Author Topic: Just how hard are the new hangers???  (Read 831 times)

Greg 'wmutt' Cook

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Just how hard are the new hangers???
« Reply #15 on: April 15, 2000, 04:04:00 AM »
Are there any targets that will increase the rebuild time for hangers?
I personaly like the current setup, I could live with 2K of high explosives but I think the 15mins is right on.  But face it, every change that is made will have more than it's fair share of "Hey this sucks now!" comments.  I think we should give it some time and see what develops.  Anybody tested how much tank ammo you need to put into one yet?
Just once, I'd like to see an actual 10+ bomber carpet bomb run over a field.

Offline Revvin

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Just how hard are the new hangers???
« Reply #16 on: April 15, 2000, 06:30:00 AM »
2000lb and 25 mins seems fair to me.



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funked

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Just how hard are the new hangers???
« Reply #17 on: April 15, 2000, 07:20:00 AM »
If people don't like the hangars being down, they need to defend their field.  And no, defending does NOT mean shooting down bombers after they dropped.  It means hitting them before they reach the target.

Of course this would require such intellectual activity as reading the radar screen and organizing a BARCAP.  Gee kinda like a real war...

Offline Vermillion

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Just how hard are the new hangers???
« Reply #18 on: April 15, 2000, 07:48:00 AM »
Yea I think the x2 1,000lbs is a good idea, with the 30 min rebuild.

Last night it was back to the same old same old boring fight on the deck, everyone centered around a field vulching. *yawn*

I like intense action like everyone else, but the mindless vulching is really old.

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Offline Azrael

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Just how hard are the new hangers???
« Reply #19 on: April 15, 2000, 07:59:00 AM »
Since I'm one of the buff drivers that just deliver eggs where needed I don't have any special preference about hangar hardness, although I fear that the current 3000lb hardness coupled w/ 15 minutes rebuild time will make life boring again in the MET timezone.

Az

   
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Offline Sharky

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Just how hard are the new hangers???
« Reply #20 on: April 15, 2000, 08:57:00 AM »
Careful what you ask for they might get your order wrong  

I was one of the people that wanted harder hangers, but I was looking at 1000lbers or 2x1000lbers.  This takes jabo runs out of the picture again.  A group of 4-5 P-38s should be able to close a field.  With this setup noone can carry enough bombs to kill the hangers.

Make the hangers 2x1000lb, 15 min rebuild is ok if a coordinated attack is planed.

Sharky

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Offline Sunchaser

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Just how hard are the new hangers???
« Reply #21 on: April 15, 2000, 11:01:00 AM »
OK Nash no, hanger hardness is not the reason to quit paying to play but it would be the straw that broke...

Any additional reasons given will be blown off as whining so forget them.

Let's look at it from another point of view.

Are we to assume that every airfield on the AH map are first line, permanent, fully equipped, hardened installations with concrete hangers?

If so, then I could understand the rational behind requiring 3,000 pounds of high explosive ordnance to destroy them.

If, as was more often the case with fields near the front lines, they are hastily constructed, the hangers would be quonset huts if we were lucky and more likely a tall tree to hide under.

So, if I drop a 500 lb bomb on that quonset hut, or even a wooden structure it is going to go away.

And it should go away for at least 30 minutes.

I choose to fly bombers and accept the long flights to altitude but the end result of that time investment in this sim is getting less and less it seems.

I think bombers are an important factor and there are others who think them a waste of space in AH but HTC has control over whether or not anyone will fly bombers here.

Make bombing totally frustrating and bye, bye bomber pilots.

BTW, if any HTC guys read this, very well done overall and my B17 cowlings still need some work.




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When did they put this thing in here and WTF is it for?

Offline Minotaur

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Just how hard are the new hangers???
« Reply #22 on: April 15, 2000, 11:05:00 AM »
Throwing in my .2 cents.  Some vulching is OK, but I liked it better with out the neccesity for constant re-spawn vulch vulch vulch.  AKA version 1021.

However; I did find that the hangers died way to easy.  The 2x1k for 30 minutes formula seems about the best one I have heard so far.

Possibly, then make the vehicle hanger at 3x1k for 30 minutes.  This would require at least 2 bombers or several Jabo to close a base.

<Salute>  

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Offline Hangtime

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Just how hard are the new hangers???
« Reply #23 on: April 15, 2000, 12:06:00 PM »
I think they've gone too far on the hardness for the hangars. This kind of toughness makes perfects sense for things like the HQ; where multiple AC need be effective.

As it is now, it's back to a vulch-city rendition of quakebirds. No real stategy possible for frontal attacks. Yes; the hangars were easy before; but 3k with 15 min downtime is going too far. A mistake. I hope they change it quick with a patch. Leaving it this way will be a bigger mistake.

