Author Topic: Asteroids Maps  (Read 3155 times)

Online The Fugitive

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Re: Asteroids Maps
« Reply #30 on: September 16, 2026, 08:39:38 PM »
Here is the mother ship and the fighters from the AH Con back in the day.....



All the original maps had an easter egg in them. Most where inside a volcano in the corner of the map and took awhile to get there. If you shot the squid enough, his eyes would switch to the "X' over them to show it was dead.  :D


Offline Eagler

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Re: Asteroids Maps
« Reply #31 on: September 17, 2026, 07:35:01 AM »
Just cut existing maps by 35 to 50% to match today's numbers...

The fights that would create might help with the other noises like dar changes..

I think bases should be closer together...at least two in each 25 mile grid...some of us have time restraints..

More fighting, less flying.. :airplane:

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Offline Vraciu

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Re: Asteroids Maps
« Reply #32 on: September 19, 2026, 08:14:47 AM »
Just cut existing maps by 35 to 50% to match today's numbers...

The fights that would create might help with the other noises like dar changes..

I think bases should be closer together...at least two in each 25 mile grid...some of us have time restraints..

More fighting, less flying.. :airplane:

Eagler

And we need to find ways to make it harder to avoid fights, easier to join fights.   I've been pushing one of the map makers very hard on this.   I almost have him seeing what I'm saying as the preliminary versions he's shown me of a new map (using a basic concept I've had in mind for years) is very close to achieving these goals.
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Offline Eagler

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Re: Asteroids Maps
« Reply #33 on: September 19, 2026, 02:44:52 PM »
How easy is it to add airspawns to an existing or new map..

I think that added to a map or three would spice things up in ma..

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Offline JimmyD3

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Re: Asteroids Maps
« Reply #34 on: September 19, 2026, 03:18:44 PM »
How easy is it to add airspawns to an existing or new map..

I think that added to a map or three would spice things up in ma..

Eagler

Same as adding a vehicle spawn point, just a different type.
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Offline Dadtallica

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Re: Asteroids Maps
« Reply #35 on: September 19, 2026, 03:55:00 PM »
Same as adding a vehicle spawn point, just a different type.

Each side having a deep air spawn to get into the mix with the other two countries would be cool. Be a good way to make big man small for that crowd.
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Offline Eagler

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Re: Asteroids Maps
« Reply #36 on: September 20, 2026, 07:36:40 AM »
Combat Challenge, MNM and FSO all are great fun and all have the same commonality..

Air Spawns  :aok

I think if they were added either strategically or haphazardly in a few maps it would an variety and excitement to what is just another boring map change now..

That information could be added to the maps arena message area...give one a reason to read it...

 :cheers:

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Offline Dadtallica

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Re: Asteroids Maps
« Reply #37 on: September 20, 2026, 10:52:51 AM »
Although… air spawn camping would be a thing lol.
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Offline toasted

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Re: Asteroids Maps
« Reply #38 on: September 20, 2026, 01:08:07 PM »
Although… air spawn camping would be a thing lol.
That would be kinda fun. make the air spawns random in an area. that way you never know if someone spawned in right behind you while your trying to vulch the air spawn. be cool if there was some kind of identifier for the air spawn. bring in a zeppelin to act as an airbase. kill the zeppelin stop the air spawn. zeppelin respawns. think sky carriers.
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Offline CptTrips

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Re: Asteroids Maps
« Reply #39 on: September 20, 2026, 01:31:24 PM »
That would be kinda fun. make the air spawns random in an area. that way you never know if someone spawned in right behind you while your trying to vulch the air spawn. be cool if there was some kind of identifier for the air spawn. bring in a zeppelin to act as an airbase. kill the zeppelin stop the air spawn. zeppelin respawns. think sky carriers.

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Offline JimmyD3

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Re: Asteroids Maps
« Reply #40 on: September 20, 2026, 01:50:13 PM »
I don't think Hitech would allow it in the MA.
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Offline JimmyD3

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Re: Asteroids Maps
« Reply #41 on: September 20, 2026, 01:52:49 PM »
When I was trying to figure out a way to create a somewhat realistic map for the POT, the only way I could compensate for the distances was Air Spawns. I was told that would not be allowed in the MA.
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Offline toasted

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Re: Asteroids Maps
« Reply #42 on: September 20, 2026, 02:12:48 PM »
I can see why he wouldn't have wanted them in the m/a. i can also see how they would be helpful with the current numbers. I think a flying helicarrier would be cool and good fun. but i can see how it doesnt work..

however there probably is a ww2 lore accurate alternative.
could we have little pop up improvised airbases that only appeared when certain conditions are met?

there probably is some way to get some third party spawns incorporated without going full marvel.

I do like me an airship though. and zeppelins were used in ww2 but not to carry airplanes.

maybe some designated flat spots on the ground that would let aircraft take off from an improvised strip while the zepplin is parked at that position acting like the supply. kill the zepplin stops the spawn,  it can only be an airbase one location at a time. no airspawn involved.probably overcomplicated and there is probably a better way. but if we figure out something cool to do i might volunteer to do some modelling, (i work in 3d/cad for a living i know exactly what it takes to do this))
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Offline toasted

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Re: Asteroids Maps
« Reply #43 on: September 20, 2026, 02:24:52 PM »
solved the air spawn issue.

i will also accept a russian bomber that launches i-16's just cruising around at 20k lol.

https://en.wikipedia.org/wiki/Zveno_project

used operationally and everything.
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Offline CAV

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Re: Asteroids Maps
« Reply #44 on: September 20, 2026, 02:26:00 PM »
Quote
No more symmetrical/arcade maps. They were stupid immersion killers. Still trying to get that crap gone.

One reason I faded out. I can’t believe they were accepted in a sim in the first place.

Buzzsaw topped the charts for arcade.

Agreed.


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The guys we need back are the combat SIM players. 

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