Author Topic: First takeoff on my android  (Read 548 times)

Offline hitech

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Offline diaster

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Re: First takeoff on my android
« Reply #1 on: October 29, 2026, 11:03:53 PM »
iPhone too?
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Offline Dadtallica

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Re: First takeoff on my android
« Reply #2 on: October 29, 2026, 11:51:15 PM »
 :aok
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Offline Getback

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Re: First takeoff on my android
« Reply #3 on: October 30, 2026, 06:27:21 AM »
That's impressive!

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Offline Slade

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Re: First takeoff on my android
« Reply #4 on: October 30, 2026, 07:21:57 AM »
Wow! Thanks for sharing.  :rock
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Offline JimmyD3

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Re: First takeoff on my android
« Reply #5 on: October 30, 2026, 08:00:51 AM »
Wow that is impressive!!
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Offline hazmatt

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Re: First takeoff on my android
« Reply #6 on: October 30, 2026, 08:12:31 AM »
That's cool but how do you control it?

Offline Eagler

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Re: First takeoff on my android
« Reply #7 on: October 30, 2026, 08:19:07 AM »
Thought ht stated earlier the only flying with the android was for bomber control..

I think newbies will die quicker on a phone screen than they are currently on a pc or in vr..

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Offline hazmatt

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Re: First takeoff on my android
« Reply #8 on: October 30, 2026, 08:21:29 AM »
Thought ht stated earlier the only flying with the android was for bomber control..

I think newbies will die quicker on a phone screen than they are currently on a pc or in vr..

Eagler

Right, but that was a P51 taking off, not a bomber. That's why I was asking.

Offline hitech

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Re: First takeoff on my android
« Reply #9 on: October 30, 2026, 08:56:38 AM »
Right, but that was a P51 taking off, not a bomber. That's why I was asking.

Simple, the code that decides what can be flown or used on phone has not been written, currently I am working on how controls and menu items will work along with graphic detail that a phone would support. The take off was with no controls fully auto pilot.

Understand how far it is to get to this point, first all ah had to be converted to 64 bit, this is fairly extensive because of the twizzling i do to make loading fast. It's why aces high starts so quickly. All user data in call backs that used pointers had to be changed. All builders had to be updated. Next had to complete the vulcan graphics engine this was about 60% complete when work stalled in 2021. Then finally had to port to android.

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Offline Eagler

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Re: First takeoff on my android
« Reply #10 on: October 30, 2026, 12:23:56 PM »
Is the android version going to be a free tool to try to get them into the real game?

When Vulcan was mentioned years ago I thought it was to improve the pc version..

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Offline CptTrips

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Re: First takeoff on my android
« Reply #11 on: October 30, 2026, 12:27:14 PM »
When Vulcan was mentioned years ago I thought it was to improve the pc version..

I was think playstation and xbox.
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Offline hazmatt

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Re: First takeoff on my android
« Reply #12 on: October 30, 2026, 01:51:13 PM »
The take off was with no controls fully auto pilot.

Didn't realize that. Makes sense now. Thanks for explaining.

Offline Animl-AW

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Re: First takeoff on my android
« Reply #13 on: October 30, 2026, 02:09:00 PM »
PlayStation and Xbox do not include official drivers, software development kits (SDKs), or operating system support for the Vulkan graphics API.

PlayStation consoles use Sony's proprietary APIs (such as GNM/GNM+), while Xbox consoles use Microsoft's Direct3D (DX12).

Game developers who use Vulkan for PC, Linux, or the Nintendo Switch must write a separate rendering backend or port their game's graphics code to use PlayStation's or Xbox's native APIs before releasing on those consoles.
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Offline Greebo

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Re: First takeoff on my android
« Reply #14 on: October 31, 2026, 03:01:14 AM »
Will the port to Vulkan make it easier to run AH on a Linux PC in future?