Author Topic: 6 hours to change sides  (Read 15874 times)

Offline DmonSlyr

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Re: 6 hours to change sides
« Reply #135 on: June 24, 2026, 10:40:32 AM »
AcesHigh has no presence in Europe. I've never seen an ad for it, I've never met another player of it, it's all word of mouth.

True that. Hell there was hardly any advertisements in the US. Only reason I found this game was my uncle showed me in 2005 and WW2 planes were my favorite. Ive never seen any adds for this game and no one ive ever talked to had heard of it. Kinda crazy. But I do know there use to be some Euros who played.

Its just too bad we cant do a YouTube commercial or something....
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Offline CptTrips

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Re: 6 hours to change sides
« Reply #136 on: June 24, 2026, 10:46:45 AM »
Proof of what?

What I think is funny is that nobody can explain what the big harm would be to try it in a map rotation..


I think there are advantages to a two-sided design.  But the point is moot.

1.  HT declared he wouldn't consider it further.

2.  I believe all the code was written in stone with the assumption there would always be three sides.  I'm sure that base assumption is threaded all through the Melee code.  I'm certain that it would require significant code changes (and that is risk).

I think the difference in your examples is that I don't believe the AvA or Scenarios use the Melee Strat\ENY\Supply\Base capture system.  I could be wrong, but HT once told me only the Melee is allowed to have strat\base capture mechanics.

I think trying to shoe-horn a 2-side experiment would be difficult and I doubt the win-the-war logic would work right.  It's fine to do that stuff in secondary arenas, but I doubt he will risk destabilizing the Melee.  It is still generating some revenue exactly as it is and the risks of trying to improve it vs the chance of it making a market difference at this point make it a bad bet.

$0.02.

« Last Edit: June 24, 2026, 10:48:31 AM by CptTrips »
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Offline Lazerr

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Re: 6 hours to change sides
« Reply #137 on: June 24, 2026, 11:14:30 AM »
It seems like none of these guys actually play during off hours even on the weekends to make the claims they are. My entire objective is to increase the off hours because that directly correlates with an increase in prime time #s. This would bring more Euros back to the game too. Ive already explained a few minor adjustments that would help.

The same people saying there are plenty of fights in the game, are online while 80 people are pounding 1 country of 30 people, half of which are spawn camping or AFK.  That's not action, that's douchbaggery.  I have no issue upping and killing the hoarders from below, but I consider myself a touch above average in the skill department.  I'm sure a new player logging into that would have a warm fuzzy feeling inside.  Or even a returning player looking for interesting gameplay. When these folks get sick of "winning a map" with little to no opposition, that will be the day the lights go out.

When confronted about their antics on 200, the response is its a whine.  Lol

I have a political analogy for this, but ill refrain.. I'm sure anyone capable of logic can connect the dots.

Maybe instead of just denying the fact its cheesy, they should jump on the otherside of the fence for an evening for a clearer look at big picture.

Offline Wiley

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Re: 6 hours to change sides
« Reply #138 on: June 24, 2026, 11:27:44 AM »

I think there are advantages to a two-sided design.  But the point is moot.

1.  HT declared he wouldn't consider it further.

2.  I believe all the code was written in stone with the assumption there would always be three sides.  I'm sure that base assumption is threaded all through the Melee code.  I'm certain that it would require significant code changes (and that is risk).

I think the difference in your examples is that I don't believe the AvA or Scenarios use the Melee Strat\ENY\Supply\Base capture system.  I could be wrong, but HT once told me only the Melee is allowed to have strat\base capture mechanics.

I think trying to shoe-horn a 2-side experiment would be difficult and I doubt the win-the-war logic would work right.  It's fine to do that stuff in secondary arenas, but I doubt he will risk destabilizing the Melee.  It is still generating some revenue exactly as it is and the risks of trying to improve it vs the chance of it making a market difference at this point make it a bad bet.

$0.02.

This sounds about right.  Basically pretty much anything automated to do with the war and the arena and what Trips mentioned was the reason I recall as well.  Unfortunate, but not much to be done for it.

