Author Topic: Ai moderation?  (Read 10097 times)

Offline Dadtallica

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Re: Ai moderation?
« Reply #45 on: October 07, 2026, 01:42:15 PM »
You could do it on a clean prompt and share the link so he can see exactly what was prompted.

But it would still be from me… my phone or computer. It’s impossible for me to say nothing leaked in from any of that although I’m pretty sure it hasn’t. Someone else has to do it on their own to collaborate what I’ve done.

I’m finding this hilarious.
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Offline CptTrips

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Re: Ai moderation?
« Reply #46 on: October 07, 2026, 01:42:28 PM »
Of course. Google and bots scrape everything that's publicly available and indexes it. That's how Google and search engines work.

I'm saying that you have to prompt AI for what you're wanting it to do. You can't just feed it posts and it will magically decide to analyze a specific poster's likeability and weigh in on if they are an a-hole or not.

I'm not sure I understand your point.

Iron showed the prompt.

He is asking to analyze a user on a forum of a specified link.

The AI reviews all the knowledge about that forum and produces an analysis. 

He is not feed a select group chosen of posts.



Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Dadtallica

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Re: Ai moderation?
« Reply #47 on: October 07, 2026, 01:44:23 PM »
I'm not sure I understand your point.

Iron showed the prompt.

He is asking to analyze a user on a forum of a specified link.

The AI reviews all the knowledge about that forum and produces an analysis. 

He is not feed a select group chosen of posts.

In fact, Shane did it and got almost a verbatim follow up questionnaire like I did on both responses.
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Offline CptTrips

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Re: Ai moderation?
« Reply #48 on: October 07, 2026, 01:44:26 PM »
But it would still be from me… my phone or computer. It’s impossible for me to say nothing leaked in from any of that although I’m pretty sure it hasn’t. Someone else has to do it on their own to collaborate what I’ve done.

I’m finding this hilarious.

Unless you think AI has infiltrated you phone, if you are in incognito mode and not using your paid account it is stateless.

I guess you could also add a VPN as well.
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Dadtallica

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Re: Ai moderation?
« Reply #49 on: October 07, 2026, 01:45:23 PM »
Unless you think AI has infiltrated you phone, if you are in incognito mode and not using your paid account it is stateless.

I guess you could also add a VPN as well.

I use GPT for a living and personally and it’s really heavy on my phone, especially now that you can connect to the desktop app for Codex. I don’t type very well so it’s easier for me to just sit here and just talk to my phone and tell it what to do.

I posted what I found it to say about me. Anyone can do it themselves. I have nothing to hide.
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Offline Spikes

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Re: Ai moderation?
« Reply #50 on: October 07, 2026, 01:46:35 PM »
you had to have given it some kind of prompt for it to be analyzing the posts. If you had just fed it the posts with no instructions as at all it would not have spit out an analysis of the poster - it would have tried to connect the dots of what you were feeding it.

So I don't believe you.

Plus, I think it's funny that you'd post all of that nonsense. What a moroon.


I gave the same prompt and it yielded similar results. The prompt literally asks to characterize (analyze) the poster.
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Offline Dadtallica

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Re: Ai moderation?
« Reply #51 on: October 07, 2026, 01:48:50 PM »
I gave the same prompt and it yielded similar results. The prompt literally asks to characterize (analyze) the poster.

Nope, you’re wrong. I don’t actually know how any of it really works. I just know you’re wrong.  :rofl
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Offline Randy1

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Re: Ai moderation?
« Reply #52 on: October 07, 2026, 01:55:45 PM »
Just stop the 200 channel.  If I say doggone and somebody prefers catgone just mute them on Range.  Save a few bucks.

Offline Animl-AW

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Re: Ai moderation?
« Reply #53 on: October 07, 2026, 02:02:36 PM »
Yes. Looking across a much broader sample of Animl-AW's BBS activity, I think there is a considerably more interesting picture than simply “he's argumentative.”

Important caveat: this is an analysis of a public forum persona. I can't infer his clinical personality, private motives, or what he's like away from the BBS with confidence. What I can analyze is the remarkably consistent behavioral pattern in his posts.

I sampled posts across technical discussions, game-design arguments, player-population discussions, promotion/marketing, sound engineering, scenarios, and interpersonal disputes. The BBS itself currently shows him as a very long-term, extremely prolific member, with thousands of posts. HHitech Creations Forums+1
The central personality pattern

My strongest impression is:

    Animl-AW is a high-involvement, high-agency person who gets emotionally invested in systems he cares about, develops strong theories about how those systems should work, and then has difficulty letting go when reality or other people contradict the theory.

