Author Topic: AI and Film Viewer Next Update  (Read 312 times)

Offline Animl-AW

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AI and Film Viewer Next Update
« on: Yesterday at 10:33:29 AM »
What a great idea.
Not sure how well it will work, but great idea most can hopefully turn out quality vids.
Vids are very important to help marketing and numbers by just existing on YT.

This is AI being properly used that benefits a productive outcome, not just a toy.

AI pilets in MA, not the game for that fluff, it has no sales point, most gamers want human vs human in all games. Not a great idea nor invention.

This is smart

Kudos HT

« Last Edit: Yesterday at 10:38:58 AM by Animl-AW »
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Offline Dadtallica

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Re: AI and Film Viewer Next Update
« Reply #1 on: Yesterday at 10:56:13 AM »
I can tell you for a fact, it will work really well.

I do all the directing and shot set ups, codex does the work. All I do is talk and watch.
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Offline Animl-AW

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Re: AI and Film Viewer Next Update
« Reply #2 on: Yesterday at 11:33:46 AM »
As long as FV doesn’t crash and buff formations don’t warp I can manually turn out good custom shots.

Never used AI for vids. Will probably try it, but for average user who isn’t a FV nerd this can go a long way.
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Online The Fugitive

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Re: AI and Film Viewer Next Update
« Reply #3 on: Yesterday at 11:36:26 AM »
I can tell you for a fact, it will work really well.

I do all the directing and shot set ups, codex does the work. All I do is talk and watch.

Can you give us a walk through on how you use AI to edit/setup shots and so on. Too new to AI to know how to ask the right questions.

Offline steely07

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Re: AI and Film Viewer Next Update
« Reply #4 on: Yesterday at 01:30:07 PM »
Something tells me it's going to work a treat!
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Online The Fugitive

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Re: AI and Film Viewer Next Update
« Reply #5 on: Yesterday at 02:03:31 PM »
Something tells me it's going to work a treat!

 :furious :furious :furious Still waiting!!!

Offline steely07

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Re: AI and Film Viewer Next Update
« Reply #6 on: Yesterday at 02:27:01 PM »
:furious :furious :furious Still waiting!!!

I'd put money on it being less than 2 weeks!
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Offline Dadtallica

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Re: AI and Film Viewer Next Update
« Reply #7 on: Yesterday at 02:28:46 PM »
Can you give us a walk through on how you use AI to edit/setup shots and so on. Too new to AI to know how to ask the right questions.

I can’t figure out how to add attachments to here but I made a little PDF for DLO52. If someone wants it, give me some emails or message me or something.

For those of you that have advanced knowledge of making films and the film viewer it should be a piece of cake. I didn’t have any of that knowledge before I started so I had to have GPT go on a deep research. Run to figure out how all of you use it.

There’s really not much to it. Speaking specifically using GPT the way I do it is I create a project and a folder in my Google Drive that way chats can communicate with each other without me passing information back-and-forth. I set up a project for making the films. I have different chats in that project to do different things but mainly you’ll just want one to be your cinematographer and storyboard builder. Then use the desktop app and codex to do the actual work as much as you want to. It just needs the permission to use whatever you need to use on your local PC or in the google drive.

It can access the Raw file and read it and kind of watch it in that way from the data. It can’t watch your videos like you and I it basically just watches the frames and it can’t watch anything more than two minutes so if you have a seven minute video you wanted to analyze you need to have it break it down or break it down yourself in a smaller trunks usually about two minutes or less as the file size that works. It’ll come up with its own idea if you want or you can tell it if you already know.

If you have specific shots, you wanna see or dialog or whatever it is just tell it went in the Raw film or whatever film it’s watching when that happens and it’ll do whatever. If you wanted to find a shot that it just can’t seem to find you can go to the film viewer and find the shot yourself going through the film and then just take screenshots where it exists and it’ll put the emphasis on that person or shot or whatever.

Also, once you have it set up on the computer you can connect the mobile app to it and you can do most everything right from your phone. Pretty much all the videos you’ve seen me produce have been me sitting in my garage smoking a cigar while I tell it what to do. It takes me about a week to put it all together, but that’s only because I can get really particular about what I wanna see. For the 1st video I did. I spent almost 2 1/2 days just trying to get one shot nailed with a piece of plain shrapnel came into the view of the screen, like a jump scare. I could only replicate it myself a few times in the shot selections and GPT had some issues too, but it got pretty close. I still may go back and try it again.

It works out really well for me because I’m not just trying to create the typical flight SIM video out there. I’m more interested in creating cinematic stories and dynamic situations. I’m a natural storyteller it’s hard for me to do it another way.

It looks like most people are bailing out of long videos after about 90 seconds or so anyway. Even the 3 second trailers don’t get full retention from everyone. It’s only at about 30% right now.

Frankly, the sky’s is the limit, especially if you all have previous knowledge of doing this you can probably get a lot more technical than I can.

I’m not sure what impact will have once Dale finishes whatever he’s doing.

