Author Topic: Ranks: WTF? :EDITED ORIGINAL POST:  (Read 831 times)

Offline Vulcan

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« Reply #15 on: January 14, 2002, 03:48:47 PM »
I know I know I know...

Well, at least I think I do. Last tour I ranked up in the top 5 for most of the tour. It puzzled me but I did have a theory...

On one particular base capture I flew a goon dropped my troops but got gunned by a Spitdweeb and sent back to the tower. Assumed the base needed some cap (as there were backup goons IB) I quickly jumped in my tiffie, just as I started to roll my last drunk must of entered the enemy map room and the field got capture. In my tiffie I got the capture (map room destroyed message). From that point on my fighter rank was way better than it should have been.

Is it possible that if you drop drunks, die, go OTR in a fighter, then get the field capture, that the field capture points help your fighter stats?

(oops just noticed mrsid's post, duh me)

Offline Poony

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« Reply #16 on: January 14, 2002, 03:57:21 PM »
I just hit the "E" and fly!  :)

Offline Pongo

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« Reply #17 on: January 14, 2002, 04:25:01 PM »
While ferster is obviosly superior. He is splitting his accomplishments between 3 IDs. So that dilutes him to 5th....

Offline Drex

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« Reply #18 on: January 14, 2002, 04:41:29 PM »
Quote
I think kills per time adn hit percentage has alot of bearing on rank. Are those fighter ranks or overall ranks?
 - Ammo

Kill/time
Kill/sortie
Kill/Death
Hit percentage

are all valued the same when it comes to fighter rank.

Drex
Hit percentage is an overrated stat. :)

Offline -ammo-

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« Reply #19 on: January 14, 2002, 04:46:08 PM »
Quote
Originally posted by Drex
 - Ammo

Kill/time
Kill/sortie
Kill/Death
Hit percentage

are all valued the same when it comes to fighter rank.

Drex
Hit percentage is an overrated stat. :)



Ahh OK.

I agree drex. Gunnery shouldnt rate  high has as surviving, or ability to rack up a streak.  I dont know what my opinion is on kills per time.  that would hurt guys like the 13th TAS that spends alot of time climbing to 25k;)
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Offline JaCkNiFe

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« Reply #20 on: January 14, 2002, 04:49:46 PM »
See on fester those 2 kills? i did that :) (no offence but i feel good killing the man that i think is the best in the whole game) so dont be pissed that i tried :) they were lucky cus he was stalling and i was in a cheapo arse la7 soo wasnt to much skill....

Offline Hooligan

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« Reply #21 on: January 16, 2002, 10:15:04 AM »
IMO hit percentage shouldn't even be in there.  Either you kill the bogie or you don't, the results show up in k/d in either case.  Should the score system place higer value on a 150 yard kill (high hit percentage) or a 700 yard kill (low hit percentage)?  I don't think hit percentage reflects how good a shot a player is nearly as much as it reflects how close they like to get before they open fire.

Personally some formula based solely on Kills/Time and Kills/Death makes the most sense.  It is very hard to improve one without letting the other statistic suffer some.  i.e. you can climb to 25k and pick your fights very carefully to improve K/D but then K/T will suffer.  You can roll from fields close to furballs and dive in without ever getting above 1k and rack up quick kills by always being close to a fight, but K/D is hard to keep up doing this.

Hooligan

Offline Zigrat

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« Reply #22 on: January 16, 2002, 10:17:16 AM »
i think 13tas gets a bad rep nowadays. they arewnt as bad as they used to be.

Offline -ammo-

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« Reply #23 on: January 16, 2002, 10:19:39 AM »
There isn't anything wrong with those guys, I just felt the need to  interject a jab at 'em.  Didnt get a response though.
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Offline Sancho

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« Reply #24 on: January 16, 2002, 10:28:11 AM »
Need some better bait Ammo. :D

Offline MANDOBLE

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« Reply #25 on: January 16, 2002, 10:31:59 AM »
Disagree Hooligan. HP is a very importan factor unless you want to see nothing but spray'n prayers. Remember that we have not gun jams nor gun melts, we have ammo counters in every plane as well as range icons. Too much factors in favour of the spray tactic.

In the other hand, wing mounted MG/Guns are less accurate than nose mounted ones. So, its true that, while not spraying, having a good HP with a Spit is harder than with a single gun P38, 109 or Yak.
So, IMO, each plane should have an HP multiplier depending on its weapons configuration.

Offline Ripsnort

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« Reply #26 on: January 16, 2002, 10:57:54 AM »
Hell, I didn't even know there were folks who payed attention to rank! :)

Offline popeye

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« Reply #27 on: January 16, 2002, 11:03:12 AM »
Geez, when did they add all this score stuff???
KONG

Where is Major Kong?!?

Offline Midnight

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« Reply #28 on: January 16, 2002, 11:03:12 AM »
Quote
Originally posted by Ripsnort
Hell, I didn't even know there were folks who payed attention to rank! :)


Obviously there are people who do Ripsnort.

If there weren't, you propably wouldn't see the need to post pictures of your "Black Widow" in it's fancy hanger :D

Offline Apache

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« Reply #29 on: January 16, 2002, 11:05:46 AM »
How much emphasis should be put on K/T? It would appear, at least to my simpleton mind, that K/T is affected by more factors than K/D.

K/T has to take into account time spent on takeoff. Time spent on rtb. Time spent on rearm, in addition to actual combat. If one  decides to ditch or replane versus rtb & land or rearm, then that persons K/T would naturally be higher. I don't necessarily agree that only those who climb to 25k are the only ones who have a low K/T.

For example, this tours stats show me currently with a 6.3 K/D, 1.9 K/S and a 0.0015 K/T but I hardly, if ever, climb above 11K nor do I up from far away fields as a general rule. I am, however, one that rearms versus replanes and land versus ditch. In this tour I have thus far 82 kills in 42 sorties, 11 deaths, landed 29, 0 ditches, 0 bails and 0 captures.

Good question Midnight. I been wondering the same thing.