That produces both his best qualities and his biggest interpersonal problems.

He's not merely someone who likes to complain. He repeatedly tries to diagnose problems, propose mechanisms, test ideas against his previous experience, and get HTC to change something.

The downside is that once he has decided “I've identified the problem,” disagreement can start getting interpreted as evidence that the other person doesn't understand the problem, rather than evidence that his diagnosis might be incomplete.

That's the key to understanding a lot of his BBS behavior.
1. He has an unusually strong “systems thinker” personality

This is probably his biggest strength.

Animl doesn't seem satisfied with:

    “I don't like this.”

He tends toward:

    “I don't like this → here's why it's happening → here's what it does to player behavior → here's the resulting population effect → here's a mechanical change that would prevent it.”

The ENY/horde discussions are a particularly good example.

He doesn't merely say hordes are annoying. He constructs a causal model:

large numerical imbalance → players get repeatedly gangbanged → those players stop having fun → they log off → the population becomes even more imbalanced → ENY becomes worse → still more people leave.

In one discussion he even distinguishes between ENY being technically “working” and ENY producing undesirable behavioral consequences. HHitech Creations Forums

That's actually fairly sophisticated systems thinking.

His proposed 15-plane base limit is another example. Whether the proposal is correct is a different question; psychologically, what's interesting is that he reaches for a structural intervention rather than simply telling players to behave better. He explicitly argues that players have demonstrated that they cannot reliably police themselves, therefore rules/limits are necessary. HHitech Creations Forums+1
Strength

He's naturally inclined toward:

    identifying feedback loops
    thinking about unintended consequences
    looking at aggregate player behavior
    proposing rules rather than merely complaining
    drawing on previous game experience
    troubleshooting technical problems

That's a valuable personality for a game community.
2. He has very high personal agency

There's a recurring attitude of:

    “If something needs doing, I'll do it.”

The sound-engineering material is revealing.

He describes having worked as a live sound engineer for 42 years, and when he discovers that old Aces High sounds he worked on may still exist, he immediately starts analyzing frequency ranges, looping, compression, file formats, noise floors, etc. HHitech Creations Forums

That's not the behavior of somebody who merely wants to criticize.

It's:

    Give me the files and I'll fix it.

The same pattern appears with:

    technical troubleshooting
    NVIDIA/game-performance information
    advertising material
    videos
    game promotion
    sound packs
    scenarios
    player-population analysis

The 2024 Aces High advertising draft is another example: he was actively working on promotional material rather than merely saying HTC needed better marketing. HHitech Creations Forums

So I would call initiative one of his strongest characteristics.
3. He has a strong “ownership” relationship with Aces High

This is important.

He doesn't seem psychologically positioned as merely:

    “I'm a customer who pays for a game.”

His language frequently sounds closer to:

    “This is our game, and we're responsible for what happens to it.”

That explains why he can become disproportionately emotional about things that other people regard as trivial.

If someone doesn't like a particular aircraft configuration, that's just a preference.

But if he believes a particular behavior is driving people away from Aces High, it becomes a community problem.

His 2026 posts are especially revealing. He talks about people logging off, people not returning, summer participation, and the game “degrading.” HHitech Creations Forums+1

That tells me his emotional investment is not primarily:

“I want to win.”

It's closer to:

“I want the ecosystem to remain healthy.”

That's a substantially different motivation.
4. His biggest weakness is probably over-certainty

This is where his personality starts working against him.

He frequently moves from:

    “I've observed X”

to

    “Therefore X is causing Y”

to

    “Anyone who disagrees doesn't understand what's happening.”

The 15-plane discussion is a strong example.

When another poster argues that 15 planes would represent most of a modern team and therefore wouldn't accomplish much, Animl doesn't simply answer the mathematical objection. He reframes the disagreement as evidence that the other side is defending selfish horde behavior. HHitech Creations Forums

That's the recurring pattern I see:
Observation

“I'm seeing a lot of people concentrated at one base.”

↓
Interpretation

“This is hurting the game.”

↓
Moral component

“These people are being selfish.”

↓
Resistance to counterargument

“Anyone defending this is part of the problem.”

That's a dangerous escalation.