Wiley.
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Offline LilMak

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Re: 6 hours to change sides
« Reply #139 on: June 24, 2026, 12:23:22 PM »
The same people saying there are plenty of fights in the game, are online while 80 people are pounding 1 country of 30 people, half of which are spawn camping or AFK.  That's not action, that's douchbaggery.  I have no issue upping and killing the hoarders from below, but I consider myself a touch above average in the skill department.
I feel the same way and will argue till I’m purple in the face that proximity radar feeds this vicious cycle and makes it that much harder to mount a defense.
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Offline Eagler

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Re: 6 hours to change sides
« Reply #140 on: June 24, 2026, 02:15:12 PM »
I feel the same way and will argue till I’m purple in the face that proximity radar feeds this vicious cycle and makes it that much harder to mount a defense.

This..

If a change in dar seems impossible it's completely idiotic to speak of changes much more complicated..

Back home on a working computer with a decent connection..see you in MA at 8pm eastern... :airplane:

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Offline Dadtallica

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Re: 6 hours to change sides
« Reply #141 on: June 24, 2026, 02:42:22 PM »
AcesHigh has no presence in Europe. I've never seen an ad for it, I've never met another player of it, it's all word of mouth.

JJ is back!!!! But just until supper.
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Offline Dadtallica

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Re: 6 hours to change sides
« Reply #142 on: June 24, 2026, 02:43:36 PM »
It seems like none of these guys actually play during off hours even on the weekends to make the claims they are. My entire objective is to increase the off hours because that directly correlates with an increase in prime time #s. This would bring more Euros back to the game too. Ive already explained a few minor adjustments that would help.

For even I have the time in the off hours I will do something else so I don’t spoil the time I have at night. I’m used to the 60-90 minutes I play now I like it.
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline JimmyD3

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Re: 6 hours to change sides
« Reply #143 on: June 24, 2026, 05:47:53 PM »
Would 3 hours be better than what we have now? Or would everyone start complaining about that also, after several months? Asking for a friend.  :devil
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Offline Mayhem

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Re: 6 hours to change sides
« Reply #144 on: June 24, 2026, 08:07:44 PM »
Side Change Cap and ENY ....  :bhead

I'll stick to the free arenas and special events.
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Offline Banshee7

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Re: 6 hours to change sides
« Reply #145 on: June 24, 2026, 08:24:27 PM »
Honestly, I'm for changing side switch to 15 minutes.
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Offline DmonSlyr

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Re: 6 hours to change sides
« Reply #146 on: June 24, 2026, 08:59:46 PM »
Honestly, I'm for changing side switch to 15 minutes.

Yeah but there has to be some kind of hidden strategy efforts. One guy seeing all 3 teams in a matter of an hour gives away vulnerable positions.

3 hours gives someone a chance to switch 2-3 times in an afternoon- evening but doesnt completely disrupt the strategy effort in that time frame.
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Offline The Fugitive

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Re: 6 hours to change sides
« Reply #147 on: June 24, 2026, 09:20:29 PM »
Would 3 hours be better than what we have now? Or would everyone start complaining about that also, after several months? Asking for a friend.  :devil

When it was an hour I didnt think it was bad. HTC had numbers backing up the reason why they needed to change it. Are those numbers the same now?

Back them we still have 2 main arenas. What was the percentage of side changes that was causing the issue? 5% of 600 players is 30 changes, 5% of 100 is 5. Would 5 players changing each hour cause the same issue as 30 back then?

3 hours would be better, but I think 2 hours would be best. Not so bad as the old days, but I think in a better sweet spot now a days.

Just posting for a friend   :devil

Online Max

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Re: 6 hours to change sides
« Reply #148 on: June 25, 2026, 07:48:15 AM »
Not that anything is going to change going forward, but her's an idea.

Your monthly subscription includes 10 side switches, available anytime you deem necessary. They don't aggrigate after the current month and Win the War Perks are void unless you've been a country resident for more than 2 hours at which time the war is won.
« Last Edit: June 25, 2026, 07:50:30 AM by Max »

Offline fufu

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Re: 6 hours to change sides
« Reply #149 on: June 25, 2026, 11:00:30 AM »
All it took was 9 pages of ranting to get some more voices involved  :D

 :rofl