My problem with 2 sides is that I do feel one side would constantly have more players than the other and the complaints wouldnt end over that either. Its not necessarily about 2, 3, or even 4 sides thats the issue. The issue is maps that need to be removed that arent working well for the current #s. Like BowlMA, Oceania, and CraterMA and a couple others like 3 points that just arent working. With 3 teams, the guys who "just want to capture bases" can do that and go hoard around, and allows the other 2 sides to fight. For me I hate being on the hoard team, so id switch to the side thats being double hit and hope the fight is better.
Im with GG on the "what most players want". See for me, you cant say "this is how the gamers are now" when most of the fighter air combat types left due to specific issues that most of us have mentioned. A lot of guys come back and realize just how hard it is now, see the lack of battles in off hours or on their team and go play something else thats more actionable. Action is what most players want. Its been my arguement for a decade. But these huge maps dont do anything to promote fighting on all sides which is why im so vocal about removing them.
Im also thinking a slight adjustment to DARBARs might be in order. If people see a tiny dar they might not roll, but if the dar is lil bigger for 3-5 planes, maybe that would entice more players to roll. I think maps like this ATOLL map on right now are the perfect size. Shorter fights and easier to find where the action is.