I wonder how that would compare to the number of players who like the current setup and would leave if it is changed. Dale's dilemma... 
I’d argue that the radar is slowly ruining the MA. Players are naturally taking the path of least resistance. Last night was a perfect example. Knights and Rooks were beating down Bish (28 v 9). You and I single handedly started a fight with the Rooks which likely wouldn’t have happened if we hadn’t taken the initiative. Took a good hour to develop that fight. Then it was good for about 40 minutes until it was 60 v 25 and Knights were getting beat down. AWACS is feeding the easy picks and encouraging hordes. If 2v1 is just going to be SOP now, at least make it so defense isn’t almost hopeless. When I engage a lone con low near my own base, I shouldn’t have 5 other fighters outside of icon range vectoring for the pick before I can even get guns on the first contact.
One of the greatest attributes of this game has always been the balance between sim and playability. AWACS has affected that balance negatively and it goes well beyond simple two teams beating the third down. SA, cockpit visibility, timing, aircraft variety, and many other intangibles have all suffered.
AWACS (in the tower) lets players find the fights they’re looking for and would even give players the ability to be ATC while they eat a sandwich without destroying an outnumbered team’s ability to mount any kind of defense.