Author Topic: anyone experiencing ack issues?  (Read 1113 times)

Offline Ceevee

  • Zinc Member
  • *
  • Posts: 44
anyone experiencing ack issues?
« on: August 03, 2026, 10:50:18 AM »
recently ack has been killing literally all my planes in one hit, fast shooters, slow shooters idk if im just unlucky or ack is glitched
-CeeVee

all hail peewee
Jokers on top

Offline ZE

  • Nickel Member
  • ***
  • Posts: 508
Re: anyone experiencing ack issues?
« Reply #1 on: August 03, 2026, 01:14:33 PM »
Since I fly the BREW, I usually get hit by ack, but nothing outside the usual recently. Looks the same to me.
 :salute
ZE

Offline Dadtallica

  • Gold Member
  • *****
  • Posts: 2573
Re: anyone experiencing ack issues?
« Reply #2 on: August 03, 2026, 02:24:07 PM »
It’s just the coincidence of repetitive randomness.
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline -gg-

  • Gold Member
  • *****
  • Posts: 2450
      • IceCreamOnMars
Re: anyone experiencing ack issues?
« Reply #3 on: August 03, 2026, 02:55:04 PM »
recently ack has been killing literally all my planes in one hit, fast shooters, slow shooters idk if im just unlucky or ack is glitched

Squad nite last night - noticed the same thing and one of our guys was asking about that. I was wondering if it was a setting that changed.

For sure you're not the only one to mention it.
Gina in game. Retired 11/8/26
My Band, The Jetglows
The Jetglows
Forum
Icecreamonmars.com

Offline 1stpar3

  • Gold Member
  • *****
  • Posts: 3796
Re: anyone experiencing ack issues?
« Reply #4 on: August 04, 2026, 07:23:49 AM »
Squad nite last night - noticed the same thing and one of our guys was asking about that. I was wondering if it was a setting that changed.

For sure you're not the only one to mention it.
On GOOD AUTHORITY, settings haven't changed.  It is doing what ACK does. Me thinks, CEEVEE is going through some Puberty issues?   You know I love you CEEVEE, because of Tyke!   Being said, poor feller has been trying to set the record for The Most ID's to get Chat Muted by way of VPN!  :old:    Guy just doesn't know when to quit on 200? Honestly, I think he is caving the attention.   :bolt:
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Ceevee

  • Zinc Member
  • *
  • Posts: 44
Re: anyone experiencing ack issues?
« Reply #5 on: August 04, 2026, 07:55:42 AM »
Squad nite last night - noticed the same thing and one of our guys was asking about that. I was wondering if it was a setting that changed.

For sure you're not the only one to mention it.

aight yea for sure cus guns have been shredding me in 2-5 hits
-CeeVee

all hail peewee
Jokers on top

Offline Ceevee

  • Zinc Member
  • *
  • Posts: 44
Re: anyone experiencing ack issues?
« Reply #6 on: August 04, 2026, 07:57:08 AM »
On GOOD AUTHORITY, settings haven't changed.  It is doing what ACK does. Me thinks, CEEVEE is going through some Puberty issues?   You know I love you CEEVEE, because of Tyke!   Being said, poor feller has been trying to set the record for The Most ID's to get Chat Muted by way of VPN!  :old:    Guy just doesn't know when to quit on 200? Honestly, I think he is caving the attention.   :bolt:

yap yap yap sahur i aint reading allat
sorry that happened or happy for you
-CeeVee

all hail peewee
Jokers on top

Offline icepac

  • Platinum Member
  • ******
  • Posts: 7794
Re: anyone experiencing ack issues?
« Reply #7 on: August 05, 2026, 07:16:58 AM »

How many 37mm hits?

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 14328
Re: anyone experiencing ack issues?
« Reply #8 on: August 05, 2026, 11:44:02 AM »
It’s just the coincidence of repetitive randomness.

Wrong.

It's not random. There's a random roll that decides if it will hit you, but the actual shots track you like lasers...then it decides if it hit you.

If the system decides you got shot, the animation of the round is just an animation. It will hit you regardless.

The randomness is in which hits count.

When you attempt to evade the rounds arc to hit you like a Sidewinder.  They are actively homing on you.   The dice roll decides if you get damaged.

