Author Topic: NDisles changes  (Read 1176 times)

Offline JimmyD3

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Re: NDisles changes
« Reply #15 on: August 07, 2026, 02:07:56 PM »
Earlier I posted about a king of the hill kind of a thing in the center island were the barracks are.  To make this happen whaat about removing the barracks then add several tank embedments like we have at V bases to the top of that hill.  Maybe a 17#'er or two or three.  I would suggest no 88s or maybe just one in the middle.

The "Tank Town" on the center island of NDisles, is the replacement of what we had in AH2. There is not much that can be changed on it without creating a new Tank Town Tile. We caould make the small airfields in the middle uncaptureble, or change them to VBases. My "List too do" includes making a new Tank Town Tile, but I have no idea when I'll be able to get to or if Hitech would approve it.
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Randy1

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Re: NDisles changes
« Reply #16 on: August 08, 2026, 06:22:12 AM »
Jimmy, no problem.  Thank you for the reply. 

Offline toddbobe

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Re: NDisles changes
« Reply #17 on: August 10, 2026, 09:45:53 PM »
Just my $0.02.. I liked the factory objects in AH2 in the center of tank town... maybe we can have something there that would allow street fighting... maybe a city strat shape in the center thats not connected to a country.

The home island for the side that occupies the 8:00 position has a base that can be spawned into from another island. Only this country has this, it gives this country a disadvantage.

Todd

Offline 1ijac

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Re: NDisles changes
« Reply #18 on: August 10, 2026, 11:37:26 PM »
Why not make the center island bases in the middle uncapturable?  The 3 closest to the middle.  Maybe GV bases with the indestructible GV hangers.  Alter the spawns there so GVers can have something similar to craterMA from AH2.  Elevate those 3 bases so there is a town in the center in a valley.  It would probably be a resource drain as it is now though. :uhoh

One-eye
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Offline Randy1

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Re: NDisles changes
« Reply #19 on: August 13, 2026, 01:13:29 PM »
I would like to say the center pf the island terrain changes you did last time on Ndisles are really cool.  Lot of good tank action now and then.

Offline toddbobe

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Re: NDisles changes
« Reply #20 on: August 20, 2026, 01:04:11 AM »
We need some more interisland spawn points. Today the Nits ended up in a point where it was next to impossible to gain a foothold on another island. I think having spawns out from the home islands to the outer islands would help, but not spawns deeper into home territory.
Toddbobe