Author Topic: One thing to remember about Arado  (Read 447 times)

Offline miko2d

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One thing to remember about Arado
« on: March 09, 2001, 09:51:00 AM »
 There is a lot of controversy about wether Arado should be un-perked or at least reduced in value.

 It looks that when you use it for strategic bombing of major targets (high altitude field closure/HQ destruction) it is no better then a Lanc. Though in real war you would have more then one guy in a Lanc.

 The reason for that IMO is that Arado was never intended to be a strategic level bomber - it is a tactical bomber, pure and simple.

 Deep penetration, low-level strikes against vital pin-point targets in a heavily interdicted airspace are its forte. Taking out a vital brige, disabling a railway junction, hitting the enemy radar installation, a column on the march or a pesky artillery battery - try to accomplish and survive that in Ju87 and then you will appreciate the Arado.

 The problem is that we do not have such tactical targets (yet?) in AH.

 Hopefully we will get more strategy in the game that will make it possible to use the planes in their designed role.

miko

Offline Fishu

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One thing to remember about Arado
« Reply #1 on: March 09, 2001, 10:13:00 AM »
Is there also fuel modifier aplied to Ar234? then it's quite useless in MA at the moment.

What I've heard about getting perk points and 70 pts for Ar234, I think it would be nice to reduce required perk points for it and raise point requirements when theres some tactical use for it.

Ps. what are perk point requirements for other planes?

Offline miko2d

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One thing to remember about Arado
« Reply #2 on: March 09, 2001, 10:25:00 AM »
 You are not supposed to waste fuel climbing to 20K with it. You fly low at the best cruising speed until you get into the enemy-controlled space, then get to max speed, pop up, drop the bombs and run.
 Of course you are not supposed to stage long-range raids like B17 in a tactical bomber.

 As for the actual perk cost, It will surely be adjusted.

 Nevertheless, the perkier the plane, the less it would pay for itself. The same damage done by a lesser plane should, bring you more points. So you fly in a 70 point plane and come back with 1 perk point - so you have to fly 70 times and live to pay for it.

 I guess the idea is not to use perk planes to earn perk points, but to use them in critcal situations where nothing else can do the job as well regardless of the cost - like bombing that brige and stopping the enemy advance.
 Otherwise the perk-planes would be self-propagating. On balance people should be supposed to spend the perk ponts while flying perk planes, not earn more of them. Then the system would be self-balancing.

miko

[This message has been edited by miko2d (edited 03-09-2001).]

Offline Jigster

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One thing to remember about Arado
« Reply #3 on: March 09, 2001, 10:44:00 AM »
Uh just a note but the higher you go the better fuel economy a jet gets...


Staying below 10k will eat much more fuel then climbing to 20k or so and slight power decrease.


So far I've gone about 12 sectors (300 miles) with a 20k climbout on full fuel with 3 500kg eggs. Made over 7 sectors on just a quarter once over 15k.

Offline LLv34_Snefens

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One thing to remember about Arado
« Reply #4 on: March 09, 2001, 11:01:00 AM »
At SL our Ar234 have 40min of fuel at 100%. Going 400mph that makes it able to go 150miles (6 sectors) and back approx. With reduced throttle this can be increased of course.

I haven't tried its fuel usage a altitude.

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Offline Karnak

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One thing to remember about Arado
« Reply #5 on: March 09, 2001, 11:01:00 AM »
Fishu,

Tempest is 70 and Ta152 is 50.

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Offline miko2d

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One thing to remember about Arado
« Reply #6 on: March 09, 2001, 11:10:00 AM »
 
Quote
Originally posted by Jigster:
Uh just a note but the higher you go the better fuel economy a jet gets...
I should have said "cruising speed/altitude". That is what works best when flying for distance.
 During the mission though it may not make sense to fly that high in the enemy airspace - not high enough to prevent a bounce and not low enough to fool a radar.
 miko

Offline Wardog

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One thing to remember about Arado
« Reply #7 on: March 09, 2001, 02:34:00 PM »
Actually yes, we do have vital targets for it..

Troop Barracks   any small field only has 1, the AR can hit 3 in a very short time. Indeed usefull for stopping the Horde invasions.

Dog out.......

Offline Nash

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One thing to remember about Arado
« Reply #8 on: March 09, 2001, 02:48:00 PM »
Yeah... was scratchin my head trying to come up with a scenario where this bomber would be usefull somehow. Couldn't think of a thing.

Fun plane to fly... but fer what?

But barracks... yeah WD it *would* be handy for that.

Anything else?

Offline Qnm

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One thing to remember about Arado
« Reply #9 on: March 09, 2001, 02:50:00 PM »
Or any other single field target, like radar etc

Offline miko2d

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One thing to remember about Arado
« Reply #10 on: March 09, 2001, 03:17:00 PM »
 A huge detractor to efficiency of the tactical bombers is a pinpoint efficiency of a level bomber.

 In real life it was not possible to take a strategic level bomber and hit a point target on a field - wether high or low. It did not have such accuracy and a low raid would have been a suicide. Of course a few strategic bombers would level the whole field...

 With a Lanc being able to hit an ack from 30K, the advantage of a tactical bomber is greatly diminished.

 Also, it costs the same in terms of equipment and human lives at risk whether you fly a B17 or a Ju87 in AH. In real life it was quite different.

miko

Offline Fishu

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One thing to remember about Arado
« Reply #11 on: March 09, 2001, 03:37:00 PM »
Thanks Karnak  

TheWobble

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One thing to remember about Arado
« Reply #12 on: March 09, 2001, 04:14:00 PM »
The low level tactical strik stuff would work and thats what the arado would actually be good at, but the problem is the AH radar, you cant fly below it, from the moment you take off the enemy knows which square your in, therefore coming in at 300 feet and popping up for the attack is suicide becasue the whole time you were on radar and the enemy will know yer there way way... I think the Dar in AH needs to be tweaked where AIRCRAFT below 500 feet AGL dont show up on radar untill thry are within in sight of a base or target.  

That way you could have really fun missions deep penetration strikes and stuff the plane was actually GOOD at, the way it is now with the radar its uselss, yer only chance is to fly as high as ya can. THe AH radar is killing the Arado.


If the radar was changed I think the arado would be worth 70 points, but as is..its almost useless.