Author Topic: 6 hours to change sides  (Read 15779 times)

Offline Eagler

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Re: 6 hours to change sides
« Reply #90 on: June 21, 2026, 01:50:53 PM »
Taking this from the Wishlist thread to General won't change the facts..

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Offline Animl-AW

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Re: 6 hours to change sides
« Reply #91 on: June 21, 2026, 01:56:48 PM »
No facts gave been supported with any proof

How do you land kills every night flying 1hr

The claim if no fights found is hogwash
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Offline -gg-

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Re: 6 hours to change sides
« Reply #92 on: June 21, 2026, 03:22:32 PM »
No facts gave been supported with any proof

How do you land kills every night flying 1hr

The claim if no fights found is hogwash

Proof of what?

What I think is funny is that nobody can explain what the big harm would be to try it in a map rotation..


But I'll tell you the state of the game is that in US prime time there is a couple of hours where you can have some fights going on. Nothing like it used to be but still there are fights going on. The rest of the 24-hour day is pretty damn dead. Are you guys really saying that it's going to kill the game to try a map like that


And I'm just arguing this as a philosophical kind of argument anyway. I don't expect it this will ever actually happen. I like to argue

But the opposing side is being ridiculous in my mind. Close-minded.

Probably 90% of the time the game has less than 30 people online at one time. And I'm just pulling that out of my arse, but I'll bet you that's not far off.

So far I haven't seen one good objection to trying this that makes any sense at all. People have said that it's going to be an overwhelming programming nightmare to do it. And that's complete bs.
Other people have said that people are going to mass quit the game. Others have said that the sides couldn't be balanced. Lol. Why couldn't the sides be balanced? Just like it's balanced now.

A particularly funny one was the one that said that everybody would change countries for the map when. As if that couldn't happen now and nobody never thinks to do that.

No big deal guys! We're just talking about this and it's not going to happen. But in my mind, there's no reason why it would hurt the game to try it. It might even end up being something that helps the game. You never know until you try it

You know fugitive, you were saying that the game switched a long time ago from the fighters to people who want to win the map. Well just like your warbirds analogy, where are we now compared to when there were people who wanted to actually engage other players?

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Offline Eagler

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Re: 6 hours to change sides
« Reply #93 on: June 21, 2026, 03:37:31 PM »
I was saying it ain't gonna happen regardless where you post the request..

I find fights because I am not afraid to switch countries in order to do so..

Last thing I want to do is join a horde and capture an empty base...

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Offline fufu

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Re: 6 hours to change sides
« Reply #94 on: June 21, 2026, 04:48:23 PM »
Seeing how this topic progresses, its actually a few people defending very hard the type of gameplay, they don't even practice themselves that often... Fair enough. But re-label the game. It is a private sandbox server with offline vibes of people practicing 2-3-4 hour runs in buffs, and gv sit outs in order to collect base virtual stickers for offline combat, prefered not to be bothered by other people This is the state of things that is being defended, an offline start game. With these numbers all this mess (if afraid for cheaters... really cheater can be pin pointed and labeled, with 100 players online, these are all not non points for me) could be managed on per account basis,. The game is not being managed or developed and its going to die when the last light bulb goes out just the way it is. Defending a simple 6 hour rule quoting some kind of abuse in this situation clearly feels like discussing two different topics on a level of misunderstanding that is staggering. Stats from years ago, dynamics invented in 1989 for MMOs, examples of what did not work in AW or WB, seriuosly, REALITY MOVES ON,  reality checks are a good thing. But not here, and I can appreciate the reasons and respect the reasons. I thing there is no mental space here for change. Coding changes in the age of AI coders writing thousands of lines of code a minute are not an issue. The issues is no one wants to change the way things are. And I understand.

Just take a step back, and try to see if this actually is STILL a nicely rounded game system, or it just used to be, instead of blindly repeating that things are great. The greatest. The greatest things where in the history of things being things. No one has better things that the things we have here...  :bhead. Singing out.

Cheers,
Fufu

Offline JimmyD3

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Re: 6 hours to change sides
« Reply #95 on: June 21, 2026, 05:14:17 PM »
Seeing how this topic progresses, its actually a few people defending very hard the type of gameplay, they don't even practice themselves that often... Fair enough. But re-label the game. It is a private sandbox server with offline vibes of people practicing 2-3-4 hour runs in buffs, and gv sit outs in order to collect base virtual stickers for offline combat, prefered not to be bothered by other people This is the state of things that is being defended, an offline start game. With these numbers all this mess (if afraid for cheaters... really cheater can be pin pointed and labeled, with 100 players online, these are all not non points for me) could be managed on per account basis,. The game is not being managed or developed and its going to die when the last light bulb goes out just the way it is. Defending a simple 6 hour rule quoting some kind of abuse in this situation clearly feels like discussing two different topics on a level of misunderstanding that is staggering. Stats from years ago, dynamics invented in 1989 for MMOs, examples of what did not work in AW or WB, seriuosly, REALITY MOVES ON,  reality checks are a good thing. But not here, and I can appreciate the reasons and respect the reasons. I thing there is no mental space here for change. Coding changes in the age of AI coders writing thousands of lines of code a minute are not an issue. The issues is no one wants to change the way things are. And I understand.

