Author Topic: NDisles changes  (Read 1173 times)

Offline JimmyD3

  • Platinum Member
  • ******
  • Posts: 4988
      • Gospel Web
NDisles changes
« on: August 01, 2026, 03:11:35 PM »
Just out of curiosity, what suggestions do we have to improve NDisles? :headscratch:
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Online Rubicon

  • Zinc Member
  • *
  • Posts: 34
Re: NDisles changes
« Reply #1 on: August 01, 2026, 03:30:36 PM »
Just drop it out of the mix.  It is not all bad but it is not good either.

From what I saw:
  • Strats were too easily accessed (bases close to strats were taken by other countries
  • Distances between bases makes the map boring (once all the close proximity bases are taken)

Perhaps - but note my preference is to drop the map as I think the overhaul would be too big and I am not sure this is even possible - increase the number of CVs so that it is possible to have a closer aircraft spwan.

Or, you could just drop it from rotation - just sayin  :)
In game name = Fess

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 9709
Re: NDisles changes
« Reply #2 on: August 01, 2026, 03:32:49 PM »
More island air fields between the central island and the periphery islands to cut down flights to under 25 miles between bases.
Kommando Nowotny

FlyKommando.com

Online Dadtallica

  • Gold Member
  • *****
  • Posts: 2574
Re: NDisles changes
« Reply #3 on: August 01, 2026, 04:01:35 PM »
I actually think this is one of the better maps. It doesn’t need anything. It has constant action whenever it’s in play.

It’s one of my fave top 3 old school maps.
« Last Edit: August 01, 2026, 05:25:19 PM by Dadtallica »
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline Shane

  • Plutonium Member
  • *******
  • Posts: 8474
Re: NDisles changes
« Reply #4 on: August 01, 2026, 04:38:33 PM »
moar cross water spawns!  :furious  :aok
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4726
Re: NDisles changes
« Reply #5 on: August 01, 2026, 05:15:33 PM »
As we have posted before, the country that starts with V4 is at a disadvantage to the other two countries  because off long flight times to tank island.

I suggest shortening GV travel time to town or bases. 

Consider adding spawn points from flak bases to the island other bases.  This will help island takeover.

If you could move all islands closer together for sure.

Offline Chris79

  • Silver Member
  • ****
  • Posts: 1191
Re: NDisles changes
« Reply #6 on: August 03, 2026, 05:26:19 PM »
Replace the Vbases with small airfields to shorten flight times up.


Chuikov

Online Dadtallica

  • Gold Member
  • *****
  • Posts: 2574
Re: NDisles changes
« Reply #7 on: August 03, 2026, 06:00:12 PM »
moar cross water spawns!  :furious  :aok

I decided all map changes have to go through me. I would approve this.
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline 1stpar3

  • Gold Member
  • *****
  • Posts: 3796
Re: NDisles changes
« Reply #8 on: August 04, 2026, 07:33:38 AM »
I decided all map changes have to go through me. I would approve this.
:furious  :bhead  So as EASIER to pork MY AMMO BUNKERS?   I SAW YOU last evening!!! YOU BAS....Frienemy You  :bhead :rock :salute  Ya ya...I missed the intercept...but don't think I didn't enjoy watching my fellers shoot you down afterwards!!!  Was like 5 minutes, 4 on one.....I was 30 seconds out from putting you down....LMFAO!!!!!  Those fellers shoot like DLO52 and Higheye  :devil   I called it on VOX, "That is Dadtllca."   "OK! Tell him to quit turning if you know him so well!" OLD ANGUS was a bit salty  :rofl   
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Online Dadtallica

  • Gold Member
  • *****
  • Posts: 2574
Re: NDisles changes
« Reply #9 on: August 04, 2026, 09:38:45 AM »
:furious  :bhead  So as EASIER to pork MY AMMO BUNKERS?   I SAW YOU last evening!!! YOU BAS....Frienemy You  :bhead :rock :salute  Ya ya...I missed the intercept...but don't think I didn't enjoy watching my fellers shoot you down afterwards!!!  Was like 5 minutes, 4 on one.....I was 30 seconds out from putting you down....LMFAO!!!!!  Those fellers shoot like DLO52 and Higheye  :devil   I called it on VOX, "That is Dadtllca."   "OK! Tell him to quit turning if you know him so well!" OLD ANGUS was a bit salty  :rofl

I almost got out of that. If I had maybe 50 more mph at the start of my last pass I might have changed the course of history! Haha! :cheers:

Were you the 51 taking off when I arrived. I almost went down to get it before I did the jabo, but I didn’t want the ack to get me but I would have shredded it lol.
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4726
Re: NDisles changes
« Reply #10 on: August 04, 2026, 11:03:18 AM »
Jimmy also consider moving the GV spawn points closer to the middle of the Island center.

Total capture of tank island by one country is always disrupting to at least one country out of the three affected the most.

One interesting thought would be to have the center of the island some sort of base that kind of works  like king of the hill.  Not any country base but the prize of the island that takes air and ground support too hold.   Much like the old Crater map  town in the center.

Offline Busher

  • Gold Member
  • *****
  • Posts: 2668
Re: NDisles changes
« Reply #11 on: August 04, 2026, 05:07:26 PM »
Center island is a resource draw. I'd like to see it changed - maybe split into 3 small islands.
Being male, an accident of birth. Being a man, a matter of age. Being a gentleman, a matter of choice.

Offline TalonX

  • Silver Member
  • ****
  • Posts: 1252
Re: NDisles changes
« Reply #12 on: August 07, 2026, 08:16:44 AM »
Just out of curiosity, what suggestions do we have to improve NDisles? :headscratch:

Cross island spawns, #1

Swap 4 and 3.  That side is disadvantaged.
-TalonX

Forgotten, but back in the game.  :)

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4726
Re: NDisles changes
« Reply #13 on: August 07, 2026, 01:39:44 PM »
Earlier I posted about a king of the hill kind of a thing in the center island were the barracks are.  To make this happen whaat about removing the barracks then add several tank embedments like we have at V bases to the top of that hill.  Maybe a 17#'er or two or three.  I would suggest no 88s or maybe just one in the middle.


Offline -gg-

  • Gold Member
  • *****
  • Posts: 2451
      • IceCreamOnMars
Re: NDisles changes
« Reply #14 on: August 07, 2026, 02:05:42 PM »
make is a two-sided map!


 :bolt:
Gina in game. Retired 11/8/26
My Band, The Jetglows
The Jetglows
Forum
Icecreamonmars.com