Author Topic: VR/DCS and the P-51D  (Read 2081 times)

Offline Grayeagle

  • Silver Member
  • ****
  • Posts: 1506
Re: VR/DCS and the P-51D
« Reply #15 on: June 29, 2026, 11:57:18 AM »

Not fond of DCS and technical learning curve and the co$t for full detail and performance.


Yassir! It's taken me a minute or two to wade thru the video's, gearin up and playin with alla buttons. WORTH IT!! I will post what I have learned in the VR section :)
'The better I shoot ..the less I have to manuever'
-GE

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 15363
Re: VR/DCS and the P-51D
« Reply #16 on: June 29, 2026, 12:04:45 PM »
One thing many encounter in DCS, still, micro stutters. Turn off the dynamic USB detection. I do it in the game autoexec.cfg but it can be done in the controls config page too which is easier.


On the controls config page at the bottom. If it reads disable hot plug click it. It will then say enable. That disables checking for USB devices while the game is running so have everything turned on before you start the game.


« Last Edit: June 29, 2026, 12:08:10 PM by AKIron »
Here we put salt on Margaritas, not sidewalks.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 15363
Re: VR/DCS and the P-51D
« Reply #17 on: June 29, 2026, 12:24:21 PM »
Don't know what headset you have GE but if Pimax then Quad Foveated Rendering is well worthwhile. My brother sees about 20% performance improvement with no visual degradation. It uses eye tracking and sharpens the res where you are looking and less res where you are not.
Here we put salt on Margaritas, not sidewalks.

Offline Grayeagle

  • Silver Member
  • ****
  • Posts: 1506
Re: VR/DCS and the P-51D
« Reply #18 on: June 29, 2026, 12:30:58 PM »
Posted cockpit setup and settings I began with in VR forum here :) Still a dweeb :)
'The better I shoot ..the less I have to manuever'
-GE

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 15363
Re: VR/DCS and the P-51D
« Reply #19 on: June 29, 2026, 12:53:55 PM »
Got it.

Not sure if the Pimax Crystal Light can do foveated rendering or not. Seeing mixed comments on that. You don't need a lot of help with that 5090 anyhow.  :)
Here we put salt on Margaritas, not sidewalks.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 15363
Re: VR/DCS and the P-51D
« Reply #20 on: June 29, 2026, 01:07:50 PM »
There seems to be some disparity in DCS between the clouds in VR vs non VR. I think they look great on my 2K monitor. Brother says they could look better in his Pimax Crystal. He has a 4090 and runs pretty high settings. He won't play without VR.
Here we put salt on Margaritas, not sidewalks.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 15363
Re: VR/DCS and the P-51D
« Reply #21 on: June 29, 2026, 01:11:02 PM »
BTW, the guy who made the pointctrl stopped making them. You'll need some way to interact with the cockpit beyond HOTAS.

https://pointctrl.com/
Here we put salt on Margaritas, not sidewalks.

Offline CptTrips

  • Plutonium Member
  • *******
  • Posts: 9971
Re: VR/DCS and the P-51D
« Reply #22 on: June 29, 2026, 02:05:09 PM »


Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline CptTrips

  • Plutonium Member
  • *******
  • Posts: 9971
Re: VR/DCS and the P-51D
« Reply #23 on: June 29, 2026, 02:09:32 PM »
Yassir! It's taken me a minute or two to wade thru the video's, gearin up and playin with alla buttons. WORTH IT!! I will post what I have learned in the VR section :)

Spit is a dream too if you can pick it up on sale.
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 15363
Re: VR/DCS and the P-51D
« Reply #24 on: June 29, 2026, 02:13:18 PM »
Some of the WWII DCS modules are 15+ years old and though most of those have been reworked it still shows. The newer ones like the P-47, F4U, and LA7 are better graphically.

Maybe not 15+, 10+ anyhow.
« Last Edit: June 29, 2026, 02:24:04 PM by AKIron »
Here we put salt on Margaritas, not sidewalks.

Offline CptTrips

  • Plutonium Member
  • *******
  • Posts: 9971
Re: VR/DCS and the P-51D
« Reply #25 on: June 29, 2026, 02:15:06 PM »
Some of the WWII DCS modules are 15+ years old and though most of those have been reworked it still shows. The newer ones like the P-47, F4U, and LA7 are better graphically.

Like the Huey.  I luv it to death, but it seriously needs a update.

Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 15363
Re: VR/DCS and the P-51D
« Reply #26 on: June 29, 2026, 02:24:28 PM »
Like the Huey.  I luv it to death, but it seriously needs a update.

It really does.

I think the A-10 is the oldest module in DCS World and it was redone nicely a while back.

« Last Edit: June 29, 2026, 02:27:04 PM by AKIron »
Here we put salt on Margaritas, not sidewalks.

Offline Captain Virgil Hilts

  • Platinum Member
  • ******
  • Posts: 6593
Re: VR/DCS and the P-51D
« Reply #27 on: June 29, 2026, 06:18:17 PM »
https://postimg.cc/JtrJgKj6 -grin- Enjoy the day doods .. they *are* numbered.

Amen.
And great to see you still having fun.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe


Offline RichardDarkwood

  • Gold Member
  • *****
  • Posts: 2051
Re: VR/DCS and the P-51D
« Reply #28 on: June 29, 2026, 07:48:15 PM »
Like the Huey.  I luv it to death, but it seriously needs a update.

Blaspheme
There was a big party every weekend, just so happens there was also a race to run in

https://www.twitch.tv/hounds_darkwood
CO--The Bad Guys

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 15363
Re: VR/DCS and the P-51D
« Reply #29 on: June 30, 2026, 08:58:27 AM »
The flight model of the Huey is well done, the graphics are dated. Brother (who flew the Huey in the Army) put me through some rigorous training and he thought it realistic. The most enjoyable for me is doing auto rotates simulating power failure. Simulating a control failure in the tail rotor not so much.

Any new module I enjoy learning the avionics and practicing some extreme situations. Ignore my erroneous use of glide path instead of localizer.

« Last Edit: June 30, 2026, 09:56:12 AM by AKIron »
Here we put salt on Margaritas, not sidewalks.