Just take a step back, and try to see if this actually is STILL a nicely rounded game system, or it just used to be, instead of blindly repeating that things are great. The greatest. The greatest things where in the history of things being things. No one has better things that the things we have here...  :bhead. Singing out.

Cheers,
Fufu

I take the 6 hour limit on country changes is a game stopper for you?  :headscratch:
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Offline Animl-AW

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Re: 6 hours to change sides
« Reply #96 on: June 21, 2026, 05:21:25 PM »
Not saying the game is perfect, but some aspects bother some more than others.
Personally I have no actual deal breakers.

I will say the game isn’t bad certainly not torched.

Its all personal POV

I will add; if JimmyD doesn’t move night back 1 hr I’m goin to raged-quit, right before my return. Just sayin
« Last Edit: June 21, 2026, 05:23:28 PM by Animl-AW »
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Offline The Fugitive

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Re: 6 hours to change sides
« Reply #97 on: June 21, 2026, 07:50:50 PM »
Proof of what?

What I think is funny is that nobody can explain what the big harm would be to try it in a map rotation..


But I'll tell you the state of the game is that in US prime time there is a couple of hours where you can have some fights going on. Nothing like it used to be but still there are fights going on. The rest of the 24-hour day is pretty damn dead. Are you guys really saying that it's going to kill the game to try a map like that


And I'm just arguing this as a philosophical kind of argument anyway. I don't expect it this will ever actually happen. I like to argue

But the opposing side is being ridiculous in my mind. Close-minded.

Probably 90% of the time the game has less than 30 people online at one time. And I'm just pulling that out of my arse, but I'll bet you that's not far off.

So far I haven't seen one good objection to trying this that makes any sense at all. People have said that it's going to be an overwhelming programming nightmare to do it. And that's complete bs.
Other people have said that people are going to mass quit the game. Others have said that the sides couldn't be balanced. Lol. Why couldn't the sides be balanced? Just like it's balanced now.

A particularly funny one was the one that said that everybody would change countries for the map when. As if that couldn't happen now and nobody never thinks to do that.

No big deal guys! We're just talking about this and it's not going to happen. But in my mind, there's no reason why it would hurt the game to try it. It might even end up being something that helps the game. You never know until you try it

You know fugitive, you were saying that the game switched a long time ago from the fighters to people who want to win the map. Well just like your warbirds analogy, where are we now compared to when there were people who wanted to actually engage other players?

Just to point out another side....... What if half the players playing these days enjoy only light conflict and love the action they get by taking bases with minimum resistance? By going to a 2 sided war you are removing that opportunity for them. There may be players who like that.

Seeing how this topic progresses, its actually a few people defending very hard the type of gameplay, they don't even practice themselves that often... Fair enough. But re-label the game. It is a private sandbox server with offline vibes of people practicing 2-3-4 hour runs in buffs, and gv sit outs in order to collect base virtual stickers for offline combat, prefered not to be bothered by other people This is the state of things that is being defended, an offline start game.

It has always been a private sandbox owned by HTC. It was designed for players to have fun how they want within the rules of that sand box.

Quote
With these numbers all this mess (if afraid for cheaters... really cheater can be pin pointed and labeled, with 100 players online, these are all not non points for me) could be managed on per account basis,. The game is not being managed or developed and its going to die when the last light bulb goes out just the way it is. Defending a simple 6 hour rule quoting some kind of abuse in this situation clearly feels like discussing two different topics on a level of misunderstanding that is staggering. Stats from years ago, dynamics invented in 1989 for MMOs, examples of what did not work in AW or WB, seriuosly, REALITY MOVES ON,  reality checks are a good thing. But not here, and I can appreciate the reasons and respect the reasons. I thing there is no mental space here for change. Coding changes in the age of AI coders writing thousands of lines of code a minute are not an issue. The issues is no one wants to change the way things are. And I understand.


I dont think any of it is due to "cheating" as much as trying to keep the sides even. That has always been the drive. If one team is always getting the short end of the stick most of those players are not going to last long, and so the need to keep things even.

Quote
Just take a step back, and try to see if this actually is STILL a nicely rounded game system, or it just used to be, instead of blindly repeating that things are great. The greatest. The greatest things where in the history of things being things. No one has better things that the things we have here...  :bhead. Singing out.

Cheers,
Fufu

I think the game is still very well rounded if just short on numbers. Players can still play the way they want in many types of play. If you narrow your play to one type of play you may find it hard to always find your type of fun..... due to the numbers....  but that is your issue, not the games.

