Author Topic: Idea to alternative to replace AWACS radar  (Read 7542 times)

Offline -gg-

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Re: Idea to alternative to replace AWACS radar
« Reply #180 on: October 23, 2026, 03:20:30 PM »
have the AI planes have names of players who've passed.  make a p38 for AKAK
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Offline hitech

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Re: Idea to alternative to replace AWACS radar
« Reply #181 on: October 23, 2026, 03:24:07 PM »
Auto ack can be pretty much considered AI. Personally,  I would love to see AI implemented in the game. Countries with the lower #s can have AI send missions to strats to give them at least a chance to fight back. Numbers are too low at the present. I think it would be a great addition.

YOu just gave me a thought, unbalnce gives some ai wingmen

Offline -gg-

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Re: Idea to alternative to replace AWACS radar
« Reply #182 on: October 23, 2026, 03:28:04 PM »
Like bombers can have drones, instead of ENY maybe  let fighters have fighting drones in certain situations.

but defending bases with ai planes seems like it could be good.

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Offline -gg-

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Re: Idea to alternative to replace AWACS radar
« Reply #183 on: October 23, 2026, 03:32:00 PM »
For me, I don't want a wingman or any help. I like to have the chips fall where they may. I get hit with ENY almost every time I play and I'm sick of it.

I'm on the side with a few extra players and I seek to to defend or get a 1v1 and I'm forced to fly a crap plane against elite players in better planes.

So I'd love the idea of Ai balancing the numbers. Defending bases would be the most logical thing to have them do - when one country is steamrolling bases.

I just don't think it's fair to have players penalized by ENY
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Offline Lazerr

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Re: Idea to alternative to replace AWACS radar
« Reply #184 on: October 23, 2026, 03:44:52 PM »
Lol at you guys all about p2p fighting.

That doesnt really work in the off hours when... well... there are no players.

I think players are a key ingredient to a pure P2P game..

Offline Rubicon

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Re: Idea to alternative to replace AWACS radar
« Reply #185 on: October 23, 2026, 05:24:24 PM »
There are so many elements and so many discussions.  AI is a good tool for productivity but I play this for the PvP element so I would not wish to be playing with or against AI planes.

On the note of the number of players.  If you have a birthday party and you invite 60 friends you do not hire a staduim meant for 60,000 people.  You hire a room within that stadium that is suitable for your gathering.

AH is a massive map to play on.  It feels empty.  World of Warships, and other such games, have only 24 in the fight and there is room enough but you also have to fight.  I know this is a slightly different beast but maybe Claude could help work out a system where the fights can be compressed and encouraged.  I am not going to beat the dead horse of 2 sides or new maps etc. however I wonder if there might be a way to make the effective room size match the party.

e.g.  (and this is just spitballing so please no attacks) a system where rear bases are locked out and only become active once the enemy breaches a perimeter - say 2 grids.

I am off to play golf now and will be back later.  Map had 60 ish players in it but the only thing on offer was fighting invisible GVs or BBs offshore.  When I come back there will be a tipping point where enough players will be present and fights begin to happen.
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Offline CptTrips

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Re: Idea to alternative to replace AWACS radar
« Reply #186 on: October 23, 2026, 05:53:09 PM »
e.g.  (and this is just spitballing so please no attacks) a system where rear bases are locked out and only become active once the enemy breaches a perimeter - say 2 grids.

Would they get re-disabled if the tide turns?
How would that interact with the % fields owned win-the-war logic?
I'm not saying that couldn't work, but it might be simpler to just have some smaller maps.

I used to play a lot of Battlefield.  They had a game mode called Operations.
It had a rolling front line that only enabled spawns a short distance either side of the current frontline.  Similar to what you are suggesting.
As that section was won, the front line shifted across the map and only spawn points on either side for the front was enabled.  at any phase there spawns were limited to those just on either side of the frontline.
The game was won when one side pushed all the way and captured the final sector at one end of the map or the other.
Envision a scrimmage line in American Football.

