Author Topic: Freezes Gone with New Patch, But then returned  (Read 763 times)

Offline Zooty

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Freezes Gone with New Patch, But then returned
« on: September 04, 2026, 10:02:37 PM »
The micro-freezes vanished with the new patch early this week, but with the new full download later in the week, they have returned. In fact, they are somewhat worse than before.

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Offline haggerty

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Re: Freezes Gone with New Patch, But then returned
« Reply #1 on: September 08, 2026, 10:37:29 PM »
I feel the same way, I was going on about how I wasnt have any stutters in DX11 on initial release, and now I get them more often, will be going back to 9 tomorrow.

Offline Animl-AW

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Re: Freezes Gone with New Patch, But then returned
« Reply #2 on: September 10, 2026, 03:40:19 PM »
First, commonly people don’t keep PCs cleared of clutter as they should.
Just for giggles, try clearing your Shader Cache first. If no joy try the tweaks in the link below. One at a time until you hopefully hit gold. Which also tells you how to clear Shader Cache.

https://bbs.hitechcreations.com/smf/index.php/topic,412969.msg5477540.html#msg5477540
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Online Shane

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Re: Freezes Gone with New Patch, But then returned
« Reply #3 on: September 10, 2026, 05:30:52 PM »
First, commonly people don’t keep PCs cleared of clutter as they should.
Just for giggles, try clearing your Shader Cache first. If no joy try the tweaks in the link below. One at a time until you hopefully hit gold. Which also tells you how to clear Shader Cache.

https://bbs.hitechcreations.com/smf/index.php/topic,412969.msg5477540.html#msg5477540

Before the official update after d/l the test patch I experienced zero cyclic stutters... I changed zero settings.

Since the official patch ran, I've experienced increased micro-stutters that are not quite cyclic, but have produced that same split second netstat spike and frame drop.

I went and tweaked that nvidia shader cache to unlimited - doesn't do anything helpful.

I'm also noticing more small jaggies in the host queue graph, where in the past it was fairly flatlined.



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Offline Animl-AW

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Re: Freezes Gone with New Patch, But then returned
« Reply #4 on: September 10, 2026, 05:41:33 PM »
Before the official update after d/l the test patch I experienced zero cyclic stutters... I changed zero settings

Since the official patch ran, I've experienced increased micro-stutters that are not quite cyclic, but have produced that same split second netstat spike and frame drop.

I went and tweaked that nvidia shader cache to unlimited - doesn't do anything helpful.

I'm also noticing more small jaggies in the host queue graph, where in the past it was fairly flatlined.



<shrug>

Check the timing of the stutters/spikes in ah network. If it’s not every 10 min it’s probably no the same issue.

Windows has updated since patch too. Check anything that checks for updates, like Windows updates.

Lots of different types of stutters for various reasons.
« Last Edit: September 10, 2026, 05:43:11 PM by Animl-AW »
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