I worked this out with a silly basic formula, but what if instead of having a fixed threshold on how many bases you can capture from another country, we instead had a dynamic threshold based on how many bases you’ve captured from the other side?
Using rough math, let’s say each country starts with 45 bases not counting the uncapturable ones. (tonight’s map was 48 apiece and I don’t remember how many uncapturable maybe two or three)
Dale institutes a roughly 13% dynamic capture balance between the two fronts. (.133333 technically) That would allow one country to get approximately six bases ahead against one opponent before having to make progress against the other.
For example, if the Rooks capture six Bishop bases and zero Knight bases, they can’t capture another Bishop base until they take at least one Knight base. That unlocks the seventh Bishop base. Take another Knight base, and you unlock the eighth Bishop base.
You still need 20% of each opponent’s original bases to win the war, which in this case would be nine from each. But instead of a fixed capture ceiling, you’re limiting how far ahead a country can get against one opponent while ignoring the other. The limit moves dynamically as bases change hands, and it applies equally to all three countries.
Meaning, at some point, you always have to go back to the other side before you can finish the first side.
The equation is this for any side this is from the rook pov…
Rooks = (Knights − Bishops) ≤ 13.33% × 45 ≈ 6