The hangars IMHO oughta require 1K to down, with 15 min rebuild or 2K with 30 min rebuild. Cumulative damage. I mean that yah hit it with 1k it's down fer 15min; if yah hit it with 2k it's down for 30min. They should be killable by strafing! Also cumulative. Same for track shack...

Pyro!!! HiTech! I implore u!! Fix it!!!

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Offline Fariz

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Just how hard are the new hangers???
« Reply #24 on: April 15, 2000, 12:43:00 PM »
 
Quote
Originally posted by Hangtime:

I hope they change it quick with a patch. Leaving it this way will be a bigger mistake.

Hardness of structures may be changed any moment thru the host, no need to wait till the patch. Other thing is if they want to make it.

Fariz

Offline Fariz

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Just how hard are the new hangers???
« Reply #25 on: April 15, 2000, 01:47:00 PM »
1000 lb and 30 minutes,
or 500lb and 15 minutes.

Or kill does not mean anything again.

When you work hard on every kill to get 5 kill mission and then someone get 8 in the vulch fest, that make your 5 kills a bs.

Vultures shall be presented in the game, but with the very low percent, no more than 3-5%. Right now the number is much higher.

FAriz
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Offline will

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Just how hard are the new hangers???
« Reply #26 on: April 15, 2000, 02:23:00 PM »
Fariz I guess you are score monger. I fly to have fun, number of kills dont matter to me. Now this whole vulching topic is BS. If you take off from a capped field you have a chance of getting vulched. Why do people take off from capped fields? To get in the action quick or defend an airfield. Its their choice, unless they are a complete newbie and dont know any better. So get of y'alls vulching high horse and fly.
 Fields are also not impossible to get as the Rooks demonsrated last night. They gutted us (Bish) down to HQ. With TWC and Mskts working together they are a field capturing machine. I had the most fun last night since the intro of the 1.02 patch. WTG HT!

Wil

Offline Fariz

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Just how hard are the new hangers???
« Reply #27 on: April 15, 2000, 02:53:00 PM »
 
Quote
Originally posted by will:
Fariz I guess you are score monger. I fly to have fun, number of kills dont matter to me. Now this whole vulching topic is BS. If you take off from a capped field you have a chance of getting vulched. Why do people take off from capped fields? To get in the action quick or defend an airfield. Its their choice, unless they are a complete newbie and dont know any better. So get of y'alls vulching high horse and fly.
 Fields are also not impossible to get as the Rooks demonsrated last night. They gutted us (Bish) down to HQ. With TWC and Mskts working together they are a field capturing machine. I had the most fun last night since the intro of the 1.02 patch. WTG HT!

Wil

Your statment is contradictial. The vulturing is the best way for the score mongers, or call it whatever you want. The easiest way to get very high scores is to sit in tower waiting the vulch, then to jump into the plane and get your very high rating. It was done before by some people, it will be done in future.

One of the best thing in AH is that you have to think to get kills, not only your reflexes count. You have to train yourself, to develop the best tactics, etc. Vulturing puts it to the level 0, and that is what I do not like.

As I wrote before I do care about the scores, but for me it is the part of the process. Seems you are right and I shall stop caring about them to get fun here. But I know the easiest way to get what you call fun. I will run Unreal Tournament and I will get faster and bigger "fun" of killing 1000 enemies within hour with no thinking at all. Pure reflexes.

Fariz
The 12th Legion.

Offline Ripsnort

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Just how hard are the new hangers???
« Reply #28 on: April 17, 2000, 09:06:00 AM »
I must agree, 2000 lbs. and 20-25 min. or 3000 lbs. and 30 min.

My reasoning is this: sometimes it's just too difficult to get a c47 IB to a field in 15 min. when everyone is already airborne  

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[This message has been edited by Ripsnort (edited 04-17-2000).]

Offline AKDejaVu

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Just how hard are the new hangers???
« Reply #29 on: April 17, 2000, 09:32:00 AM »
One buff should not be able to shut down an entire field... then bail/ditch, replane in a 47 and capture it.

Any modifications to damage/timing are due to pure exploitation of older systems.  The acks are down for 30 mins.. that is fine.  The hangars should not be down for the same amount of time.  15 minutes seems reasonable to me.  You just have to take them down AFTER the C47 has launched.. not before.

Base capture should involve coordination and teamwork.  I agree that 3x1000 for one hangar may be excessive.. but 2x1000 is the minimum.  This allows 1 buff to take out 3 hangars.  It also allows 1 buff with 2 JABO/escorts to take down a base.  Notice a theme here?

Most complaints about low number hours stem from the fact that 1 person could shut down a base then capture it all by his lonesome.  That possibility needs to be eliminated.  The new system does that.

So.. 2x1000 for 15 mins on hangars seems fine to me.  30 mins for ack is fine too.  Learn to coordinate things and this won't matter quite as much.

AKDejaVu