Author Topic: Ranks: WTF? :EDITED ORIGINAL POST:  (Read 870 times)

Offline hazed-

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« Reply #30 on: January 16, 2002, 11:10:26 AM »
better bait? hmmmmm


13th Tas are a bunch of FEMALES!!!!

They cant hold their liquor!!!!

Rude has no REAL friends!!!!

TAS stands for Their bellybutton is Sore!!!!


see if that works :)

Offline Flossy

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« Reply #31 on: January 16, 2002, 11:25:16 AM »
Quote
Originally posted by hazed-
13th Tas are a bunch of FEMALES!!!!
So what's wrong with FEMALES?????!!!  :p
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Offline Ripsnort

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« Reply #32 on: January 16, 2002, 11:26:47 AM »
ROTFLOL Hazed! :D

Offline Rude

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« Reply #33 on: January 16, 2002, 11:31:15 AM »
Stop it!!!!

Quit your pickin on us or we will quit!!!

:p


Offline Don

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« Reply #34 on: January 16, 2002, 11:31:26 AM »
>>>So what's wrong with FEMALES?????!!! <<<<


Hehe, Methinks dis guy has some splainin to do.
->->-> INSERT FOOT HERE...:o

Offline -ammo-

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« Reply #35 on: January 16, 2002, 12:40:54 PM »
Quote
Originally posted by Apache
How much emphasis should be put on K/T? It would appear, at least to my simpleton mind, that K/T is affected by more factors than K/D.

K/T has to take into account time spent on takeoff. Time spent on rtb. Time spent on rearm, in addition to actual combat. If one  decides to ditch or replane versus rtb & land or rearm, then that persons K/T would naturally be higher. I don't necessarily agree that only those who climb to 25k are the only ones who have a low K/T.

For example, this tours stats show me currently with a 6.3 K/D, 1.9 K/S and a 0.0015 K/T but I hardly, if ever, climb above 11K nor do I up from far away fields as a general rule. I am, however, one that rearms versus replanes and land versus ditch. In this tour I have thus far 82 kills in 42 sorties, 11 deaths, landed 29, 0 ditches, 0 bails and 0 captures.



LOL my friend, wanna see something that backs up the theory that hit percentage has a fairly big effect on ranks?  compare my fighter stats to yours.  IMO KD ratio should have the majority of the emphasis on ranks, but K/S and K/T should also be a factor. I am sure that there are better ways to do it, but I didnt put alot of thought into it.
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Offline Toad

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« Reply #36 on: January 16, 2002, 01:11:02 PM »
Pretty simple, really.

No need to reply as we know how we fly.

Why reply to someone that obviously doesn't know this about us?

Perhaps it's like someone telling Mathman he teaches that  2 + 2 = 5 to his students.

Math would know that this is absurd and, secure in his knowledge of how and what he does teach,  he probably wouldn't even bother to reply.

That clear up why we don't bother to respond? :D
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Offline Apache

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« Reply #37 on: January 16, 2002, 01:38:26 PM »
Quote
Originally posted by -ammo-


LOL my friend, wanna see something that backs up the theory that hit percentage has a fairly big effect on ranks?  compare my fighter stats to yours.  IMO KD ratio should have the majority of the emphasis on ranks, but K/S and K/T should also be a factor. I am sure that there are better ways to do it, but I didnt put alot of thought into it.


lol ammo, I see what you mean. .03 difference in hit percentage equates to 104 places in rank. Wow. You would think that the 3.0 difference in K/D would mean a little somethin' huh?

Offline Hooligan

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« Reply #38 on: January 16, 2002, 01:55:22 PM »
Mandoble:

A few years ago I religously held my fire till I was within 300 yards and my hit percentage was around 20%.  Now I shoot at all kinds of angles and ranges and am a much better shot than I was then, but my hit percentage is typically around 8%.  Hit percentage does not at all equate to how good a shot a player is in my opinion.  If I give up low percentage shots and wait till I get a little closer I am sure I could pump my hit percentage up noticeably.  Of course since I would no longer be taking challenging shots, I would become a worse shot.

Its really simple:  If somebody is a good shot, that translates into kills.   Spray and pray leads to zero-ammo and trips home, not frequent kills.

At its essence a "good" fighter pilot will kill enemy aircraft and survive.  If two pilots can both achieve the same K/D and one does it in much less time then the guy with the higher K/T is better.  Kills per sortie, hit percentage and all the other stats are close to irrelevant because they are already included in K/D and K/T.

IMO if the score system were perfect it would measure the ability of a fighter pilot to kill enemies and survive regardless of an initial advantage or disadvantage in numbers, position, etc...

Hooligan

Offline -ammo-

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« Reply #39 on: January 16, 2002, 02:00:39 PM »
Quote
Originally posted by Apache


lol ammo, I see what you mean. .03 difference in hit percentage equates to 104 places in rank. Wow. You would think that the 3.0 difference in K/D would mean a little somethin' huh?


exactly my point, and I believe Hooligans as well.

One thing about  deft's pages I liked were the way you could arange flyers in descending order in categories like hit percentage, K/D, K/S...etc..

While you can pick any one out and see there stats and compare you cant see everyone in descending order.
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Offline hitech

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« Reply #40 on: January 16, 2002, 02:18:29 PM »
The descrepency was cause by a ranking bug. Take a look at there ranks currently.


HiTech

Offline Swoop

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« Reply #41 on: January 16, 2002, 02:23:04 PM »
WTG HT, now there's a guy with 5 sorties, 5 deaths and no kills ranked No1.

Things are back to normal then. :D


Offline eskimo2

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« Reply #42 on: January 16, 2002, 02:50:45 PM »
Hitech, there is a bug in the ranking system!

Take it from someone who has been overrated by the score system more than anyone, and knows the score system and how to manipulate it as well as anyone;

1. There is a bug in the system.  It sounds as if "Fighter captures" are possible and effect ranking dramatically.  Look at my Attack ranking, I have an Attack capture (intentional) and am overrated in attack and overall.  I reported the "Attack Capture" bug to Ronnie several months ago.   "Fighter Captures" are new to me, but I have known something strange was up for quite awhile.   
2.  There are 5 Fighter rank sub-categories, all equally weighted, that make up fighter ranks; K/D, K/S, K/T, Hit % and Points.  We are all ranked in each of the 5 fighter sub-categories.  Combine all 5 sub-rankings and you get your final "Fighter" ranking.
I.E. someone who is ranked #1 in K/D, K/S, K/T and Hit %, but ranked # 1000 in points (1004 total) will be ranked just behind someone who is ranked exactly # 200 in all 5 sub-categories (1000 total).
Time, # of kills total, etc. have no impact on score.

eskimo

Offline Dead Man Flying

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« Reply #43 on: January 16, 2002, 03:01:29 PM »
Quote
Originally posted by eskimo2
I.E. someone who is ranked #1 in K/D, K/S, K/T and Hit %, but ranked # 1000 in points (1004 total) will be ranked just behind someone who is ranked exactly # 200 in all 5 sub-categories (1000 total).
Time, # of kills total, etc. have no impact on score.


How exactly does the system score "points?"  I've never even paid attention to them before, as it never made any sense to me.

-- Todd/Leviathn

Offline eskimo2

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« Reply #44 on: January 16, 2002, 03:17:01 PM »
Swoop,
There is another bug.
Call it the "Newbie Bug".  The ranking system re-calibrates every few hours, when someone plays for the first time in a tour, they are somehow "Drastically Over-Ranked" for the first hour or two after they log in.  After a few hours they are ranked normally.

eskimo