A small perk bonus would be a good incentive to flying missions.
Actually, what would be cool is if everyone in a mission got a bonus based on a percentage of the entire mission's average perk point score.
For example, let's assign a 10% bonus.
Pilot one earns 3 perk points.
Pilot two earns 5 perk points.
Pilot three earns 4 perk points
Pilot four earns 0 perk points.
The perk point average would then be 3, so each player would get a .3 perk point bonus after the last person in the mission is killed or lands with a final perk point total.
HTC could obviously vary the perk percentages to balance things, or even have different bonuses based on the mission size or composition. A mission with planes AND vehicles might get a higher perk bonus, and very large missions might also rate higher bonuses. Since the bonus would be based on the results of actual participation, teamwork and skillful execution would naturally result in a correspondingly higher bonus award. Players could also end up receiving bonus bomber perk points after a fighter mission if a bomber was part of the mission.
I hope someone from HTC reads this far down in the thread past the flames. I guess it would require a bunch more host code and tracking of mission data, but it sure would encourage some measure of organization.
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eagl <squealing Pigs> BYA
Oink Oink To War!!!