Author Topic: On the topic of score  (Read 995 times)

Offline haggerty

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On the topic of score
« on: October 06, 2026, 04:37:26 PM »
For some of you it has become a national past time to attack players with rank, despite yourself actively trying for it and failing.  Here is a lesson on how score works, maybe you guys can improve your rank and stop attacking other players for being better than you.

Fighter:
Kills per death - shoot down alot of people without dieing
Kills per sortie - shoot down alot of people each sortie, if a single fighter is attacking, sometimes its better to just shoot him from a women gun rather than only getting 1 kill for your sortie, you'll want to kill about 3 per sortie to be competitive.
Kills per hour - dont waste all the time in the world chasing people down or climbing
kills hit percentage - this is the percentage of your bullets that are hitting a target, even though vehicle kills dont count in fighter mode for score, your hits on vehicles do.  If you need to increase this % you can probably find an M4 to strafe with machine guns. 
kill points - accumulation of the damage you do to the targets that die, I believe you get a few hundred per kill, or a single point for a proxy. 

Pro tip: To get easy top 10 fighter rank, just up against low bombers and shoot them down, this gives you 3+ per death, 3+ per sortie, high kill per hour, high hit percentage, and they give good kill points.  With the population it is hard to get top fighter rank by actually dogfighting.

Bomber:
Damage per Death:  Stop bomb and bailing, get suitable altitude.
Damage per Sortie:  This is why you see alot of people doing solo B-29 or Mossie runs, they can dish out good damage for one plane and also reload it.
Damage hit percentage:  Also why you see the B-29 and Mossie, they carry 4,000lb bombs and will give you a massive hit percentage.
Damage points: self explanitory, do alot of damage
Captures: this is what sets you apart from most players, if you can get even 1 capture you will easily be able to hold top 15 in bomber rank by just doing standard white flag runs. 

Pro tip: Avoid dieing, avoid using small bombs, large splash not only helps with your hit percentage, but makes it easy to WF a town in a single pass.  My favorite is 4x2000lb B-24, one bomb on equal gaps of the main row of a town will always white flag it in a single pass.  If you are extremely hard up on score, use a mossie with a 4,000lb bomb and mess up town downtimes for your team by hitting town centers and then re-arming.

Attack:
Kills per Death - this should be where you do most of your flying, there are a lot of free kills out there from people wanting to suicide, accept their deaths, kill their attacking tanks and bombers
Kills per Sortie - dont be afraid to defend a base by yourself against multiple attackers, this is how to you rack up lots of kills per sortie, let the base and town guns help you out if you need to, no mercy
Kills per Hour of Flight - always have a target, no loitering for no reason, you should be attacking or defending, and killing while doing it
Kills Hit Percentage - for attack hit percentage, it also takes into account your hit % on buildings, if your % is too low you probably arent strafing anything
Kill Points - kill damage
Damage per Death - If you are helping a base capture you should always bring some bombs with you, alot of the people bombing arent very good and often need your help to finish a white flag, even a small bomb on town will get you a good rank in this category
Damage per Sortie - same as previous, just dropping one bomb on the way to an enemy base will net you a good rank
Damage Hit Percentage - as with bombing, small bombs will hurt your score here, 1000lb planes excel.
Damage Points - how much damage you are doing to buildings.

Pro tip - find a favorite attack plane, use the CCIP site in practice to see where you need to release your bombs in a typical attack angle.  There are so many vehicles out there begging to die, oblige them.  Often when an attack starts you can get 2 vehicle kills before the fighters show up, then just use the town guns to let them die to you as well.  If you really want to cheese this, you can use something like a TU-2 bomber in attack mode, hit a town or strat with the 1,000kg bombs, you'll get massive dmg per death/sortie/hit percentage/ and damage points.

Vehicles:
Kills per Death - You can get a decent number here just using a vehicle to kill people trying to sneak your bases rather than a field gun, wait until they are about to get to the maproom or they will run/hide
Kills per Sortie - when attacking a base, dont carry 100% HE, so many of you guys could kill me but dont carry the ammo to do it when I up to defend.  Dont be afriad to shoot at planes that are attacking you, often times you'll take them down.
Kills per Hour of Flight - I see alot of you sitting and hiding for hours, just press on and test your luck, same as before, have an objective and push towards it, will help with your kills/hr
Kills Hit Percentage - I'm not entirely sure how this one is calculated, I think Lusche would have the proper answer.
Kill Points - Kill damage
Damage per Death - If you only defend this will be extremely low, mine is typically low because I'll deack a town instead of trying to take it down, and then drive to the base where I'll usually die before I get there.
Damage per Sortie - Same, some of your sorties should be attacking towns or bases, if you get lucky enough to have a strat in a GV spawn, go for it.
Damage Hit Percentage - This is your hit percentage with ords, rockets, torpedoes, etc.  Many of you use the M4 and have a pretty low percentage because the splash isnt very good.  I'm always #1 in this because I use the 251 with massive splash damage.
Damage Points - Damage points
Field Captures - Field captures

Pro tip: Stop suiciding, towering, hiding.  The T-34/85 is a great town attacker even with the 45 HE, the splash is spectacular and two shots will take down many buildings.  This also leaves you with AP rounds incase a tank comes to intercept you.  The speed is great and if you get strafed just shoot the ground, most people attack too long and will die to the splash of your round hitting the ground.  The gun angle is also pretty good so even without a machine gun on top you can main gun many of the average players in the game that love to strafe tanks.  If you get good at main gunning an HE round to a bomber formation has enough splash to typically devastate the whole flight, giving you 3 kills right there.

