Author Topic: I Hope to do a release Tusday.  (Read 11200 times)

Offline Animl-AW

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Re: I Hope to do a release Tusday.
« Reply #255 on: September 04, 2026, 10:52:31 PM »
Reduce Stutter

So, how many Frames Per Second can the human eye see?
You may wonder what happens if you’re watching something with a really high FPS rate. Are you actually seeing all those frames that flash by? After all, your eye doesn’t move as fast as 30 motions per second. The short answer is that you may not be able to consciously register those frames, but your eyes and brain may be aware of them.

For example, take the 60-frames-per-second rate that many have accepted as the uppermost limit.
Some research suggests that your brain might actually be able to identify images that you see for a much shorter period of time than experts thought.

For example, the authors of a 2014 study out of the Massachusetts Institute of Technology found that the brain can process an image that your eye sees for only 13 milliseconds — a very rapid processing speed.
That’s especially rapid when compared with the accepted 100 milliseconds that appears in earlier studies. Thirteen milliseconds translate into about 75 frames per second.

Nvidia Max Frame Rate
The frame rate (FPS) should not exceed your monitor’s refresh rate, excess frames will be discarded and not seen and GPU run warmer with no visual benefit.

It’s recommended to cap your FPS just below your monitor’s maximum refresh rate (e.g., capping at 140 FPS on a 144Hz screen). This also allows the graphics card to reduce work load and help it run cooler.
(to check monitor refresh rate go to: Start > Settings  > System  > Display  > Advanced display settings.)

1) Open the NVIDIA Control Pane.

2) Click on Manage 3D settings.

3) Under Global Settings, scroll down to Max Frame Rate.

4) Set refresh rate just below monitor refresh rate.

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Shader Cache
Shaders are small programs understood by the graphics card that control various graphical effects.
Compiling shaders can be time-consuming, and using a cache helps optimize performance by providing easier and faster access to pre-compiled versions.

The decision to clear the cache will depend on you. However, below are some reasons why you may want to do so.
To resolve performance issues – A cleared DirectX Shader cache may resolve some performance issues, including graphical glitches and stuttering.

Freeing up disk space – Even though the cache may not take up much space, clearing it will still free up some extra space on your computer.

To update the cache – If you have just updated your graphics card or installed new games, you may clear the DirectX Shader cache to fill it with new information.

For AMD, clear and reset the shader cache within AMD Software: Adrenalin Edition after driver updates.


A) To flush DirectX Shader Cache Using Disk Cleanup

1) Open Start Menu, type cleanup in the search bar, click Disk Cleanup to open it..

2) Select your C drive, then click the OK button.

3) Tick the DirectX Shader cache option and click OK.

Note: Though this is meant to flush DSC, it could be a good idea to check every listed item and clean up the system.

B) Expand Nvidia Shader Cache
NVIDIA shader cache size can be set to 100 GB or Unlimited if you have plenty of free space on your main drive (usually your C: drive), as this helps prevent stuttering.

1) Open the NVIDIA Control Panel.

2) Click on Manage 3D settings.

3) Under Global Settings, scroll down to find Shader Cache Size.

4) Select 100 GB (or Unlimited) from the drop-down menu, then click Apply.

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Multiplane Overlay (MPO)
MPO is a graphics feature that allows your computer's display hardware to combine multiple image layers—such as your desktop, a video, and an open app—into a single screen image all at once.

How to Disable Multiplane Overlay Using the Registry

1) Press the Windows Key + R on your keyboard to open the Run dialog box.

2) Type regedit and press Enter to open the Registry Editor.

3) Go to the top menu, click File, and select Export to save a backup of your registry.

4) Navigate to this path on the left panel: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\DWM

5) Right-click on an empty space on the right side, select New, and click DWORD (32-bit) Value.

6) Name this new value OverlayTestMode.

7) Double-click OverlayTestMode, change its Value data to 5, and click OK

8) Restart your computer to apply the changes.

