Author Topic: Time for the 163?  (Read 804 times)

Offline lazs2

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Time for the 163?
« on: January 13, 2002, 11:22:49 AM »
Yep..  Why not?   It is a fairly simple and fun solution to the attention starved, talentless lone, suicide  fluff menace.   Think about it... They would be an absolute blast to fly but only if there were a buff to rocket up to.   With their limited range and poor manueverability they would not be used as fighter interceptors and so, not cause any kind of imbalance.   Indeed... their

fluff intercepting ability would be a game balancing feature that all except (possibly) fluff drivers would appreciate  and who really cares what they think in any case?  

Fluffs would be forced to fly in formations and with escort and not simply find the nearest fight where everyone was engaged at 5k and lower (having fun) and then milkrun the fighter hangers.   The strat of the game would be enchanced.    unlike now, It would be easy to get people to give up a good fight and intercept the lone suicidefluff .   It would be fun to do and.... fun to watch!   Imagine the rocket trail going straight up!   Imagine the cheering as another no talent milkrunning fluffer turns into a ball of fire before he can drop his lazer guided smart bombs on a couple of lean too's and stop the action... Imagine the chutes that will be available for killing!
lazs
« Last Edit: January 13, 2002, 11:25:14 AM by lazs2 »

Offline Karnak

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Time for the 163?
« Reply #1 on: January 13, 2002, 11:26:03 AM »
Rather melodramatic there laz, "Imagine the cheering as another no talent milkrunning fluffer turns into a ball of fire.:rolleyes:

I disagree with your reasons, but I do think the Me163 would be a real neat addition to AH.  Very fun toy.
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Offline lazs2

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Time for the 163?
« Reply #2 on: January 13, 2002, 11:32:10 AM »
so karnak... you wouldn't use one to intercept a lone fluff that was milkrunning a field?  And really...

The cheering would be deafening.   Allmost as loud as the laughter.
lazs

Offline Kieran

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Reminds me of something I once read on the topic...
« Reply #3 on: January 13, 2002, 11:32:53 AM »
"High-alt buff inbound field!"
"Augering."
30 seconds later, "Did you see that buff explode!?"

I'm afraid I have to agree with the buff proponents on this one, there wouldn't be much left for them here if that happens.

Offline JoeCrip

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Time for the 163?
« Reply #4 on: January 13, 2002, 11:36:16 AM »
A 163 would be a great addition to the current set of planes. It will defintally give those 35K b17's some trouble :)

Offline Tac

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Time for the 163?
« Reply #5 on: January 13, 2002, 11:43:34 AM »
163 is NEEDED in the game. Should only be avaliable in the large fields though (to balance out any potential impact of them being used as last minute defense... imagine, field is capped, goon about to drop into town.. ZOOOOM comes a 163 out of the hangar at 500mph and kamikaze's into the goon!)

It is NEEDED to stop this (b17 at 36k):


Note: I was in a ta152 and the buff constantly kept climbing and turning the whole time. It ended up OUTCLIMBING the 152 at that alt, I chased it all the way to A21 from A30 in Mindanao terrain.

The buff got me in a d1.2 spray.

Offline lazs2

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Time for the 163?
« Reply #6 on: January 13, 2002, 11:48:21 AM »
kieran... what you gotta ask yourself is.... "why would someone auger (suicide) so that they could grab a 163 to kill a fluff ?    Then ya gotta ask... "why would suiciding so that you could grab a 163 and have a huge impact on the fluff gameplay be any more wrong than what the fluffers are doing right now and the huge lopsided effect they are having on fighter gameplay?

I believe that it would simply make lone suicide
fluffing as impractical as it is unrealistic.
lazs

Offline Kieran

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Time for the 163?
« Reply #7 on: January 13, 2002, 12:12:31 PM »
In many ways I agree with you, Lazs; nothing more I hate to see than that 35K Lanc headed to my field just as I am enjoying the best kill run I've had in weeks. OTOH I have to recognize it took that guy 45 minutes to get there.

Now to me it is annoying as hell to have him up there, 15K above his published ceiling and with engine performance and maneuverability far beyond what can be done with any fighter in the game, but he is only one plane. The damage he does can be quickly undone, so if he wishes to take advantage of characteristics his plane was in reality clearly incapable of, no real harm done. And, it does give me something else to shoot down when things are slow. If several of them come over with escort, then it is in coordination with their side and once again I clearly can't argue with an attempt to take a field.

If we allow 163's, I dunno... I almost think that crosses a line we shouldn't cross. Don't get me wrong, I would streak away like a shot to train those potato lobbers at those high buffs. Perhaps if the 163's were located around resource targets I wouldn't have a problem, but around every field? I don't think so.

Whether I fly bombers or not I have  to accept them as a viable form of play, and anything that makes flying them unviable is to be avoided.

Offline Otto

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Time for the 163?
« Reply #8 on: January 13, 2002, 12:39:09 PM »
I think a '163' would be fun and probablity take a lot more skill to fly and land than expected.   It would have to be 'perked' to some degree or the sky would be full of them but other than that,  I say 'light the match......"

Offline Hangtime

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Time for the 163?
« Reply #9 on: January 13, 2002, 12:48:26 PM »
Wot the hell is with the gay pink type?? Does our Lazs (the one and only) mean Buffs?? And by pink... are they gay?

Love to see the Komet in AH... tho they'd prolly assigin a perk value of 10 gazzillion...  to make fluff killing PC.
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Offline AKIron

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Time for the 163?
« Reply #10 on: January 13, 2002, 12:50:53 PM »
A 163 would be a great addition.

50-100 perks and only enough fuel to climb to say 30-35k requiring a vulnerable glide back to base should limit it sufficiently.
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Offline milnko

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Time for the 163?
« Reply #11 on: January 13, 2002, 12:58:51 PM »
As you know I've been pushing for a He-162 for ages. I don't thing the 162 would have nearly the impact on the bombers as a rocket powered glider would.

I agree the the bombers in the game tend to have characteristics that the real buffs of WW2 did not. However, the bullets in AH don't have the characteristic of making you permanetly dead either, so it all kinda balances out.

Offline AKDejaVu

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Re: Reminds me of something I once read on the topic...
« Reply #12 on: January 13, 2002, 01:13:55 PM »
Quote
Originally posted by Kieran
"High-alt buff inbound field!"
"Augering."
30 seconds later, "Did you see that buff explode!?"

I'm afraid I have to agree with the buff proponents on this one, there wouldn't be much left for them here if that happens.


So.. those 1.5k killing .50s won't work on He-162s?

Seems to me many buff pilots would be glad to have another perk plane to take shots at.

AKDejaVu

Offline Kieran

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Time for the 163?
« Reply #13 on: January 13, 2002, 01:37:16 PM »
Dunno, AK. This one seems different to me. With a power-on time of 6-7 minutes, 16,000fpm climb (2.6 minutes to 30K), possible 600mph attacks from above, and two 30mm wad up into something pretty lethal. Of course it all would come down to expense and availability.

I won't disagree about the buff gun range, but those .50's can't kill what they can't hit. That is one small target for any gunner, and the high rate of closure will be a small window of opportunity.

Offline fdiron

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Time for the 163?
« Reply #14 on: January 13, 2002, 03:14:35 PM »
Sorry, thats not how it would be.  Heres how it would be.  Me163 launches after formation of B17s.  It climbs up into the formation.  At a range of D1.2 the me163 explodes.  Oppps, a single bullet must have hit the Jstoff fuel tank.