Overall pro tip:  You dont have to try for score to get a great score, you just have to stop doing the things that hurt score, like suiciding, upping for no reason to hurt sortie numbers, hiding in tanks.  If your plane isnt damaged, why not just re-arm and continue your sortie?  Doing the most you can do per sortie instead of landing is an easy top 5 finish.  Just helping your team in all four categories is the easiest way to have a low rank, many players are set in their ways and only do one category.  Its entirely possible to get #1 on the last day of the month without playing at all as most of the categories are largely based on per sortie performance.   One fighter sortie where you kill three low lancs hitting a town will put your near top 10, one bomber sortie to goon capture a base and also a sortie to WF a town will put you near top 10 in bombing for the month, one tank sortie where you kill a few people and hurt the town mixed with a 251 sortie capturing a base will put you near top 10 for the month.  Attack is a bit harder to cheese, you typically need to be good to keep your kill and damage numbers up, if you want to see the better players, sort this rank at the end of the month and its typically the best players in the game.

Offline Dadtallica

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Re: On the topic of score
« Reply #1 on: October 06, 2026, 05:59:57 PM »
I think this is it absolutely perfect fit for the AI work to revamp the scoring or better. Explain it at least on the clipboard. I still don’t understand what it all means or how it works.
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Offline Busher

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Re: On the topic of score
« Reply #2 on: October 06, 2026, 07:00:00 PM »
This is beyond hilarious. A high ranking in this video game is some form of personal definition? WOW :rolleyes:
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Offline Dadtallica

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Re: On the topic of score
« Reply #3 on: October 06, 2026, 07:04:09 PM »
This is beyond hilarious. A high ranking in this video game is some form of personal definition? WOW :rolleyes:

For some I am sure it is just like that but definitely not for everyone. I’m not looking at the scores for ranks. I’m just looking at it to see whether I’m improving or not on something I want to or don’t. I never used to be able to get my kills per death above like .6 or .7, but when I started paying attention to it and working on it, I could get it higher if I wanted. I also shoot like Mr. Magoo. :old:

I like to look at the bomber scores too because I spent a lot of time at them, although not as much lately, but I never really understood how all the hit percentage and damage points worked.
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Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline caldera

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Re: On the topic of score
« Reply #4 on: October 06, 2026, 07:16:21 PM »
I'd love to see ENY/sortie factored into scoring. 
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Offline haggerty

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Re: On the topic of score
« Reply #5 on: October 06, 2026, 09:41:57 PM »
This is beyond hilarious. A high ranking in this video game is some form of personal definition? WOW :rolleyes:

Im often told I must be cheating to be #1 so consistently,  but I welcome others to do it.  If someone wanted #1 they can easily get it, hopefully this will help the try-hards to go from 20 to 2 and we can stop saying everyone is a cheater just because you cant do what they can.

Offline haggerty

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Re: On the topic of score
« Reply #6 on: October 06, 2026, 09:47:57 PM »
I'd love to see ENY/sortie factored into scoring.

That would be nice, but also make the gap even bigger as I often use the P-40 and the T34/76

Offline Dadtallica

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Re: On the topic of score
« Reply #7 on: October 06, 2026, 10:12:15 PM »
Im often told I must be cheating to be #1 so consistently,  but I welcome others to do it.  If someone wanted #1 they can easily get it, hopefully this will help the try-hards to go from 20 to 2 and we can stop saying everyone is a cheater just because you cant do what they can.

That just means you’re both good at the game itself and the math behind it like I said earlier, I don’t understand both of them most of the time lol.

If I had a dollar every time, I heard the word aim bot. I’d have a whole bunch of dollars and I could’ve bought this game from Dale a long time ago with an offer he couldn’t refuse.
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Offline SteelAH3

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Re: On the topic of score
« Reply #8 on: October 07, 2026, 08:45:12 PM »
Great post! Good advice on tactics to improve rank across the categories.

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Offline Dinan

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Re: On the topic of score
« Reply #9 on: October 07, 2026, 09:31:15 PM »
What’s the deal with half of the players just sitting in the tower for hours every night?  Does also that help score be good?  How can I play like that and make this game even better?  We need more players worried about score and perk points to save it. 

Offline Lazerr

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Re: On the topic of score
« Reply #10 on: October 08, 2026, 10:01:10 AM »
Game needs an influx of people who want to fight.  The current 100+/-  i see on during prime time US are busy flying around in mobs at an average speed of 450mph.

Offline LilMak

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Re: On the topic of score
« Reply #11 on: October 08, 2026, 12:47:19 PM »
Wait…there’s a score!?!!???!!!

When did this happen?!?

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Offline atlau

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Re: On the topic of score
« Reply #12 on: October 08, 2026, 12:48:53 PM »
Game needs an influx of people who want to fight.  The current 100+/-  i see on during prime time US are busy flying around in mobs at an average speed of 450mph.

Would need to put a multiplier to kills/hr maybe to improve that. Or get rid of score.

Offline LilMak

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Re: On the topic of score
« Reply #13 on: October 08, 2026, 01:01:48 PM »
Would need to put a multiplier to kills/hr maybe to improve that. Or get rid of score.
Or…








…Unfudge the radar.  :bolt:
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline Rubicon

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Re: On the topic of score
« Reply #14 on: October 08, 2026, 04:01:35 PM »
Wait…there’s a score!?!!???!!!

When did this happen?!?

 :headscratch:

It is a special feature hidden just under the AWAC option   :noid
In game name = Fess