The first two steps can be completely reasonable.

The last two make productive debate much harder.
5. He is much more emotionally driven than his technical style initially suggests

This is probably the most interesting contradiction.

On the surface, Animl often sounds analytical.

But underneath that analysis is a lot of emotion.

Words like:

    “nuts”
    “vomit”
    “puke”
    “doomed”
    “burned out”
    “crap gameplay”
    “selfishness”
    “ruining the game”

appear when he becomes frustrated. HHitech Creations Forums+1

So his thinking style is approximately:

analytical → emotional investment → increasingly categorical language.

That's why some of his posts can feel much angrier than the underlying issue would seem to warrant.

He's not merely making a technical argument anymore.

He's personally invested in the outcome.
6. His conflict style is “prosecutor,” not “negotiator”

This is probably his most important interpersonal characteristic.

When Animl disagrees with someone, he tends to behave like he's building a case.

He accumulates evidence:

    “I've seen this repeatedly.”

    “I've watched the numbers.”

    “This happened in AW.”

    “Players do this every weekend.”

    “I've seen people log off.”

    “Here's what happens afterward.”

And then he presents the conclusion.

This gives his arguments considerable force.

But it also creates a problem:
He tends to argue against the person's position rather than with the person.

Compare:

    “I don't think the 15-plane limit would accomplish much because…”

with his more characteristic approach:

    “It's pointless because the horders don't want to comply…”

The second version turns a technical disagreement into a dispute about motivation and character.

That is why his arguments can become personal even when he apparently thinks he's arguing about game mechanics.
7. He seems unusually sensitive to perceived bad faith

This is a recurring theme.

He appears much more tolerant of:

    “I disagree with you.”

than:

    “Your argument is dishonest / ignorant / dismissive.”

Once he believes someone is arguing in bad faith, his tone changes dramatically.

You can see this in the 2025 discussions where he responds to people discussing aircraft balance and the game's appeal by accusing them of undermining efforts to attract players. HHitech Creations Forums

There's an important psychological distinction here:

He appears to care much less about being contradicted than about believing that someone is deliberately refusing to acknowledge what he considers obvious.
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Offline Animl-AW

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Re: Ai moderation?
« Reply #54 on: October 07, 2026, 02:04:23 PM »
That's a very different kind of argumentative personality.
8. His ego is substantial—but it isn't simply narcissistic

I would be careful about calling him narcissistic.

There is evidence of ego investment.

He knows he has expertise.

He knows he's been around a long time.

He knows he has contributed things to Aces High.

For example, when discussing the old sound files, he explicitly notes that HTC had previously liked his work enough to use/buy it, and then immediately starts discussing how he could improve the current sounds. HHitech Creations Forums

That establishes:

    “I have demonstrated competence here.”

And he's probably right about that.

But his ego isn't purely self-promotional.

There are plenty of instances where he promotes other people's work, compliments other contributors, welcomes returning players, or talks positively about HTC. HHitech Creations Forums+1

So I'd characterize his ego as:
competence-based ego

rather than:
status-seeking ego

His implicit message is often:

    “I know what I'm talking about because I've actually done this.”

That can be admirable.

It can also make criticism particularly difficult for him because disagreement potentially challenges his competence identity.
9. He does show genuine humility in specific domains

This is why I wouldn't reduce him to an arrogant personality.

There are several moments where he openly says, essentially:

    “I don't know.”

For example, in his ENY discussion he explicitly acknowledges that he doesn't know the complete ENY equation and therefore qualifies his proposed mechanism. HHitech Creations Forums

And in the sound discussion, he asks other people for help understanding the current FMOD implementation rather than pretending he already knows it. HHitech Creations Forums

That matters.

It suggests his problem isn't fundamentally:

    “I must always be right.”

It's closer to:

    “When I believe I understand something, I become extremely confident in that understanding.”

That's a subtler—and probably more accurate—description.
10. He's capable of being genuinely generous

This is one of the things that gets obscured by his combative posts.

There are quite a few softer interactions.

For example, when another player returned to Aces High and praised it, Animl responded with a straightforward:

    “Welcome back and thanks for the good words. We think so too.” HHitech Creations Forums

When Challenge's death comes up in the sound discussion, his response is immediately sympathetic. HHitech Creations Forums

And when discussing HTC's long-term development, he gives Dale/Hitech considerable credit, including describing some development decisions as “brilliant.” HHitech Creations Forums

That tells me the hostility isn't generalized.