It's not a ballistic trajectory.  It's like that Tom Selleck movie with the bullets that can turn (Runaway, 1984).


EDIT IN:


The actual ack rounds fired have already determined whether they'll hit you before they ever go into the air.

A roll occurs with a specific hit chance based on your specific speed, altitude, planform area (or plane type), etc. So for any set of variables, you have a percentage chance to get hit.

The actual bullets fired at you from AA are simply animations. The hit itself was determined beforehand.

You can test this by starting off in a dive over anything with ack, hitting a very high airspeed, and then watching the rounds fired. Repeat this several times. You'll find that the rounds that hit you change their trajectory to hit you. It's mostly only noticeable at very high speed.

This isn't lag, it's visible in both the film viewer and first-person.

Skyyr figured this out and found the general parameters that had the least likely chance of getting hit. He used it to basically fly god mode inside of bases and ship ack.


https://bbs.hitechcreations.com/smf/index.php/topic,409102.0.html
« Last Edit: August 05, 2026, 02:10:13 PM by Vraciu »
”KILLER V” #1 Fighter Tours 297-298
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
KOTH Champ Tour 219 - Win Pct 1.000
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM/Name Redacted

Offline Ceevee

  • Zinc Member
  • *
  • Posts: 44
Re: anyone experiencing ack issues?
« Reply #9 on: August 05, 2026, 03:22:40 PM »
Wrong.

It's not random. There's a random roll that decides if it will hit you, but the actual shots track you like lasers...then it decides if it hit you.

If the system decides you got shot, the animation of the round is just an animation. It will hit you regardless.

The randomness is in which hits count.

When you attempt to evade the rounds arc to hit you like a Sidewinder.  They are actively homing on you.   The dice roll decides if you get damaged.

It's not a ballistic trajectory.  It's like that Tom Selleck movie with the bullets that can turn (Runaway, 1984).


EDIT IN:


The actual ack rounds fired have already determined whether they'll hit you before they ever go into the air.

A roll occurs with a specific hit chance based on your specific speed, altitude, planform area (or plane type), etc. So for any set of variables, you have a percentage chance to get hit.

The actual bullets fired at you from AA are simply animations. The hit itself was determined beforehand.

You can test this by starting off in a dive over anything with ack, hitting a very high airspeed, and then watching the rounds fired. Repeat this several times. You'll find that the rounds that hit you change their trajectory to hit you. It's mostly only noticeable at very high speed.

This isn't lag, it's visible in both the film viewer and first-person.

Skyyr figured this out and found the general parameters that had the least likely chance of getting hit. He used it to basically fly god mode inside of bases and ship ack.


https://bbs.hitechcreations.com/smf/index.php/topic,409102.0.html

as much as i dislike skyyr thats absolutely genius
-CeeVee

all hail peewee
Jokers on top

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 14328
Re: anyone experiencing ack issues?
« Reply #10 on: August 05, 2026, 03:45:06 PM »
Edited for clarity.

----


Wrong.

It's not random. There's a random roll that decides if it will hit you, but the actual shots track you like lasers...the dice roll decides which shots hit you and count vs. not.

If the system decides you got shot, the animation of the round is just an animation. It will hit you regardless.

The randomness is in which hits count.

When you attempt to evade...the rounds that are pre-determined to cause damage will arc to hit you like a Sidewinder.  They are actively homing on you.   The dice roll when the weapon fires decides if you get damaged nothing else.

It's not a ballistic trajectory.  It's like that Tom Selleck movie with the bullets that can turn (Runaway, 1984).


EDIT IN:


The actual ack rounds fired have already determined whether they'll hit you before they ever go into the air.

A roll occurs with a specific hit chance based on your specific speed, altitude, planform area (or plane type), etc. So for any set of variables, you have a percentage chance to get hit.

The actual bullets fired at you from AA are simply animations. The hit itself was determined beforehand.

You can test this by starting off in a dive over anything with ack, hitting a very high airspeed, and then watching the rounds fired. Repeat this several times. You'll find that the rounds that hit you change their trajectory to hit you. It's mostly only noticeable at very high speed.

