Author Topic: AI and Film Viewer Next Update  (Read 291 times)

Offline Dadtallica

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Re: AI and Film Viewer Next Update
« Reply #15 on: Yesterday at 03:29:48 PM »
Trust me, your life is about to get a lot easier, and it means any player can make films like this https://youtu.be/a6Ba67FMLzE by just saying "Hey Claude/Codex/Antigravity, check my latest FSO film, I got some kills I think, and got chased by half the Luftwaffe, also Dantoo and I did a cool formation takeoff, make me a film" which is exactly what you see in the link above, all I had to do was trim the ends of some longer shots (I could also have said, make that part shorter) and slap my logos and text on the front and 45 mins later it was done.

More films = more eyes = more players = more fun!

Steely


Guess I’m not exactly understanding the difference that’s pretty much how I talk to it. It finds shots that I wasn’t even thinking of.
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Offline steely07

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Re: AI and Film Viewer Next Update
« Reply #16 on: Yesterday at 03:31:05 PM »
I won’t list all the whys, but I put about 200 hours into my MotA vid.

I could tell, and that's the problem that HT is trying to solve, sure, all the tools are there in the current film viewer, you can get any shot you can dream of, but the amount of time needed puts almost everyone off, I know how difficult it can be.

No longer!, if you have a local AI install, for me, I use claude code, but claude desktop etc will work also, you can even talk to it, and get exactly the shot you see in your head in a fraction of the time, it really is a revolution, and you are all going to love it, I promise!
Aces High, Wing Commander, Dickweed Heavy Bomber Group: www.dickweedhbg.com

FSO Films : https://www.youtube.com/channel/UCFs6CAXBQoVBctljybD65fA?view_as=subscriber

Offline Animl-AW

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Re: AI and Film Viewer Next Update
« Reply #17 on: Yesterday at 03:34:26 PM »

Guess I’m not exactly understanding the difference that’s pretty much how I talk to it. It finds shots that I wasn’t even thinking of.

Use AI to find correct terminology on an cam angle/shot/movement idea
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Offline steely07

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Re: AI and Film Viewer Next Update
« Reply #18 on: Yesterday at 03:35:58 PM »
Correction, Claude desktop not yet, it is possible, but won't be ready until tested and approved

claude code, codex and antigravity will work day one
Aces High, Wing Commander, Dickweed Heavy Bomber Group: www.dickweedhbg.com

FSO Films : https://www.youtube.com/channel/UCFs6CAXBQoVBctljybD65fA?view_as=subscriber

Offline Animl-AW

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Re: AI and Film Viewer Next Update
« Reply #19 on: Yesterday at 03:37:58 PM »
I could tell, and that's the problem that HT is trying to solve, sure, all the tools are there in the current film viewer, you can get any shot you can dream of, but the amount of time needed puts almost everyone off, I know how difficult it can be.

No longer!, if you have a local AI install, for me, I use claude code, but claude desktop etc will work also, you can even talk to it, and get exactly the shot you see in your head in a fraction of the time, it really is a revolution, and you are all going to love it, I promise!

If a novelist had to make mota manually they would prolly never do it again.

This would make that a dime a dozen.

We should run our own Oscars lol
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Offline Dadtallica

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Re: AI and Film Viewer Next Update
« Reply #20 on: Yesterday at 03:51:19 PM »
Use AI to find correct terminology on an cam angle/shot/movement idea

I know the terminology for the business I guess it’s pretty much what I’ve been doing already. Now it will just be in-game and hopefully use up HT’s AI credits not mine lol.
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Offline steely07

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Re: AI and Film Viewer Next Update
« Reply #21 on: Yesterday at 03:56:20 PM »
I know the terminology for the business I guess it’s pretty much what I’ve been doing already. Now it will just be in-game and hopefully use up HT’s AI credits not mine lol.

No it'll be your credits, it all runs on your own machine so to speak, using your own agent, point is, looks like it'll ship with instructions for your AI agent so it will understand how to get "cool shots" via driving the viewer through the new method, day one, it'll be my version of cool, but each player/film maker can train their AI as to what they think is a cool shot, or a storytelling film type, it'll be up to you as to what you make, and I can't wait for some of our good film makers to get a hold of it, sure I make films, but I know some of you are better directors than I am, I'm expecting great things!
Aces High, Wing Commander, Dickweed Heavy Bomber Group: www.dickweedhbg.com

FSO Films : https://www.youtube.com/channel/UCFs6CAXBQoVBctljybD65fA?view_as=subscriber

Offline Dadtallica

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Re: AI and Film Viewer Next Update
« Reply #22 on: Yesterday at 04:10:48 PM »
No it'll be your credits, it all runs on your own machine so to speak, using your own agent, point is, looks like it'll ship with instructions for your AI agent so it will understand how to get "cool shots" via driving the viewer through the new method, day one, it'll be my version of cool, but each player/film maker can train their AI as to what they think is a cool shot, or a storytelling film type, it'll be up to you as to what you make, and I can't wait for some of our good film makers to get a hold of it, sure I make films, but I know some of you are better directors than I am, I'm expecting great things!

Well dang!! Open AI is changing their token usage model so all chats will consume your bank now. I only do the $20 a month plan so I guess we will see. I would try Claude, but I was running into too many limits with it on other things.

I guess I’ll just have to wait because that’s still pretty much what I do. I don’t do any technical heavy lifting at all. I’ve never even opened OBS except to do it once for codex lol.

