'round' depends on poly count and smoothing groups assigned to blend across them. (learned earning a degree in CAD engineering long ago). It would mean the AI would have to re-make the model, matching the texture map as it went .. the AI of today could prolly do it. Among a ton of other processes.
Good to cya lurking GE
Ya I figured as much on poly count and models. It wouldn't be a fast project even with AI, it would just be much faster with it. My guess that old skewl manually it might take about 6mos to a yr.
I value your input on such things.
I was having negative flash-backs until the seasoned AI came along. I've moved from despair to a cautious hopeful. High-hopes is reserved. Ha!
Skins were made at a higher res and I think higher polly count models too, but not sure if they'd get trashed. AI could prolly fix that too.
Was just a thought, I don't expect any other response.