This isn't lag, it's visible in both the film viewer and first-person.

Skyyr figured this out and found the general parameters that had the least likely chance of getting hit. He used it to basically fly god mode inside of bases and ship ack.


https://bbs.hitechcreations.com/smf/index.php/topic,409102.0.html





« Last Edit: August 05, 2026, 04:34:55 PM by Vraciu »
”KILLER V” #1 Fighter Tours 297-298
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
KOTH Champ Tour 219 - Win Pct 1.000
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM/Name Redacted

Offline icepac

  • Platinum Member
  • ******
  • Posts: 7794
Re: anyone experiencing ack issues?
« Reply #11 on: August 06, 2026, 05:51:10 AM »
Gaming the connection that the ack uses to know your true location.   

Obvious tells are planes appearing to fly through and under the ground.
« Last Edit: August 06, 2026, 06:55:34 AM by icepac »

Online The Fugitive

  • Plutonium Member
  • *******
  • Posts: 19204
      • Fugi's Aces Help
Re: anyone experiencing ack issues?
« Reply #12 on: August 06, 2026, 09:01:04 AM »
From what I understand, and this is from Skuzzy, Pyro or Hitech himself (dont really remember who it was, but it was one of them a hundred years ago) Is the tracing software draws a box around your plane. Fighters small box, bombers big box. It then picks a random spot in that box and if your in the spot, you get hit. Damage model takes over from there and you get a flap damage, or an oil hit, or a smack to knoggin. The big box around bombers is why you dont seem to get hit as often as a fighter, more random spots to be able to avoid.

Yes you can avoid, there is no real trick to it other than not flying strait. Much like running on the deck with an enemy 600 out taking shots at you. Small movement up, down, left and right can make it much hard for the fighter to hit you. Same goes for puffy ack. Keep moving and the tracing software has to keep redrawing the box all over the place. Drop 100 feet, climb banking right, slide left and down, keep moving!

Same goes for field ack a simple porpoise movement (like a kiddy roll a coasted, up and down) is enough to help you avoid getting hit by ack, and manned guns.

Running strait and predictable always makes it easier to get hit.
« Last Edit: August 06, 2026, 09:02:52 AM by The Fugitive »

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 14328
Re: anyone experiencing ack issues?
« Reply #13 on: August 06, 2026, 09:47:03 AM »
From what I understand, and this is from Skuzzy, Pyro or Hitech himself (dont really remember who it was, but it was one of them a hundred years ago) Is the tracing software draws a box around your plane. Fighters small box, bombers big box. It then picks a random spot in that box and if your in the spot, you get hit. Damage model takes over from there and you get a flap damage, or an oil hit, or a smack to knoggin. The big box around bombers is why you dont seem to get hit as often as a fighter, more random spots to be able to avoid.

Yes you can avoid, there is no real trick to it other than not flying strait. Much like running on the deck with an enemy 600 out taking shots at you. Small movement up, down, left and right can make it much hard for the fighter to hit you. Same goes for puffy ack. Keep moving and the tracing software has to keep redrawing the box all over the place. Drop 100 feet, climb banking right, slide left and down, keep moving!

Same goes for field ack a simple porpoise movement (like a kiddy roll a coasted, up and down) is enough to help you avoid getting hit by ack, and manned guns.

Running strait and predictable always makes it easier to get hit.

No, you cannot avoid a shot that's determined it will hit you.

You can see this online and offline using various methods.    The round destined to hit you will arc at you.    No matter what you do to jink it will home on you.

How the game calculates that may be as you describe, but it's pre-determined as the round is fired, and there is no chance of dodging it.


« Last Edit: August 06, 2026, 10:40:46 AM by Vraciu »
”KILLER V” #1 Fighter Tours 297-298
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
KOTH Champ Tour 219 - Win Pct 1.000
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM/Name Redacted

Online The Fugitive

  • Plutonium Member
  • *******
  • Posts: 19204
      • Fugi's Aces Help
Re: anyone experiencing ack issues?
« Reply #14 on: August 06, 2026, 11:17:49 AM »
Then I guess it never "determines" to hit me as I have no problems avoid almost all ack. Only time I get hit is if I am flying predictable.