It’s been almost completely conversational from my phone mostly. Every now and then I send it a screenshot to clarify.

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Offline steely07

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Re: AI and Film Viewer Next Update
« Reply #23 on: Yesterday at 04:13:37 PM »
Can you give us a walk through on how you use AI to edit/setup shots and so on. Too new to AI to know how to ask the right questions.

Sorry Fuji, I missed this, apologies, straight from my Claude, as I'm multi-tasking here :)

Fuji, here's how to get going once the new viewer is out - no AI experience needed, you just talk to it.

1. Get an AI that can work on your PC
You need one that can run programs on your own computer, not just chat in a browser. Any of these:
- Claude Code (from Anthropic)
- Codex (from OpenAI, the ChatGPT people)
- Antigravity (from Google)
Each has an installer and needs an account with that company; the AI runs on your plan, not HiTech's. Pick one and follow its setup.

2. Give it somewhere to work
Make a folder for your films work, e.g. C:\AHFilms, and start the AI in that folder. Everything it makes (videos, stills, notes) goes there.

3. Open the new film viewer
Just open it as normal. Help > Socket Instructions for AI is the door the AI uses.

4. Say hello
Type something like:
"Connect to the Aces High film viewer and read its help. Then open my film C:\...\films\lastnight.ahf and tell me what's in it."
It'll connect, read the viewer's instructions, open the film and tell you your kills, who you fought and when.

5. Ask for what you want
"Make me a 20 second video of my kill on Wicket. Start outside behind me as I close in, the cockpit for the shooting, then show him going down from outside."
It finds the moment from the film's own data, picks the camera spots, and shows you stills before it renders. Start with one kill - it's quick, and you'll see how it thinks.

6. Give notes like you would a cameraman
"At 0:08 go wider." "Start 3 seconds earlier." "Less shake." "Keep the bandit in the picture." It changes just those shots and shows you again.

7. The final version
"Render it at 1080p, 60 fps." You get an mp4 with the film's sound, ready for YouTube or your editor.

Tips:
- It can't watch video the way we do - it reads the film itself (where everyone was, every kill, hit and burst), which is why it's fast and precise.
- If it picks a boring angle, say so - "something more dramatic", "low over the ground", "from his wingtip" - it has plenty of ideas.
- When you like a shot, tell it to save the camera plan; it'll come out exactly the same next time.
- Long squad night films are fine; just tell it which bit you want.

Have fun with it - and post what you make!

Steely
Aces High, Wing Commander, Dickweed Heavy Bomber Group: www.dickweedhbg.com

FSO Films : https://www.youtube.com/channel/UCFs6CAXBQoVBctljybD65fA?view_as=subscriber

Offline Dadtallica

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Re: AI and Film Viewer Next Update
« Reply #24 on: Yesterday at 04:22:41 PM »
That’s exactly what I do now. What is the integration exactly then?
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Offline steely07

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Re: AI and Film Viewer Next Update
« Reply #25 on: Yesterday at 04:27:44 PM »
I would need to check with Dale to answer that properly, it's not a secret after release, but not my place to describe it as yet, as soon as I can I will though, I can say you won't be driving the film viewer from outside anymore, let me put it this way :

At the moment, you're a guy sitting on the top of the tank, and shouting out instructions to the driver, after release, you will be the driver, and you can press all the buttons etc yourself via your AI agent, make any sense? :)

Also the tank now has about a thousand more buttons and levers your AI will know how to manipulate
Aces High, Wing Commander, Dickweed Heavy Bomber Group: www.dickweedhbg.com

FSO Films : https://www.youtube.com/channel/UCFs6CAXBQoVBctljybD65fA?view_as=subscriber

Offline Dadtallica

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Re: AI and Film Viewer Next Update
« Reply #26 on: Yesterday at 04:43:21 PM »
I would need to check with Dale to answer that properly, it's not a secret after release, but not my place to describe it as yet, as soon as I can I will though, I can say you won't be driving the film viewer from outside anymore, let me put it this way :

At the moment, you're a guy sitting on the top of the tank, and shouting out instructions to the driver, after release, you will be the driver, and you can press all the buttons etc yourself via your AI agent, make any sense? :)

Also the tank now has about a thousand more buttons and levers your AI will know how to manipulate

I guess we’ll wait and see. I don’t do anything in the film viewer now unless there’s nothing specific we can’t agree on which is only been once or twice. other than that I just talk.

As a manager by trade this works well for me lol

The only reason I never made films before even though I have thousands of them is, I knew how long it took you guys to do it and I just never wanted to do it. It’s super fun now!

October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline MDStampf93

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Re: AI and Film Viewer Next Update
« Reply #27 on: Yesterday at 08:19:40 PM »
I am so freaking excited for this  :x
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Offline steely07

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Re: AI and Film Viewer Next Update
« Reply #28 on: Yesterday at 08:29:26 PM »
I am so freaking excited for this  :x

I'm excited for you to get it, I've always enjoyed your films, looking forward to seeing what you do with it (goes for all you dudes also!)
Aces High, Wing Commander, Dickweed Heavy Bomber Group: www.dickweedhbg.com

FSO Films : https://www.youtube.com/channel/UCFs6CAXBQoVBctljybD65fA?view_as=subscriber

Offline MDStampf93

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Re: AI and Film Viewer Next Update
« Reply #29 on: Yesterday at 09:35:33 PM »
Will this run on both Windows and Linux?
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