LilMak,
The reason I have not answered your GV question is simple: I have not decided yet.
I see the argument. If the map represents all observation and reports, then GVs being seen should be reported the same way planes are. I also see the other side: at low numbers, GV icons could make it very hard to sneak a base, and that is a big part of the game for a lot of players.
I learned long ago to give the customer what they want, not what they ask for. What you are asking for is GV radar parity. What I think you want is fights where one sighting doesn't bring the whole country down on you before you get a shot off. Those are not always the same fix, and I want to get the right one.
That is why the radar update time changed. Going from 5 seconds to 45 and now 20 was aimed directly at that problem: giving a fight time to happen before everyone in the area converges on it. It is a step, not the last one, and I am still watching how it plays.
As for Crew Chief, the only reason it exists is to get new customers. The biggest hurdle for a new player is simply getting into the air and finding a fight. That is exactly the problem you say I am not working on.
Put yourself in a new player's position. They open the map, and if there is no information on it, they have no idea where to go. They take off, fly for ten minutes, find nothing, and log off, and most of them never come back. You and I know to read the darbar, watch the bases and guess where the fight will be. A new player doesn't know any of that. Whatever we do with radar, the map has to keep giving a new player a reason to point the nose somewhere. That is the balance I am trying to find: enough on the map that a new player can find a fight, but not so much that a veteran can't get a fair one.
When I decide on the GV question, I will post it here.
HiTech