That worked well with two sides, I can't really envision how it works with 3 sides.

I think it would be simpler to just have a selection of smaller maps with fields 10mi apart.  It would require some maps to be made, but it be simpler wouldn't require messing with the win the war logic.  And a lot simpler to roll back if it doesn't work. The small maps could simply be removed from rotation and code wouldn't have to change.




« Last Edit: October 23, 2026, 05:54:50 PM by CptTrips »
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Offline Animl-AW

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Re: Idea to alternative to replace AWACS radar
« Reply #187 on: October 23, 2026, 05:54:19 PM »
The gateway drug effect.

All that glitters is not gold.

I can get AI in any game, mmp not so much. I can get that and newer graphics in any midern sim. There won’t be anything special left. Now you are competing with the others, graphucs wins.

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Offline Animl-AW

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Re: Idea to alternative to replace AWACS radar
« Reply #188 on: October 23, 2026, 05:58:34 PM »
You haven’t played in 15 yrs. You have no pulse of the MA. You’re like a Tupperware salesman. Maybe we don’t like what you like. Why we’re here and you’re not.

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Offline Lazerr

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Re: Idea to alternative to replace AWACS radar
« Reply #189 on: October 23, 2026, 07:48:55 PM »
There are so many elements and so many discussions.  AI is a good tool for productivity but I play this for the PvP element so I would not wish to be playing with or against AI planes.

On the note of the number of players.  If you have a birthday party and you invite 60 friends you do not hire a staduim meant for 60,000 people.  You hire a room within that stadium that is suitable for your gathering.

AH is a massive map to play on.  It feels empty.  World of Warships, and other such games, have only 24 in the fight and there is room enough but you also have to fight.  I know this is a slightly different beast but maybe Claude could help work out a system where the fights can be compressed and encouraged.  I am not going to beat the dead horse of 2 sides or new maps etc. however I wonder if there might be a way to make the effective room size match the party.

e.g.  (and this is just spitballing so please no attacks) a system where rear bases are locked out and only become active once the enemy breaches a perimeter - say 2 grids.

I am off to play golf now and will be back later.  Map had 60 ish players in it but the only thing on offer was fighting invisible GVs or BBs offshore.  When I come back there will be a tipping point where enough players will be present and fights begin to happen.

What percentage of your engagements are going to be vs AI?  What percentage of your engagements are going to be against real people engaging the AI?

Offline -gg-

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Re: Idea to alternative to replace AWACS radar
« Reply #190 on: October 23, 2026, 08:09:10 PM »
If you fly close to the AI planes you'll see that they have skeletons flying them. Lol. That'd be funny
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Offline AKIron

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Re: Idea to alternative to replace AWACS radar
« Reply #191 on: October 23, 2026, 09:02:35 PM »
Here we put salt on Margaritas, not sidewalks.

Offline CptTrips

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Re: Idea to alternative to replace AWACS radar
« Reply #192 on: October 23, 2026, 09:19:36 PM »
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline AKIron

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Re: Idea to alternative to replace AWACS radar
« Reply #193 on: October 23, 2026, 09:29:18 PM »
My son-in-law can do pretty good Arnold impressions if that cybernetic pilot needs a voice. AI can probably do it perfectly.
« Last Edit: October 23, 2026, 09:30:52 PM by AKIron »
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Offline Dadtallica

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Re: Idea to alternative to replace AWACS radar
« Reply #194 on: October 23, 2026, 10:35:51 PM »
That's where he makes them.
(Image removed from quote.)

Your picture and Gina’s skeletons reminded me of Destro from G.I. Joe!

Can we get the licensing to have him in a plane?  :airplane:



Personally for me, I don’t think it would be a ghost pilot. Since the HTC Corporation now has an army of grunt coders at its disposal, it would probably not waste time and resources building costly humanoid figures. Nano Bots of all sizes down to the quantum realm are our imminent future.



Does that mean AI pilots will make High Tech Creations the new Stark Industries?  :uhoh
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