Author Topic: New downunder map  (Read 3960 times)

Offline Animl-AW

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New downunder map
« on: April 25, 2026, 12:47:30 PM »
I found the dwnunder map fun. Condensed fights, short distances to fights.

If you can’t find action on this map your plane isn’t on.

Not sure how others like it. Great cloud work two.

Beautiful change of pace.

<S> JimmyD/Kenai77.

« Last Edit: April 25, 2026, 12:49:08 PM by Animl-AW »
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Offline Randy1

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Re: New downunder map
« Reply #1 on: April 25, 2026, 02:34:45 PM »
I agree.  Well done Jimmy.

Still not  happy with the short spawn being in a close alignment with the towns but that applies to several of the new maps.

Offline JimmyD3

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Re: New downunder map
« Reply #2 on: April 25, 2026, 02:40:30 PM »
I agree.  Well done Jimmy.

Still not  happy with the short spawn being in a close alignment with the towns but that applies to several of the new maps.

Randy,  you think they should be farther out?
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Offline Animl-AW

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Re: New downunder map
« Reply #3 on: April 25, 2026, 03:46:06 PM »
Li was really afraid of the strats so close to front line. But was happy to find it created a whole different battle, in a good way. I love being wrong.

There was even resistance from jumping straight to the strats. It was done as last resort.

It’s new. It will be vetted. But from what I saw no one complained, many liked it.
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Offline Randy1

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Re: New downunder map
« Reply #4 on: April 25, 2026, 03:58:56 PM »
We had some great battles last night.   Even the super wide open spaces is a nice change of pace.  Our players down under is a good tribute to  them as well.

On the short spawns.
The short spawn in alignment with the town gives the defending GV not only an advantage of distance to the town but also prime alignment with incoming, attacking GVs.   As an example, a defending T34 could beat an attacking M3 to town with each coming from their respective spawn at the same moment.  Even if the defending GV  was late out of the short spawn the advantage of defensive alignment to incoming vehicles is  a good advantage.

Please note this is not a complaint at all.  Just feedback.   

Suggested alternatives would be slightly longer short spawns or cock the townn or short spawn off to one side or another. 


Offline JimmyD3

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Re: New downunder map
« Reply #5 on: April 25, 2026, 05:42:26 PM »
 Thanks for the feedback Animl & Randy, hopefully it will be a good addition to the rotation.

Randy on the short spawns, I currently have them set at 1.5 miles from the map rooms, with the incoming spawn points at 3.0 miles. I can increase the short spawns to 2.0 miles, the additional 1/2 mile might do it. I'll experiment a little and see if that does it. I agree that a T34/85 being able to beat  an M3 to town, does not contribute to good game action or balance offensive/defensive conditions of a map.
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Offline Busher

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Re: New downunder map
« Reply #6 on: April 25, 2026, 10:51:41 PM »
always appreciate a new map but seemed odd that there were a lotta dense forests in the Australian outback. 
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Offline Randy1

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Re: New downunder map
« Reply #7 on: April 26, 2026, 02:48:24 PM »
Jimmy the two mile might be a really good compromise.  Thank you for considering that change.