles attacking and defending but that all depends on gathering interest of both teams. Most will either choose not to attack it being not worth the time or not defending to not get shot up by feild ack.
****Let the beatings begin***

We're not happy until you are not happy

in game name: Tralfaz