Author Topic: VR motion speed, control  (Read 2485 times)

Offline ntrudr

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VR motion speed, control
« on: July 03, 2026, 02:39:08 PM »
I am old and it is hard for me to rotate my head to look behind the aircraft.  I am now using Pimax Crystal Light.  I used to use Track IR and you could adjust the speed or range of motion and easily check your 6.  Is there a setting for that in VR?  I have searched and been thru the menus and I cannot find a setting for that.  If I fly the way it is now I will have to change my handle to baby seal.

Offline RichardDarkwood

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Re: VR motion speed, control
« Reply #1 on: July 03, 2026, 03:23:38 PM »
there's a program called

neck saver
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Offline The Fugitive

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Re: VR motion speed, control
« Reply #2 on: July 03, 2026, 03:37:21 PM »
I dont think "neck saver" works in Aces High. You can adjust your views in VR just like with out VR. Using the hat switch to get to different directions and then moving your head in that view works for a lot of people. It does take time to adjust. There are no native "curves" to adjust like in TrackIR

Offline Wiley

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Re: VR motion speed, control
« Reply #3 on: July 03, 2026, 06:48:12 PM »
Additionally you can move your head while pressing a view button and hit F10 to save the home position for your head when you press that button.  So, for example if you're looking out the rear and want to start looking to the side of the seat, hit the look backwards button, then move your head to the side and hit F10.  It will move you over.  Keep doing it until you have the view starting from where you want it.

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Offline Randy1

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Re: VR motion speed, control
« Reply #4 on: July 04, 2026, 10:21:35 AM »
I had a couple of years ago asked the trackir people if they could integrate Trackir and VR movement.  They replied no to that question.

VKB makes a throttle with hat switches that would give additional hat switches to move the view around.  I personally like up-forward, back-up-left and back-up-right with VR.

Offline JimmyD3

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Re: VR motion speed, control
« Reply #5 on: July 04, 2026, 10:38:30 AM »
I have all 8 positions mapped to my hat switch in VR. Now I will admit, it makes tracking con tricky at times.
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Offline Randy1

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Re: VR motion speed, control
« Reply #6 on: July 05, 2026, 03:45:52 PM »
I have all 8 positions mapped to my hat switch in VR. Now I will admit, it makes tracking con tricky at times.

A mini joystick moving the view with a bit of damping really works well.  Unfortunately, it is not available in VR.

Offline ntrudr

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Re: VR motion speed, control
« Reply #7 on: July 05, 2026, 05:17:19 PM »
Thanks for all the replies.  I am using an 8 postion hat on my throttle for snap looks, works well but it will take a while form it to become second nature.

Offline Eagler

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Re: VR motion speed, control
« Reply #8 on: July 05, 2026, 06:26:04 PM »
Thanks for all the replies.  I am using an 8 postion hat on my throttle for snap looks, works well but it will take a while form it to become second nature.

It's the best vr views implementation going..

Using hat views and vr ability to look around is the best of both worlds no other ww2 flight sim offers for the goofy excuse they call "realism"..

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Offline RichardDarkwood

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Re: VR motion speed, control
« Reply #9 on: July 05, 2026, 06:51:06 PM »
It's the best vr views implementation going..

Using hat views and vr ability to look around is the best of both worlds no other ww2 flight sim offers for the goofy excuse they call "realism"..

Eagler

yeah

its impossible to snap view behind yourself in real life. Any other way is just easy mode which you apparently require.
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Offline Animl-AW

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Re: VR motion speed, control
« Reply #10 on: July 05, 2026, 07:21:07 PM »
the neck can turn for rear view, snap no. Some WWII planes had rear view mirrors.  So with mirrors needing another cam view, the snap back is a good replacement. SO it's not that far off from RL
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Offline Eagler

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Re: VR motion speed, control
« Reply #11 on: July 06, 2026, 06:42:30 AM »
yeah

its impossible to snap view behind yourself in real life. Any other way is just easy mode which you apparently require.

At 67 I will take easy mode when I play a game..

Eagler
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Offline 1stpar3

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Re: VR motion speed, control
« Reply #12 on: July 06, 2026, 09:23:48 AM »
yeah

its impossible to snap view behind yourself in real life. Any other way is just easy mode which you apparently require.
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Offline toasted

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Re: VR motion speed, control
« Reply #13 on: July 17, 2026, 01:49:14 PM »
I'm pretty sure what you want is actually possible. I used it a while back for a bit after a neck injury until i healed. If your using steamvr/openvr you can use OpenVR-Advanced-Settings to compress turn angles in vr. For example if you want a 15 degree head motion to be a 90 degree motion. I havent used it in a while, but i remember it working well.

OpenVR-Advanced-Settings is available on steam also.
or i think you can get it for free from the github..
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings

I'm positive there are other tools that do this also.

warning: this will introduce some motion sickness if you are susceptible to it.

a low tech option is to use a swivel chair and turn the chair a bit to help looking side to side. compined with a look back button should get you a pretty good field of scanning without having to swing your head all around.
« Last Edit: July 17, 2026, 02:08:26 PM by toasted »
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Offline Randy1

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Re: VR motion speed, control
« Reply #14 on: July 18, 2026, 04:04:52 PM »
one notable point about hatswitch views and VR.  You have to be consistent when you actuate the hat view while turning your head using VR. I turn head a little left then hit my back-left view as an example.  If I turn my head too much then hit the hatswitch I see the back of the seat.