This looks to be fun to use. Can't wait to dig into it this weekend. I asked my codex group to tell me how it helps from what we have already been doing. Pretty cool!
CIN3 is my curernt project chat that sets everything up in the background and helps me create storyboards, its the third in the series and about to be burned up.
Connected successfully to ********* and verified protocol 5. The viewer is responding and currently has a 199.3-second film open, paused at 168.3 seconds.
Yes—this substantially improves how we work. I can now directly:
- Find gun bursts, hits, rocket releases and kill messages by replay time.
- Identify aircraft and calculate camera positions.
- Check whether subjects fit the widescreen or vertical frame before rendering.
- Save repeatable camera plans and export MP4s with authentic game audio.
Exact seeking also rebuilds the replay from the start when moving backward. That should help with the smoke and trail problems we encountered, though we’ll still inspect the rendered footage.
CIN3’s shot directions remain our creative guide. The socket gives us much more precise technical execution. Music, captions, gold cards and final assembly still happen in the editor.
Most of the filmmaking is work we already did—finding events, choosing angles, setting cameras, recording footage, then adding music, captions and cards.
The big change is how reliably I can execute it.
- Camera setup and seeking were manual Film Viewer controls. Now I can enter exact commands and save repeatable plans.
- Finding action meant scrubbing, screenshots and checking logs. Now I can query gunfire, hits, releases and kills directly.
- Checking framing meant capturing a shot and inspecting it. Now I can calculate whether the aircraft will fit before rendering, then verify visually.
- Recording relied on OBS and capture timing. Now the viewer can export the requested interval directly with game sound.
So it adds relatively little creative capability. It removes much of the manual handling that caused wrong actors, missed moments, repeated frames and inconsistent captures. It should make recapturing deleted footage considerably easier.