Guns are Ok. Turn ability is not, especially full loaded. Solutions:
a) Norden Sight: improve realistic behaviour.
b) Decrease pinpoint accuracy over 20k
c) BIG Increase in hvy bombs' blast radius.
d) BIG Increase in damage inflicted to the ground. I.E. Big craters, and for a longer time.
As it is now, the buff work itself pales against the ackstar role. I'd like to use the map as a navigation tool, and set up the bomb run in a proper way. I'd like to have the big bombers using more the raw destructive power of 1000lbers and beyond, instead of the pinpoint accuracy of the current bombsight. I'd like to be able to damage the runway and the grass surrounding, and hampering operations for a nice amount of time....
When I am in a fighter, and I approach a buff near IP, I want to know that he will be on a stable course, or he will ruin his attack if he choses to break turn.
So, all in all, Buff-Guns is not the most relevant issue when Buff-Job is debating. Make Buff a valuable Bomb platform, instead of a marvelous flying ack one.
Cheers,
Pepe