Offline Lazerr

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Re: 6 hours to change sides
« Reply #98 on: June 21, 2026, 09:32:01 PM »
Exactly :aok

Do those games run ENY?  If calculated correctly... those tards would be in spit5s

Offline fufu

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Re: 6 hours to change sides
« Reply #99 on: June 21, 2026, 10:23:42 PM »

I take the 6 hour limit on country changes is a game stopper for you?  :headscratch:

If what I have written until now, does not convey how spending 40 mins online not playing because of the arena setup, is not a game stopper for me, i give up. Would I have actually taken the time to point out this one harmless modification to the arena setup if it was not ? The is no logic to it, I can see no reason to defend it, or at least try a change for a while.

Offline JimmyD3

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Re: 6 hours to change sides
« Reply #100 on: June 22, 2026, 12:10:07 AM »
I take that as a "yes".

Well, still hope you stay around, and I'm sure  you have tried the "auto switch". Good luck.  :rock
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Offline DmonSlyr

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Re: 6 hours to change sides
« Reply #101 on: June 22, 2026, 07:34:11 AM »
To say everything is fine and that nothing could be tweaked or adjusted to benefit the current #s is a bit disingenuous. To say "I can always find a fight every time Im on" doesnt consider the time of day or what you mean by fight. Most fighters arent here to fly around for 20 minutes in hopes they cone across 1 190D at 15k to get BnZed by over and over again until their buddies show up gang you on the EWACs radar. They want a battle with 5 or 10 friendlies and 5 or 10 enemies. This is why smaller maps during off hours makes all the difference in the world. But to say, well this is how the game is now because we ran off all the fighters because they cant find battles on a huge map with tiny dars, IMO is a cop out excuse to find ways to bring fighters back. I can tell you that most every time I see a muppet return or a good former fighter stick return, they really dont last long as subscribers because they either cant find big enough battles in the off hours or they get ganged by 10 yak3s being the only ones defending. Every day does have different situations and battles but there does seem to be a trend in the player base now to just only care about capturing undefended fields and ganged 15 on 1 the one guy trying to defend, thats not a "fight" IMO. If the goal is just to run fighters out because "thats not how the game is anymore" well I guess you can understand then why most are choosing quicker bigger fights in IL2 or War Thunder even though the concept of the MA is much better IMO.
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Offline Animl-AW

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Re: 6 hours to change sides
« Reply #102 on: June 22, 2026, 09:18:53 AM »
Oldman logged on for 25 min. He found 4-5 fights. That’s 1 fight every 6 min.

No one said numbers aren’t lower. No one is saying nothing needs to be done. It’s just nowhere near the negative claims.

Debbie Downers are just caught up in a negative cycle.

I predicted 4 months ago if the trend continued, as doomsayers claimed, we might see max of 80-90 during summer. I was wrong. It’s 95-120. It has not changed at all. This is a good sign going into fall and winter. I know of 5 who returned and events are seeing an up tick and its summer when numbers should be lower, they are not.

You may see 110-130 average peak in winter.
« Last Edit: June 22, 2026, 09:31:07 AM by Animl-AW »
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Offline DmonSlyr

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Re: 6 hours to change sides
« Reply #103 on: June 22, 2026, 09:26:01 AM »
Oldman logged on for 25 min. He found 4-5 fights. That’s 1 fight every 6 min.

No one is saying nothing needs to be done. It’s just nowhere near the negative claims.

What time and map?

No one is saying there arent ever fights. However, let's see how it is for yall at 2pm on a Tuesday on BowlMA.

Or even better, how about 4PM on a Saturday with BowlMA? If there are 2 tiny dar bars scattered across the map with no paths to action, that is not a "fight". Thats what im trying to get yall to understand. Atleast with maps like Atoll, you know where the fights are because there's only 3-4 bases to roll from that make sense to where the battle should be. Most people just need direction of where to go, but huge maps dont offer that very well.



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Offline Animl-AW

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Re: 6 hours to change sides
« Reply #104 on: June 22, 2026, 09:34:55 AM »
What time and map?

No one is saying there arent ever fights. However, let's see how it is for yall at 2pm on a Tuesday on BowlMA.

Or even better, how about 4PM on a Saturday with BowlMA? If there are 2 tiny dar bars scattered across the map with no paths to action, that is not a "fight". Thats what im trying to get yall to understand. Atleast with maps like Atoll, you know where the fights are because there's only 3-4 bases to roll from that make sense to where the battle should be. Most people just need direction of where to go, but huge maps dont offer that very well.

I never judge daytime numbers. Since AW, with exception of AH boom, daytime peak numbers have been 50%. Maps don’t seems to matter as much as day of the week. Wed and Thurs tend to have lower numbers.
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