Author Topic: The Luftwaffe End is Near - Frame 1 logs are up  (Read 2402 times)

Offline Alpo

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The Luftwaffe End is Near - Frame 1 logs are up
« on: June 05, 2026, 11:09:04 PM »
 :aok
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Offline Molsman

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #1 on: June 05, 2026, 11:30:17 PM »
thank you Again Alpo and if any suggestions for the next 2 frames post them here but I have to Give Kuddo's to Dantoo on a Well planned attack and fishnguy for the great defensive plane seem liked everyone had fun and the numbers were strong all night

<S>
Molsman
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Offline MDStampf93

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #2 on: June 06, 2026, 09:00:54 AM »
Had a great time, bit slower than the more common (nowadays) spawn and fight set ups, which was a nice change of pace. JG11 had 13 pilots on, the vox was AWESOME!

<S> Allies, you guys certainly did not make it easy for us. One of you blew half the wing off my 190 and I dragged my face down the runway instead of my gear trying to land too quickly.

Looking forward to the rest of the month.

 :salute
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Offline Bolt

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #3 on: June 06, 2026, 11:35:48 AM »
I flew for an hour....was trying to gain altitude while defending bombers...and there you were MD like picking cherries from the sky mustve been just hanging there for you. Thought id fair better in a 38 and got so badly swarmed. Bombers got the job done tho, fun night either way   :cheers: :salute
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Offline MDStampf93

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #4 on: June 06, 2026, 10:20:45 PM »
Ahh yes, terrible angle on the initial pass on the bombers, swung around and there was a big ole 38 just hanging in the breeze in front of me, a quick burst and it turned into scrap metal  :D

<S> Bolt, glad you enjoyed it!
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Offline Dantoo

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #5 on: June 06, 2026, 11:41:27 PM »
thank you Again Alpo and if any suggestions for the next 2 frames post them here but I have to Give Kuddo's to Dantoo on a Well planned attack and fishnguy for the great defensive plane seem liked everyone had fun and the numbers were strong all night

<S>
Molsman
Molsy old mate, the setup is ok, but you might want to look at the scoring.
If a trio represents a 30 point loss and there isn't sufficient points readily available at a target to cover that, then you have problem. With a requirement to have 16 bombers up, limited bomb load and a small field as a target with 25 points for a hangar you have a massive quandary. If the defending force have an s/ton of bomber slicing 30mm available guaranteeing a fairly high loss rate, you have a planning problem that is *********.

You can keep the planes, but a look at the scoring and targets might well be necessary for balance. Using singles vs trios is not a great option in a game environment where attack altitude is constrained. Good chance there would have been nobody get to target if contact starts at 3 minutes out.

I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

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Offline Eagler

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #6 on: June 07, 2026, 07:30:58 AM »
I am new to this and appreciate the ability to fly with JG11.. but it was over an hour before we had any action..

My suggestion would be to get action going sooner..it's only a two hour event..

Only 75% fuel had me refueling when the attack finally arrived and was out of sync because of it the entire night..

I was able to get three fighters but was only able to watch as the bombers streamed by overhead..

Fun time when there was action, just thinking it could be more in the 2 hours..

That said I will be out of pocket helping the in-laws the next two weeks so best of luck and have fun as the planeset is one of the best imo..

Thanks Molsman, MDStampf and JG11 :cheers:

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Offline Molsman

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #7 on: June 07, 2026, 04:42:11 PM »
Molsy old mate, the setup is ok, but you might want to look at the scoring.
If a trio represents a 30 point loss and there isn't sufficient points readily available at a target to cover that, then you have problem. With a requirement to have 16 bombers up, limited bomb load and a small field as a target with 25 points for a hangar you have a massive quandary. If the defending force have an s/ton of bomber slicing 30mm available guaranteeing a fairly high loss rate, you have a planning problem that is *********.

You can keep the planes, but a look at the scoring and targets might well be necessary for balance. Using singles vs trios is not a great option in a game environment where attack altitude is constrained. Good chance there would have been nobody get to target if contact starts at 3 minutes out.

Dantoo Ol Mate I am currently working on that now with changing the points for the next 2 frames and some other additions.....