If you ever want to turn MPO back on, just go back to the same registry key, right-click OverlayTestMode, and delete it.

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Hardware-Accelerated GPU Scheduling (HAGS)
is a Windows feature that lets the GPU directly manage its memory and tasks, shifting work from the CPU to the GPU for lower latency, improved performance, and better efficiency in graphics-intensive tasks like gaming or rendering. While it offers potential benefits by reducing CPU overhead, its impact varies; users should enable it in Windows Graphics Settings and restart their PC to test if it improves performance for their specific hardware and applications, as some games run better with it on, while others might see issues.

How it Works
Traditional: The CPU manages all commands and resources for the GPU. With HAGS: The GPU’s own processor handles scheduling its workloads and memory (VRAM) in batches, freeing up the CPU.

Benefits
Lower Latency: Reduces input lag in games.
Improved Performance: Frees CPU resources, boosts overall system responsiveness, and can increase FPS in some scenarios.
Enhanced Efficiency: Optimizes GPU resource allocation for smoother visuals.

If you are experiencing game stutters it may help to disable Hardware-Accelerated GPU Scheduling.

1) Open the Start Menu type Settings in the search bar. Open it and select System, then Display.

2) Choose Graphics, and then select an app on the list, or search for the name of your game and click it.

3) Choose Options, and then click on High Performance, followed by Save.

4) To disable Hardware-Accelerated GPU Scheduling Under Advanced graphics settings (or “Default graphics settings” for Windows 10) toggle on Hardware-Accelerated GPU Scheduling.

_____________

AH Tech Hangar - Nvidia tweak page if you want to dig deeper
https://animl-aw.com/nvidia-performance-settings/
« Last Edit: September 04, 2026, 11:54:22 PM by Animl-AW »
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Offline JimmyD3

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Re: I Hope to do a release Tusday.
« Reply #256 on: September 05, 2026, 08:54:39 AM »
 Excellent write up Anmil!!!! :aok
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Offline Animl-AW

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Re: I Hope to do a release Tusday.
« Reply #257 on: September 05, 2026, 09:30:01 AM »
Thanks

Just a side note

Example
With a decent GPU that can pull high FPS of say; 120+. If your monitor refresh rate is say; 165, and you limit frame rate to say; 80, it will be a more consistent solid 80 fps no matter the view. And the card is running cooler. All chips, the cooler they are the better they operate. A hot chip can produce errors and ware out faster. Heat shortens life span

« Last Edit: September 05, 2026, 09:45:44 AM by Animl-AW »
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Offline caldera

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Re: I Hope to do a release Tusday.
« Reply #258 on: September 05, 2026, 10:04:49 AM »
I switched to dx11, because the dx9 version now takes 30 seconds for the clipboard to load.  It used to be immediate.

But the dx11 version still gives me stutters or mini-freezes, whatever you call them.  Back to dx9 for me.
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Offline Animl-AW

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Re: I Hope to do a release Tusday.
« Reply #259 on: September 05, 2026, 10:13:24 AM »
I switched to dx11, because the dx9 version now takes 30 seconds for the clipboard to load.  It used to be immediate.

But the dx11 version still gives me stutters or mini-freezes, whatever you call them.  Back to dx9 for me.

Your issue may be machine specific. Your stutters may be a separate issue. If yhey don’t happen every 10 min it may be something else.

You may consider hitting my link in my sig and check out a few things.

Since I don’t own AMD and cannot test for that GPU info it is more Nvidia related. But it can be translated to possible AMD settings.
« Last Edit: September 05, 2026, 10:18:55 AM by Animl-AW »
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Offline caldera

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Re: I Hope to do a release Tusday.
« Reply #260 on: September 05, 2026, 03:30:39 PM »
Your issue may be machine specific. Your stutters may be a separate issue. If yhey don’t happen every 10 min it may be something else.

You may consider hitting my link in my sig and check out a few things.

