Author Topic: Map idea to go along with HiTech's new limit on base captures  (Read 1239 times)

Offline -gg-

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Map idea to go along with HiTech's new limit on base captures
« on: September 07, 2026, 01:57:41 AM »
Dispersed, asymmetrical bases on each country.

Place a few bases in the middle of of each country's side of the map  and make them uncapturable. With the idea that any country can get to a fight against any other country at any time.

So maybe have 1 or two bases each country scattered amongst each of the other two countries regions on the map. Uncapturable.

Not sure how game logistics work - just throwing out ideas that might make it easier for players from all counties to be able to engage each other. A lot of times the main battles are between two sides and the other side can't really get there easily.


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Offline -gg-

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #1 on: September 07, 2026, 02:07:18 AM »
For example right now I'm on the NDISLES2 map as a knit. There's only a few people on..... And there's some guy milk running bombers. He tried to go to one of our bases and I went after him. Shot down a couple then I got shot down. Anyway I think he switched to the upper corner of the map where I can't even realistically get there. Lol. I see a darbar up there and thinking I wish we had a base up in the corners of the map so that anywhere on the map you can kind of reach either a battle or some guy trying to bomb tool sheds without any interference. LOL


But it's not about just hunting one guy or anything like that. That's just an example. There could be battles going on up in that top right corner right now between the rooks and the bishops and our closest bases maybe 2 to 3 sectors away from it.


So I just thought hey. You know how you do thinking. Lol. That would be cool if there were bases just scattered from every country where you can always reach a battle.
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Offline Randy1

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #2 on: September 07, 2026, 12:32:35 PM »
What hitech limit on base captures?  Never heard that before?

Offline Shane

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #3 on: September 07, 2026, 01:26:00 PM »
What hitech limit on base captures?  Never heard that before?

It's something HT is considering making happen in some way.

https://bbs.hitechcreations.com/smf/index.php/topic,413025.msg5477723.html#msg5477723
« Last Edit: September 07, 2026, 01:31:08 PM by Shane »
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Offline -gg-

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #4 on: September 07, 2026, 02:20:52 PM »
What hitech limit on base captures?  Never heard that before?

He made a post about it the other day in one of these threads here. He said that he was working on a change whereby there would be a limit on the number of countries one country could take from another.
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Offline Animl-AW

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #5 on: September 07, 2026, 02:35:50 PM »
What hitech limit on base captures?  Never heard that before?

He posted it in another thread. Not a hidden secret. This is what excessive GBing brings.
It’s a good idea.Thus will force two GBing countries to fight each other too for a win.
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Online atlau

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #6 on: September 07, 2026, 02:44:44 PM »
I'd also push for a few uncapturable bases in center for people looking for quick furball

Offline popeye

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #7 on: September 08, 2026, 09:24:44 AM »
I'd also push for a few uncapturable bases in center for people looking for quick furball

I've located center bases on my maps (Northco, Crags, Badlands) that aren't uncaptureable, but are easily defended with GVs from remote bases.  My experience is that there is little interest in quick furballs at those fields.  Maybe it's just tradition that Ndisles center bases support furballs.
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Offline The Fugitive

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #8 on: September 08, 2026, 09:39:45 AM »
I've located center bases on my maps (Northco, Crags, Badlands) that aren't uncaptureable, but are easily defended with GVs from remote bases.  My experience is that there is little interest in quick furballs at those fields.  Maybe it's just tradition that Ndisles center bases support furballs.

I think it supports it due to the outer bases on the main center island, not the close ones. It gives you a bit of time to get some alt and speed once you get over the center were all 3 side meet. Making the 3 outer bases un-capturable would save that. I would also help the V4 issue on the next island east of the main island.

Offline AKIron

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #9 on: September 08, 2026, 09:49:06 AM »
Another option could be to base the war end/win on a point system rather than closed bases. Display a running tally in the tower. Points gained for killing anything.
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Offline Animl-AW

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #10 on: September 08, 2026, 10:20:41 AM »
Another option could be to base the war end/win on a point system rather than closed bases. Display a running tally in the tower. Points gained for killing anything.

Milk running bomber attack points can destroy that. Even if we purposely deprive them of fight kills. Depends on how you squint your eyes I guess.

We WILL deprive them of fights and kill points, absolutely we will.
« Last Edit: September 08, 2026, 10:23:39 AM by Animl-AW »
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Offline CAV

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #11 on: September 08, 2026, 03:09:22 PM »

I think the more important things to do is fix...

The AWACS radar.

The totally non historic accuracy of the Bomber Gunners....

Armored vehicles that can hide under a tree for indefinite amounts of time without being seen, forcing players to resort to film viewers to find them.

To name a few.

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Offline caldera

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #12 on: September 08, 2026, 07:31:37 PM »
I think the more important things to do is fix...

The AWACS radar.

The totally non historic accuracy of the Bomber Gunners....

Armored vehicles that can hide under a tree for indefinite amounts of time without being seen, forcing players to resort to film viewers to find them.

To name a few.

CAV

In addition:

Fleet ack that allows bombers to fly directly to the boat, while killing maneuvering fighters far from the boat.
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Offline CAV

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #13 on: September 08, 2026, 08:32:17 PM »

Let's not forget the Flak 88. Where the gunner can endlessly change the range on the fuse. Without ever having to take the round out of the gun tube to reset the fuse.


Or the names in "lights" after each kill that only helps promote Poor gameplay.

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Offline LilMak

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Re: Map idea to go along with HiTech's new limit on base captures
« Reply #14 on: September 08, 2026, 09:00:41 PM »
Dispersed, asymmetrical bases on each country.
Kinda agree here. Always thought a randomizer would be fun. Some random base not on the front lines gets arbitrarily assigned to a different country deep in enemy territory.
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