Author Topic: NDIsles2 Map update Rev.02  (Read 3033 times)

Offline Eagler

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Re: NDIsles2 Map update Rev.02
« Reply #15 on: September 30, 2026, 06:54:46 AM »
What about a vh within 5 miles of an airbase....

Sounds interesting.. :airplane:

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Offline Dadtallica

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Re: NDIsles2 Map update Rev.02
« Reply #16 on: September 30, 2026, 09:37:47 AM »
I don’t know what everybody is complaining about. There is never a lack of action on this map ever and it’s really easy to go get into the other two sides if you need to.
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Offline oTRALFZo

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Re: NDIsles2 Map update Rev.02
« Reply #17 on: September 30, 2026, 10:14:11 AM »


Blue country looks pretty good but there needs to be an airfield in 8,13,2 to provide support to A47 and to provide a natural capture point for Green if they own A47.


The CV spawns north of 47 and can reach that base within 30 minutes which provides great action unless they take the port of course. Not sure if that can affect placing an airfield but I think it pretty much balances everything out.
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Offline JimmyD3

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Re: NDIsles2 Map update Rev.02
« Reply #18 on: September 30, 2026, 11:48:33 AM »
Im talking offensive spawns, Red AAA isnt spawnable to from center island, but Green and Blue are.  I think with the new ability to help in capturing bases the center GV fight will be lower than it is now, which is already pretty rare.
Green AAA isnt recapturable from home island, but Blue and Red are. 
I'd recommend 47/57, 10/11, and 93/24.
Why are red bases near the center vehicle bases, but blue and green are air bases.

My initial update to NDISLES did not relocate any bases, 3 ports were added only. I do see what you mean about the Red AAA not being accessible from A1, that can be fixed by relocating the AAA Strat to the island where A4 and V3  are currently located.

As to the Red Vehicle Bases, That can be dealt with by swapping some bases around.

Now keep in mind, there is NO Perfect map, each country will have some advantages and some disadvantages, the closest you will get to equality, will be in the number of bases. Terrains will vary, with that elevations will vary.

I'll see what I can get done with out changing the over all structure of the map. I'll post any changes.

While I may disagree with your view point, I still appreciate your feedback and hope you will continue to share your opinion and constructive feedback. That applies to all of our players.  :salute
« Last Edit: September 30, 2026, 11:53:14 AM by JimmyD3 »
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Offline JimmyD3

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Re: NDIsles2 Map update Rev.02
« Reply #19 on: September 30, 2026, 11:52:43 AM »
I think you can meet or get close to the 30 mile base range if you move some base locations and make some V bases air fields. No need to make new islands.

Moving the spawns from 51/57 to 47/57 only makes for a GV battle with essentially no air support across that gap. There needs to be a new base in between.

I'll see what I can get done, lol I don't want to have to re-do the whole map.  :salute
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Offline JimmyD3

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Re: NDIsles2 Map update Rev.02
« Reply #20 on: September 30, 2026, 11:54:50 AM »
What about a vh within 5 miles of an airbase....

Sounds interesting.. :airplane:

Eagler

What do you have in mind Eagler??  :rock
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Offline haggerty

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Re: NDIsles2 Map update Rev.02
« Reply #21 on: September 30, 2026, 02:18:59 PM »

Now keep in mind, there is NO Perfect map, each country will have some advantages and some disadvantages, the closest you will get to equality, will be in the number of bases.

Why?

Offline Eagler

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Re: NDIsles2 Map update Rev.02
« Reply #22 on: September 30, 2026, 02:28:45 PM »
What do you have in mind Eagler??  :rock

An acceptable workaround for not having a rearm pad in the vh.. :joystick:

Same with a port..clump a vh and small airfield within spitting distance from it ...

I think it would add variety to what's out there now for maps...

Any reason you can think of for not giving something like that a go..

 :cheers:

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Offline JimmyD3

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Re: NDIsles2 Map update Rev.02
« Reply #23 on: September 30, 2026, 03:56:48 PM »
NDISLES2 map update rev.03

Added 3 bases, moved the Red AAA to a new location, moved some spawns;

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Offline Randy1

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Re: NDIsles2 Map update Rev.02
« Reply #24 on: September 30, 2026, 04:12:01 PM »
You know what really makes me mad?  When you blow my tank up, I can think of a lot of bad words to call you.  When you work hard on improving the game I can think of nothing but good names to call you.  :bhead    :aok

Offline JimmyD3

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Re: NDIsles2 Map update Rev.02
« Reply #25 on: September 30, 2026, 04:29:21 PM »
You know what really makes me mad?  When you blow my tank up, I can think of a lot of bad words to call you.  When you work hard on improving the game I can think of nothing but good names to call you.  :bhead    :aok

 :rofl
That's the same with me Randy, when you kill me I berate myself for falling into  you trap, when I KNOW better. BUt then I think " hey Randy's good people, he never gives up and is always fun to play against."  :salute
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Offline Shane

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Re: NDIsles2 Map update Rev.02
« Reply #26 on: September 30, 2026, 04:36:06 PM »
NDISLES2 map update rev.03

Added 3 bases, moved the Red AAA to a new location, moved some spawns;

(Image removed from quote.)

Maybe add one more green spawn between 29/30 to green home island (33/34/38/104) to keep it consistent?  The red and blue have a spawn from mid island to homeland, none for green, this would even it out.
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Offline JimmyD3

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Re: NDIsles2 Map update Rev.02
« Reply #27 on: September 30, 2026, 04:40:14 PM »
An acceptable workaround for not having a rearm pad in the vh.. :joystick:

Same with a port..clump a vh and small airfield within spitting distance from it ...

I think it would add variety to what's out there now for maps...

Any reason you can think of for not giving something like that a go..

 :cheers:

Eagler

The only obstacles I can think of are 2 ltems;

1. The gv-ers would start screaming their heads off....
2. More importantly, I am sure Hitech would not allow that in the MA.

I would suspect it would be just as easy to enable plane resups at the VH & Port. Buzzsaw had the I16 and the Brewster enabled at the Vehicle bases. I have enabled that also on most of my maps, but I've gotten some push back on that. The Main reason being the I16 and its rockets. While it may not kill a tank very often, it can track them or kill the engine, if your good enough (lol, I'm not)
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Offline haggerty

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Re: NDIsles2 Map update Rev.02
« Reply #28 on: September 30, 2026, 11:23:15 PM »
Green still missing a non center island gv spawn to their AAA, if they lose their AAA island good luck taking it back.
Green has a GV spawn into their AAA from the hostile side of the island near Blue, Blue's GV spawn to their AAA is on the protected side of the island.  Red doesnt have a GV spawn to their AAA.
Once Blue takes A28 that side of the map will stagnate and leave Blue in a really strong position to protect their strats and keep Green's down with Green having little capability to take it back.

Offline JimmyD3

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Re: NDIsles2 Map update Rev.02
« Reply #29 on: October 01, 2026, 07:23:50 AM »
Yeah, I missed the spawns into the Red AAA, but I would have caught it in the Access Test run I do on each base. Still looking at potential Base movements or expansion.  :salute
Kenai77
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