Originally posted by eskimo2
pbirmingham
Thank you for expressing your views.
I think that you are a good spokes person for you "side".
What I don't understand, however, is exactly how you foresee the above ideas negatively impacting your game-play.
How often do you think radar will go down if resupply is revamped?
Exactly what tasks do you use radar for?
How do you personally compensate your game play when your country loses its radar?
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Let's see -- radar currently goes down either (1) never or (2) three or four times an hour. This is strongly dependent on the state of your country at the time. When it's your turn in the barrel, you're going to be in the dark, so to speak. With resupply made more difficult, I imagine radar will not go down any more frequently, but once it goes down it will tend to stay down, because there is nothing the defenders can do to make it come up faster. Furthermore, its speed of recovery will be strongly dependent on the state of the trains -- a distributed target that must be defended.
I use radar to (1) find fights and (2) evaluate threats to targets in my home country.
And just so I/we have a better concept of where you are coming from, what % do you consider yourself a furballer, 100% being a furball purist.
What else do you do besides furball?
How much do you care about the overall war effort?
How much do you care when the base you are fighting from is captured from you.
How much do you care when one of your country's bases, that you are not involved in, gets captured?
How much time to you spend defending bases?
Do you like defense?
Do you feel obligated to do anything in particular for you country?
Let me define "furballing" here. I mean looking for a fight with other fighters, where you and your opponents are roughly (very roughly) at parity. Taking on an opponent with an altitude advantage fits, as does taking on unequal odds, but getting bounced by three high bogies does not. A cold-sweat-inducing fight from 20K to the deck, where I lose, is better than getting a kill on someone who thought he was alone in the sector, when I'm in the "furball" mindset. This is not smart warfare, where you secure crushing advantages over your opponent as quickly as possible, and exploit them to the fullest.
I'd say my furball percentage is between 50 and 60 percent. When I'm not furballing, I'm either flying JABO missions in support of field captures, gooning in support of a field capture (driving the bus, I call it,) re-supplying damaged fields with my Magic Goon, driving a panzer in support of a field capture, or defending a field in a plane or ground vehicle.
I don't care much for the overall war effort, I must say. Basically, I think that the "war" is highly sensitive to imbalances in the number of players. If your country is outnumbered, there is no way you can avoid losing lots of territory. If your country is the largest and the other two concentrate their efforts on you, again the defense of your territory is very difficult. In my opinion, this is an integral flaw in the notion of a war that can be won by taking most of the opponent's territory -- you can be forced to fight every fight at a disadvantage, because if you do not fight, you will be at an even worse disadvantage later. The greater the fraction of your fields are capturable, the more slippery this slope becomes.
Because of this, I view every base lost as a regrettable event, because I know that things are just going to get worse. Face it -- if you're down to five fields, you're going to constantly be taking off into a cloud of enemies with more energy, because there are no longer any clear fields to take off from.
I probably spend a tenth or so of my flight time in base defense. I like it if the enemy planes are not so dense that my wheels never leave the ground. When I can get a 109F4 up, it's a blast. Otherwise, it is an exercise in sheer frustration.
As far as obligation to my "country" goes, that depends on what you mean. I generally ignore the petit Napoleons (though I can play one myself on the squad channel) but I will give six calls, clear the six of friendlies, and help out . I join missions if they look like fun. I don't do any of this out of "obligation" in that I'd feel bad if I didn't do them (squad members are another matter,) but because I appreciate it when I get six calls and help.
The real trade off for a move toward a more strategic set up for fuballers is:
Occasional loss of in-flight radar VS. furballs less likely to be interrupted by bombers or strat guys porking fields and hangers."
Do you agree to the basic premiss that strat guys will be more likely leave furball targets alone if they had better alternatives, as described above?
Unless the "strat" guys can have their fun without knocking out fields, no. The fields have to go sometime for someone to win the "war." If it is too dangerous to bring JABOs into a furball field to shut it down, the trio of 30-K Lancasters will appear overhead soon.
There's a basic tension here between people who want to win the "war" and people who, for various reasons, do not. Remember that "strat" here is another way to say "thinking about winning the war." To win the war, you have to take the bases.
I guess I just want a clearer picture of how you think some folks will be "knocked" into playing a different way if any of the above ideas are implemented.
Especially, how exactly do you think furballs will change?
I think people will be forced to choose between furballing and losing all their bases, much as beet1e predicts.
There is an easy way to resolve the conflict, though. If there were this "fightertown" area in an isolated area of the map, where you could always go for a quick furball, I would care little what was done with the rest of the map. I'd still goon, jabo, tank, whatever, but I'd always be able to step out of the war and just have a little dogfight.