Author Topic: Aces High III 3.07 test release: Crew Chief  (Read 1253 times)

Offline Eagler

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #15 on: October 28, 2026, 06:37:18 PM »
Also as a feather in my cap, I may be the first to have a system like this in a game.

HiTech

Another feather would be the ability to use joystick views while in vr..don't know anywhere else that feature is enabled..

My old neck and everyone using vr in AH thanks you for that one... :aok

Eagler
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Offline Dadtallica

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #16 on: October 28, 2026, 07:08:13 PM »
Also as a feather in my cap, I may be the first to have a system like this in a game.

HiTech

 :cheers:
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline mERv

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #17 on: October 28, 2026, 07:24:57 PM »
Also as a feather in my cap, I may be the first to have a system like this in a game.

HiTech

 :bananto go from no updates for a long time to this has me like :rock
"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
~~~Baaaahhhhh~~~

Offline Zooty

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #18 on: October 29, 2026, 07:14:34 PM »
This could be my imagination, but the voice "transmissions" from other pilots seem to have vastly improved audio quality in this new release -- so much so that at first I wasn't quite sure what I was hearing. Audio levels, overall clarity, etc seemed greatly enhanced.

Ozone

Offline hitech

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #19 on: October 29, 2026, 07:37:10 PM »
This could be my imagination, but the voice "transmissions" from other pilots seem to have vastly improved audio quality in this new release -- so much so that at first I wasn't quite sure what I was hearing. Audio levels, overall clarity, etc seemed greatly enhanced.

Ozone

thank animal on that one

Offline Dadtallica

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #20 on: October 29, 2026, 07:49:26 PM »
 :salute Animl! I love the new voice. It’s like I’m meeting people for the first time.
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline diaster

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #21 on: October 29, 2026, 11:24:16 PM »
Windows 11, crew chief said I was edged to a11, yet i was leaving it.
In offline crew chief said iwas 7 miles from a base whose rotator I was sitting on
Offline crew chiefs would not fly me to unless i was in the air, probably programmed that way.
Crew chief wants to take me to 5 k when i ask t to my me to ______
I can set different voices for view chief so etc, not sure what that actually is.
Didn’t at 16 k straight and level, back online line in a minute, and instead of being put back into my plane to land three kills, i have. Message telling me i have crashed and “save film”

All for now
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Offline Lazerr

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #22 on: October 30, 2026, 07:07:30 PM »
patched wiped all my key mapping, not accepting the changes when I try to remap.

Offline Lazerr

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #23 on: October 31, 2026, 05:19:53 AM »
patched wiped all my key mapping, not accepting the changes when I try to remap.

Was able to map buttons.  In the tower it would accept the set key button, but if you tried to do it in flight not so much.

Offline whiteman

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #24 on: October 31, 2026, 10:37:36 AM »
Crew Chief says my mic is muted in windows. Works fine in game for range and with discord and other games. Can’t figure this out. Windows 10


Found it in microphone advanced settings.
« Last Edit: October 31, 2026, 11:30:13 AM by whiteman »

Offline Molsman

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #25 on: October 31, 2026, 11:18:01 PM »
I agree with the voice now it sounds like we are on discord now also Dale the Crew is awesome but he keeps telling me he wears nothing and not a lot of sheep around but other then that the feature is great
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Offline Dadtallica

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #26 on: November 01, 2026, 06:10:16 PM »
I’ve been tinkering around with crew chief and sending in the videos. It’s a lot of fun and for sure not just for noobs.

The last couple days I’ve been much more conversational with it like you would talk to any AI and it has starts to learn to answer your questions and if it doesn’t know how it lets, Dale know. I’ve also only tried a few of the voices.

It’s already given me some cool information I wasn’t otherwise thinking of. It knew some basic info about the E6B and calculated a few things so I wanna push that a little further. Normally, I would’ve just asked one of my aces high GPT project chats if I wanted something quickly calculated. One thing I’m gonna try out is chasing high bombers. Whenever I’m going after something like that, I usually take pictures or give my chat some insight as to what’s happening and it’ll let me know the best way to climb and how to get there depending on what plane I’m in and what plane I’m chasing. I’m gonna see if crew chief does the same.

It even went from just using my internal player number to spelling out my call sign.  :salute

Anyways, I definitely encourage. Everyone new an old to mess around with it. You may find things that knows how to do that you were surprised about and you may discover something it could be doing, but nobody knows yet.

F! Ya to Dale on this one.  :rock


“Crew chief, please reduce throttle 50% and level” :joystick:

“You know, I can’t do that Dadtallica…”

 :joystick: :uhoh


« Last Edit: November 01, 2026, 06:15:33 PM by Dadtallica »
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline AKIron

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #27 on: November 01, 2026, 06:36:13 PM »
If he gives you survival odds at 32.33%, repeating, run.
Here we put salt on Margaritas, not sidewalks.

Offline popeye

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #28 on: November 02, 2026, 11:17:18 AM »
"Also in 3.07

    Supply lines matter: a destroyed convoy, train or barge now hurts the field it was supplying."

Today, the Bish amHorde captured a field with a spawn to Knit AAA strat.  Then they took the strat down to 0% and camped the rail line to kill supply trains.  Strat was down for 240 minutes when I logged on.  Anyone want to make 24 resupply runs?

Gonna repeat my suggestion that trains, convoys, and barges actively resupply -- so players don't have to -- rather than extend down times.  You could still kill trains to prevent them from resupplying, and add down time, but you'd have to stay there to kill the next train.  So, a horde couldn't rack up down time that would last for four hours, then move on to other targets.
« Last Edit: November 02, 2026, 11:30:46 AM by popeye »
KONG

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Offline hitech

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Re: Aces High III 3.07 test release: Crew Chief
« Reply #29 on: November 02, 2026, 11:55:51 AM »
"Also in 3.07

    Supply lines matter: a destroyed convoy, train or barge now hurts the field it was supplying."

Today, the Bish amHorde captured a field with a spawn to Knit AAA strat.  Then they took the strat down to 0% and camped the rail line to kill supply trains.  Strat was down for 240 minutes when I logged on.  Anyone want to make 24 resupply runs?

Gonna repeat my suggestion that trains, convoys, and barges actively resupply -- so players don't have to -- rather than extend down times.  You could still kill trains to prevent them from resupplying, and add down time, but you'd have to stay there to kill the next train.  So, a horde couldn't rack up down time that would last for four hours, then move on to other targets.

I agree needs adjustment. Will now also have a max added down time to an object. So you can not continue to destroy trains and not have it come back.

HiTech