Westy, thanks for pointing out the actual limit. To be fair, they've got a bigger one than Aces High (supposedly 32 here) but they've got a LOT bigger battles. It's the bias that's the problem. ONE enemy plane in the area when I'm in a plane should never ever disappear. But they do.
hmmph. "deal with it" is what they say, huh? Naw, they can deal with me doing the same thing I did last time the trial ran out: not subscribing to their service.
Amon. go with 16bit color unless it's night time. then you need 32 bit if you want to see anything. same with texture reduction. I have no eye candy turned on, everything is off (muzzle flashes, shadows, etc, anti-aliasing) I tried the suppress ground clutter and other stuff, and it helps frame rates, but it's awful in the air. tree lines basically blink. lol. Honestly, they don't seem to know how to do LOD (Level of Detail) reduction. Look at Aces High when you're in the air. The ground textures are only good near you, they are fuzzy farther away. The WWIIOL ground has the same clarity out to the extent of your visual range. I wouldn't be surprised if this is the same with all objects in the game (meaning a plane right in front of you, and one 1000 yards away would have the same number of polygons to draw)
anyways, in 1024x768x16 (and texture reduction) I was pulling 40fps in flight with no one else around me. In Aces High I pull the same fps in flight with several planes around me in 1280x1024x32. It boils down to efficiency of code, and that's not a CRS priority at the moment.