« Last Edit: Yesterday at 02:38:24 PM by Dadtallica »
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Offline Dadtallica

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Re: AI and Film Viewer Next Update
« Reply #8 on: Yesterday at 02:39:30 PM »
I also have a chat that works with me on the YouTube side and helps me create the right titles and descriptions and tags that get the best engagement. Every week I’ve had to do a reassessment of what tags are getting the most traction as best they can.
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Offline steely07

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Re: AI and Film Viewer Next Update
« Reply #9 on: Yesterday at 02:51:06 PM »
HT asked me to post some info, I think you're going to be pleased folks, and it might not be too far away...

Hi Dad,

HiTech asked me to fill you in on the new film viewer, I read your post on how you make your films, and the short answer to "what impact will it have" is: it's made for exactly what you're doing, and it takes most of the hard part away.

The new viewer has a door for an AI. Codex, which you already use on the desktop, can connect to it and drive it directly: open a film, jump anywhere, place cameras and export the video itself. Help > Socket Instructions for AI in the viewer tells Codex how; just tell it "connect to the film viewer" and carry on talking to it the way you do now.

What changes for you:

- It doesn't have to watch your videos any more. Instead of GPT guessing what happened from frames two minutes at a time, Codex reads the film itself: every kill, hit, landing, bomb drop, burst of gunfire and chat line with its exact time, and where every aircraft is at every moment. A 3-hour film is no problem.
- No more hunting for the shot by eye. Instead of finding a moment and sending screenshots, you say "the moment I start hitting the 190" and it finds the time from the film's own hit events.
- Cameras anywhere: riding on any aircraft (yours or anyone's), hung in the sky watching you pass, gliding from one spot to another, locked onto a target, or riding your bomb down onto the target and holding on the blast. Your cinematographer chat writes the shot list in words; Codex turns it into cameras.
- A shot you nail stays nailed. The camera plan is saved as a file, so it comes out exactly the same every time you render. Once it's right, it's right - no more days trying to repeat one by hand.
- Before drawing anything it can test thousands of camera spots in a second and say which ones keep you and your opponent in frame - handy for the dynamic, cinematic angles you like.
- It renders the .mp4 itself, with the film's sound, at the size and frame rate you ask for (HD at 60 fps works), and can string several moments into one video with no gaps.
- Seeking is fast now: seconds anywhere in a long film, and no more crashing!

Your phone setup still works: Codex runs on the PC, so you can keep directing from the garage.

A few limits as it stands, these will probably added later

- There's no cockpit camera following the pilot's recorded head movement (the recorded view itself works).
- It knows where the aircraft are, not debris: a piece of shrapnel flying at the lens still takes your patience.

It'll also work with Claude and Antigravity, I will be releasing a skill called "Director" which is trained to use the system, and possibly something for those who don't use AI, still confirming this with HT

Steely
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Offline Dadtallica

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Re: AI and Film Viewer Next Update
« Reply #10 on: Yesterday at 03:04:02 PM »
That’s pretty much what I do already the only reason to have it break the file down is just because of the file size.

I can get very particular when I wanna see something… GPT and I don’t always get along! Lol :bhead
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Offline Animl-AW

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Re: AI and Film Viewer Next Update
« Reply #11 on: Yesterday at 03:05:38 PM »
Epic
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Offline steely07

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Re: AI and Film Viewer Next Update
« Reply #12 on: Yesterday at 03:12:33 PM »
That’s pretty much what I do already the only reason to have it break the file down is just because of the file size.

I can get very particular when I wanna see something… GPT and I don’t always get along! Lol :bhead

Trust me, your life is about to get a lot easier, and it means any player can make films like this https://youtu.be/a6Ba67FMLzE by just saying "Hey Claude/Codex/Antigravity, check my latest FSO film, I got some kills I think, and got chased by half the Luftwaffe, also Dantoo and I did a cool formation takeoff, make me a film" which is exactly what you see in the link above, all I had to do was trim the ends of some longer shots (I could also have said, make that part shorter) and slap my logos and text on the front and 45 mins later it was done.

More films = more eyes = more players = more fun!

Steely
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Offline -gg-

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Re: AI and Film Viewer Next Update
« Reply #13 on: Yesterday at 03:17:04 PM »
Really a GREAT development

Put some Social Media links in there too for FB reels, Instagram, TikTok and YouTube so people can get it posted right from the viewer/editor

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Offline Animl-AW

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Re: AI and Film Viewer Next Update
« Reply #14 on: Yesterday at 03:26:49 PM »
Trust me, your life is about to get a lot easier, and it means any player can make films like this https://youtu.be/a6Ba67FMLzE by just saying "Hey Claude/Codex/Antigravity, check my latest FSO film, I got some kills I think, and got chased by half the Luftwaffe, also Dantoo and I did a cool formation takeoff, make me a film" which is exactly what you see in the link above, all I had to do was trim the ends of some longer shots (I could also have said, make that part shorter) and slap my logos and text on the front and 45 mins later it was done.

More films = more eyes = more players = more fun!

Steely

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