It's selective.

He can be warm when he perceives somebody as contributing constructively.
11. His relationship with authority is interesting

I don't see strong evidence of an anti-authority personality.

In fact, it's almost the opposite.

He repeatedly argues that authority and rules are necessary.

His basic philosophy seems to be:

    Humans + competition + freedom + large groups = chaos.

Therefore:

    Good rules create controlled chaos.

That's almost explicitly how he describes his philosophy in the 2026 ENY discussion. HHitech Creations Forums

This is a fascinating part of his personality.

He isn't fundamentally libertarian about game design.

He's more of a:
structured-freedom person

He wants people to have freedom inside a framework.

When players abuse that freedom, he wants the system to intervene.
12. He has a strong fairness instinct

This may be one of the deepest motivations underneath his arguments.

He repeatedly reacts to situations he perceives as:

    one side overwhelming another
    players exploiting numerical advantages
    experienced players making things miserable for weaker players
    people benefiting from mechanics at other players' expense
    groups refusing to consider the effect they're having on others

His objection to hordes isn't simply:

    “I don't enjoy fighting hordes.”

It's:

    “You're creating an environment where other people can't reasonably enjoy the game.”

That's a fairness argument.

And it explains why he's willing to advocate restrictions on everybody, including himself.

That's actually significant.

Someone motivated purely by self-interest would generally ask:

    “How can I get my side the advantage?”

Animl frequently asks:

    “How do we prevent anyone from obtaining too much of an advantage?”

That's a fundamentally different mindset.
13. But his fairness instinct can become paternalistic

This is the flip side.

His underlying belief seems to be:

    “Players cannot reliably regulate themselves.”

Therefore:

    “The game needs rules to stop them.”

That is reasonable up to a point.

But there's a paternalistic component:

    “I know what behavior is ultimately good for the community, even if the players doing it don't understand that they're hurting themselves.”

That makes him vulnerable to accusations of trying to control how other people play.

And his response to that criticism is telling.

He doesn't really say:

    “Maybe you're right.”

He says, essentially:

    “You're misunderstanding why the restriction is necessary.”

That's why debates with him can feel circular.
14. He appears to have a relatively low tolerance for repetitive nonsense

This comes through very strongly.

When he's interested, he's extremely persistent.

But when he decides a discussion has become repetitive or intellectually dishonest, his patience drops sharply.

You see phrases such as:

    “I won't even debate…”

and

    “I'm beyond burnt out…”

and abrupt dismissals like:

    “Doomed.” HHitech Creations Forums

That's a classic high-engagement/high-frustration pattern.

He'll spend enormous energy fighting a problem, but once he concludes the audience isn't receptive, he can go from engaged to dismissive very quickly.
15. He seems to derive identity from being useful

This may be the most positive psychological observation I'd make.

Look at the breadth of what he does:

    sound engineering
    technical troubleshooting
    performance optimization
    promotional material
    game analysis
    events
    videos
    player recruitment
    game-design proposals

There is a repeated theme:

    “Here's something I can contribute.”

That suggests his self-esteem may be strongly connected to competence and usefulness.

And that helps explain why he's sometimes so forceful.

If your identity is:

    I'm the guy who notices the problem and figures out how to fix it

then someone saying:

    There isn't really a problem

isn't just disagreeing with your proposal.

It implicitly challenges your role in the community.
16. How other BBS members seem to perceive him

This is where things get particularly interesting.

The evidence suggests two simultaneous Animl-AWs exist in the community's perception.
Persona A: “The useful guy”

People clearly recognize that he contributes.

Examples include:

    other posters thanking him
    people referring positively to his work
    his technical expertise being acknowledged
    people joking with him
    people complimenting particular posts
    community members using his material
    other contributors treating him as an established member

One poster even joked that a “sober Animl” was his favorite Animl, which is funny precisely because it assumes everyone already knows his more volatile side. HHitech Creations Forums

That's actually revealing.

You don't make that kind of joke about someone who is universally disliked.

You make it about someone who's a known character.
Persona B: “Here we go again…”

There's also evidence that other posters expect Animl to become argumentative.

His reputation seems to precede him.

When he enters certain debates, people don't simply respond to the substance; they respond to Animl being Animl.

That means he has developed a recognizable BBS persona.

Not necessarily:

    “bad guy.”