Since I don’t own AMD and cannot test for that GPU info it is more Nvidia related. But it can be translated to possible AMD settings.

It happens around every ten minutes on my machine on dx11.  I'm good with dx9, but thanks.
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Offline -gg-

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Re: I Hope to do a release Tusday.
« Reply #261 on: September 05, 2026, 04:16:37 PM »
The micro freezes have been happening still for me as well. To be honest, HT never said that the micro freeze issue was solved - in fact one person asked him if they were fixed  and he responded by saying something like "do you want me to tell you the truth or lie to you?"

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Offline Shrike

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Re: I Hope to do a release Tusday.
« Reply #262 on: September 06, 2026, 08:19:54 AM »
The upgrade process worked perfectly for me and following game play was seamless.

I have had zero micro freezes and VR (Quest 3) headset freezes when I bought a dedicated PCI 2 port USB hub with a port to plug in power from my power supply.
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Offline Animl-AW

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Re: I Hope to do a release Tusday.
« Reply #263 on: September 06, 2026, 09:09:30 AM »
Many more say it’s fixed for them than not. Whether it was meant to be fixed or not
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Offline -gg-

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Re: I Hope to do a release Tusday.
« Reply #264 on: September 06, 2026, 12:35:52 PM »
Many more say it’s fixed for them than not. Whether it was meant to be fixed or not

I mean how would you know that? There's hundreds of people in the game and maybe only five or six people ever came here and commented that it was fixed. I never commented that it was fixed but I commented that it wasn't happening or I haven't noticed it after the update. But that could just be that you just didn't notice it.

Unless you have statistics yourself for the game it's just anecdotal. 

Dale is the one who was directly asked about it. Somebody asked him maybe in this thread. Did the issue with the stutter get fixed and he said.... That depends. Do you want me to tell you the truth or lie to you. LOL

Initially I didn't notice the stutters but then I started to notice the stutters again just the same as they always were.

Dale posted about the issue after everybody was saying it was fixed also. He explained why the stutters happen and remedies to try to correct it. The fixes suggested have nothing to do with the game... it's windows.

« Last Edit: September 06, 2026, 12:44:45 PM by -gg- »
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Offline Dadtallica

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Re: I Hope to do a release Tusday.
« Reply #265 on: September 06, 2026, 12:59:24 PM »
Was fixed for me then it wasn’t.

I’ve gotten it to go away working with GPT but it always comes back. I’m fine with DX9.
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Offline The Fugitive

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Re: I Hope to do a release Tusday.
« Reply #266 on: September 06, 2026, 01:02:16 PM »
Was fixed for me then it wasn’t.

I’ve gotten it to go away working with GPT but it always comes back. I’m fine with DX9.

Check this thread out.

https://bbs.hitechcreations.com/smf/index.php/topic,413052.0.html

Offline Dadtallica

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Re: I Hope to do a release Tusday.
« Reply #267 on: September 06, 2026, 04:30:22 PM »
I’ve tried it all. I have some pretty lengthy GPT discussions in here somewhere, but I’m not gonna go look for them.

I don’t see much difference using dx9 that it would be something I would need to fix just use dx11. I don’t take this game as seriously as some do.
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Offline Spikes

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Re: I Hope to do a release Tusday.
« Reply #268 on: September 06, 2026, 04:54:41 PM »
I was still getting freezes in VR during FSO, but haven't tried any of the possible settings changed yet.
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Offline Animl-AW

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Re: I Hope to do a release Tusday.
« Reply #269 on: September 07, 2026, 09:26:55 AM »
I get maybe 1-2 over 3 hours. Much faster and not even worth mention. Chances are it’s something else on my end. An app checking for a update could cause that.

I’ve gotten totally rid of it in the past, just to have it return.
What I have now is nothing like that. Seems like just an internet game.

It’s starting to sound like machine specific now. Which tells me a setting may ease it.

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