Thanks for your Input Mate always appreciate it from Veteran Players like yourself and your Crew who helps keep FSO Alive


Mols
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Offline LilMak

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #8 on: June 08, 2026, 09:13:37 AM »
It felt more like the FSO of old. Honestly I think it went pretty well but I’m probably in the minority because I enjoy the building tension. Kinda like standing in line at an amusement park. The only change I’d make is to open up a low/middle altitude air spawns (not too close) at +0:45 to keep the action going after the initial scrum.
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Offline Spikes

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #9 on: June 08, 2026, 09:31:34 AM »
It felt more like the FSO of old. Honestly I think it went pretty well but I’m probably in the minority because I enjoy the building tension. Kinda like standing in line at an amusement park. The only change I’d make is to open up a low/middle altitude air spawns (not too close) at +0:45 to keep the action going after the initial scrum.
I prefer the old style, personally. I don't necessarily mind the 2nd hour stuff anymore, I hated it at first. As a designer, it is a struggle to make sure subsequent sorties have a reasonable flight distance while not being too close to make it feel more like an MA furball than it already is. Airspawns help, but I feel like it detracts a lot from the immersion of the event. I tend to take your approach and if airspawns are needed, they tend to be a fairly low alt (2-4k).

We launched with 75% fuel and were regretting it for sure.
« Last Edit: June 08, 2026, 09:36:42 AM by Spikes »
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Offline LilMak

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #10 on: June 08, 2026, 09:36:12 AM »
I am new to this and appreciate the ability to fly with JG11.. but it was over an hour before we had any action..

My suggestion would be to get action going sooner..it's only a two hour event..

Only 75% fuel had me refueling when the attack finally arrived and was out of sync because of it the entire night..

I was able to get three fighters but was only able to watch as the bombers streamed by overhead..

Fun time when there was action, just thinking it could be more in the 2 hours..

That said I will be out of pocket helping the in-laws the next two weeks so best of luck and have fun as the planeset is one of the best imo..

Thanks Molsman, MDStampf and JG11 :cheers:

Eagler
Honestly, these are the kinda things that should be issues in FSO and scenarios. Strategy is part of it. Taking a light fuel load and getting caught with your pants down is a calculated risk. I think the Allies did a superb job planning their bomber runs last week. Not sure these days but the rule in the past was that targets needed to be attacked before the end of the first hour which can sometimes lead to an initial lull. Since we have multiple lives, hour two should be when things perk up and, in order to facilitate that, closer airfields should be opened or air spawns could be implemented.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline LilMak

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #11 on: June 08, 2026, 09:49:28 AM »
I prefer the old style, personally. I don't necessarily mind the 2nd hour stuff anymore, I hated it at first. As a designer, it is a struggle to make sure subsequent sorties have a reasonable flight distance while not being too close to make it feel more like an MA furball than it already is. Airspawns help, but I feel like it detracts a lot from the immersion of the event. I tend to take your approach and if airspawns are needed, they tend to be a fairly low alt (2-4k).

We launched with 75% fuel and were regretting it for sure.
Understandable. It’s hard to reach that balance. The channel presents a problem for the Allies to get back into it. A 3-4k air spawn somewhere in the middle of the channel for hour 2 would eliminate some of the lull. I feel (no facts back this up) that low altitude air spawns about 1.5 to 2 sectors away on opposite sides of the hour two target will eliminate some of the transit time while not making it a simple melee.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
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P-47 pilot 56th Fighter Group.

Offline Molsman

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #12 on: June 08, 2026, 11:21:10 AM »
There has been some minor adjustments for frame 2 . I can relate to what everyone is saying yes this was kinda like the old fso days and was alot easier to plan since the numbers were way higher then Today’s numbers so it kinda makes it a struggle to make every one happy and still have fun at the same time. The allies really did a great job with how they came in it this frame is different buffs and frame 3 will also be different buffs so strategy is going to come into play again…
Thanks for all the input given and it has not gone unnoticed

Mols
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Offline Linux_gene

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Re: The Luftwaffe End is Near - Frame 1 logs are up
« Reply #13 on: September 30, 2026, 08:48:39 AM »
You old codger, you need a bit of old mud-crab in you. Chad from Darwin. Looking at getting back into Aces High II.

Molsy old mate, the setup is ok, but you might want to look at the scoring.
If a trio represents a 30 point loss and there isn't sufficient points readily available at a target to cover that, then you have problem. With a requirement to have 16 bombers up, limited bomb load and a small field as a target with 25 points for a hangar you have a massive quandary. If the defending force have an s/ton of bomber slicing 30mm available guaranteeing a fairly high loss rate, you have a planning problem that is *********.

You can keep the planes, but a look at the scoring and targets might well be necessary for balance. Using singles vs trios is not a great option in a game environment where attack altitude is constrained. Good chance there would have been nobody get to target if contact starts at 3 minutes out.