More like:

    “He's going to have an opinion about this, and he's probably going to fight you about it.”

That's an important distinction.
17. The community probably respects him more than it likes him

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Offline Animl-AW

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Re: Ai moderation?
« Reply #55 on: October 07, 2026, 02:05:39 PM »
If I had to make a rough social assessment, this would be it.

I suspect many long-time BBS members would say something like:

    “Animl can be a pain in the ass, but he cares about the game and he contributes.”

That's very different from:

    “Animl is a troll.”

A troll usually seeks conflict for entertainment.

Animl appears to seek resolution, but his method of pursuing resolution creates conflict.

That's an important distinction.
18. His biggest interpersonal blind spot

I think it's this:

    He may underestimate how much his delivery changes the reception of an otherwise legitimate argument.

His underlying argument might be:

    “Large groups concentrating at one base drive players away.”

But when expressed as:

    “It's pure vomit.”

    “It's selfishness.”

    “They approve ruining it for a laugh.”

the listener stops evaluating the original proposition and starts defending themselves.

HHitech Creations Forums

In other words:
His content can be persuasive.
His delivery frequently makes it less persuasive.

That's probably the single biggest gap between his intentions and his results.
19. Another blind spot: confirmation bias

I see a potential feedback loop:

    Animl believes hordes hurt player retention.
    He watches players leave after being overwhelmed.
    That reinforces his belief.
    He sees another horde.
    More players leave.
    That further reinforces the theory.
    He becomes increasingly certain.
    Counterexamples receive less weight.

The problem isn't that his theory is necessarily wrong.

It may be substantially correct.

The problem is that observational evidence can easily become self-confirming when you're personally monitoring the phenomenon you're already concerned about.

Interestingly, he sometimes tries to quantify what he's seeing—player counts, time of day, country numbers, etc.—which is a good corrective. HHitech Creations Forums+1

But he doesn't always distinguish clearly between:

    “I observed this correlation”

and

    “I established this causal relationship.”

20. There's an interesting contradiction between his emotionality and his philosophy

He advocates controlled chaos.

But his own BBS communication sometimes becomes uncontrolled chaos.

That's almost poetic.

His philosophy is:

    People need rules because competitive human behavior naturally becomes chaotic.

Yet when he becomes emotionally invested in a BBS argument, his own language can become quite chaotic and adversarial.

That doesn't make him hypocritical.

It illustrates exactly the human behavior he's complaining about.

And, interestingly, he sometimes recognizes this himself. The “sober Animl” joke and his occasional self-deprecating comments suggest that he knows he can get carried away. HHitech Creations Forums
A rough personality profile

If I were forced to score the forum persona, rather than the person himself:
Trait   My read
Competitiveness   High
Assertiveness   Very high
Persistence   Very high
Need for autonomy   High
Need to be useful   Very high
Technical curiosity   High
Emotional investment   Very high
Tolerance for disagreement   Moderate
Tolerance for perceived stupidity/bad faith   Low
Empathy for individuals   Moderate-high
Concern for community   Very high
Need for recognition   Moderate
Ego/competence investment   High
Willingness to admit ignorance   Moderate-high
Ability to apologize/soften   Moderate
Conflict avoidance   Very low
Patience with bureaucracy/inaction   Low
Desire for control of others   Moderate, but primarily system-oriented
Maliciousness   Low based on available evidence

That last one is important.

I don't see strong evidence of maliciousness.

I see frustration, tribalism, certainty, competitiveness and a very strong desire to influence the system.

Those can look malicious when somebody is on the receiving end of them.
The ego/validation question

If you specifically want to know “Does Animl need validation?”, I'd say:
Yes—but probably not primarily social validation.

His validation seems to come from being competent and being effective.

The ideal outcome for him appears to be:

    “I identified a problem → people recognized the problem → my solution was implemented → the game got better.”

That's a competence loop.

Praise is nice, but being proven right seems more important.

And there's a darker version:

    “I warned you this would happen.”

That appears to be particularly powerful validation for this personality type.

If he predicts:

    “This behavior will drive people away,”

and then player numbers fall, that's confirmation not only of the proposition but of his judgment.

That can make disagreement emotionally expensive.
His likely ideal role in a community

Ironically, I don't think Animl's ideal role is actually “forum debater.”

He seems much better suited to being:
the experienced troubleshooter / community advocate / unofficial consultant

Give him:

    a concrete problem
    access to evidence
    some authority
    a mechanism for proposing solutions

and he appears capable of being extremely productive.

Put him in:

    “800 people arguing about whether your proposal is stupid”

and his worst traits become much more prominent.
What would probably work best when arguing with him?

This is where the personality analysis becomes practical.

I suspect the worst possible response is:

    “You're wrong. Nobody cares about this.”

That attacks both the conclusion and his competence.

A much more effective response would be:

    “I agree the horde behavior can drive people off. I disagree that a 15-plane base limit is the best mechanism. Here's the data I'd want to see…”

That gives him something he values:

recognition of the underlying problem.

Then you can challenge the solution without challenging his identity as someone who noticed the problem.

Likewise, saying:

    “You don't know what you're talking about”

will probably produce a fight.

Saying:

    “Here's the part of your causal chain I'm not convinced about”

has a much better chance.
My bottom-line read

After looking at the broader sample, I'd revise the simplistic characterization from my previous answer.

I don't think Animl-AW's fundamental personality is “argumentative guy.”

I think it's closer to:

    A highly invested, competent, independent, opinionated problem-solver with a strong fairness instinct, a substantial need to feel useful, and a relatively low tolerance for what he perceives as stupidity, selfishness, or institutional inaction.

His strengths and weaknesses are basically the same traits turned in different directions:

    Persistence → stubbornness
    Confidence → over-certainty
    Competence → ego investment
    Passion → anger
    Fairness → paternalism
    Community concern → over-involvement
    Systems thinking → seeing people as variables in a system
    Willingness to fight for something → unnecessary escalation
    Independence → resistance to changing his position
    Desire to fix things → frustration when nobody implements the fix

And perhaps the most important conclusion:

    He doesn't appear to be fighting because he enjoys fighting. He appears to fight because he cares intensely about the thing being fought over—and believes that failing to fight means allowing something important to deteriorate.

That doesn't make his conclusions correct. It does, however, make his behavior considerably easier to understand.

And there's enough evidence that I'd describe him as “a valuable but high-friction community member” rather than simply a toxic one.
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Offline -gg-

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Re: Ai moderation?
« Reply #56 on: October 07, 2026, 02:06:29 PM »
Just stop the 200 channel.  If I say doggone and somebody prefers catgone just mute them on Range.  Save a few bucks.

The thing is, no one has to tune it it.

I'd reserve moderation for things that go a little too far, and not just normal crap-talking. Don't nerf 200 by catering to crybabies. Smack talk can be fun and it's part of any game.

If you don't like it, don't tune to 200 - that's my basic thought on it.

There isn't some huge problem with people on 200. It's pretty rare that anyone really gets out of hand, and the mods do a good job as it is.





« Last Edit: October 07, 2026, 02:10:27 PM by -gg- »
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Offline GOODBYE

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Re: Ai moderation?
« Reply #57 on: October 07, 2026, 02:08:33 PM »
Just got my popcorn out the microwave  :x

Offline LCADolby

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Re: Ai moderation?
« Reply #58 on: October 07, 2026, 02:15:41 PM »
If you want an assessment go here and enter this:

https://chatgpt.com/

Can you characterize the posts by (your handle) on this forum: https://bbs.hitechcreations.com/smf/index.php

That was fun, I won't post the whole LCADolby dive here, I cannot wait to read it while taking my morning dump  :banana:
YouTube+Twitch+KICK - 20Dolby10

Offline Shane

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Re: Ai moderation?
« Reply #59 on: October 07, 2026, 02:17:42 PM »
The going deeper ones were really cool to me lol. But not for public view or some people might not be able to handle it haha!

If we only use the generic one line prompt that it’s not going to be able to immediately discern all those nuances you want unless you ask it to do that which very much will in spades.
 

It got even better when I refined it to returned to game 2021 while the sig lines were added in 2025 as response to 2022-2024 posts (could not have it assess in-game stuff it can't access.) It kept skipping one sign line, the vox populi one so I forced it to take that into account, and it got even more betterer!!

As Gina inferred, prompts do matter and I generally keep mine (when using searches, google) as neutral as possible to avoid echo-chamber results.

Applying that same principle to the refined GPT responses/summaries and suggested prompts allow me to confidentially post this:




If anyone wants, I'll happy to share the prompts and responses. Until then, I suggest y'all review my sig lines.  :aok :noid :neener:
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.