Author Topic: HTC:Ranks  (Read 156 times)

Offline ET

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HTC:Ranks
« on: January 22, 2002, 08:45:41 AM »
Hi Tech
Read your explanation of fighter ranks and understood how it works, at last.

Could you please do the same for bomber ranks and for the overall rankings.

ET

Offline hitech

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HTC:Ranks
« Reply #1 on: January 22, 2002, 10:02:24 AM »
Works with the same method, but bombers and attack have more catagories. Over all rank is just the sum of your ranks in each catigory (bomber,fighter,attack,vehicle).

Offline Wotan

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« Reply #2 on: January 22, 2002, 10:47:30 AM »
in that same thread i posted that

fighter + attack + bomber + gv = total rank

the guy or squad with the lowest total of these 4 combined will have the #1 ranking

Quote
The attack mission type is somewhat different than the other types because many planes can fit into that category in addition to their main role.  For those planes that have a secondary attack role, you'll be able to designate how you want your sortie scored prior to launching.  So if you're loading up your fighter for some air-to-ground work, you'll probably want your sortie scored as an attack sortie rather than a fighter sortie and you'll be able to select between the two in the hangar.

We have ten base categories that are scored at the end of each sortie depending upon your mission type.  Only air categories are scored for fighter mission types, ground categories only for bomber mission types, and both air and ground are scored for attack, vehicle, boat and field gunner mission types.


Air Categories
Kills per Death
Kills per Sortie
Kills per Time
Hit percentage
Air points

Ground Categories
Damage per Death
Damage per Sortie
Bombing percentage
Ground points
Field captures

Attack sorties, and gv sorties have 10 categories. (air and ground)

Bombers have 5 categories (ground only)

Fighter have 5 categories (air only)

Your overall rank in each category (bomber, fighter, attack, gv) is determined by adding up where you rank in each "sub-category"

ie fer fighters (air category rank = total of the 5 "subcategories")

Kills per Death you rank 5
Kills per Sortie you rank 10
Kills per Time you rank 12
Hit percentage you rank 15
Air points you rank 6

total = 48

If no one scores are lower then 48 you will rank 1 in the air category

if two people score lower you will be third.

Offline Wotan

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« Reply #3 on: January 22, 2002, 10:53:53 AM »
from the help pages here the formulas used to find your score in each "subcategory"

Quote
Formulas

Air Categories
Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)

Kills per Sortie = TotalKills / TotalTourSorties
Kills per Time = TotalKills / TotalTourSortieTime
Hit percentage = TotalTourBulletsHit / TotalTourBulletsUsed
Air points = PlaneDamageScore + KillScore
Ground Categories
Damage per Death = TotalDamage / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
Damage per Sortie = TotalDamage / TotalTourSorties
Bombing percentage =
(TotalTourBombsHit + TotalTourRocketsHit + TotalTourTorpedosHit) /
(TotalTourBombsUsed + TotalTourRocketsUsed + TotalTourTorpedosUsed)

Ground points =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
Field captures = FieldCapturesThisSortie + TotalTourFieldCaptures
 
TotalKills are just air-to-air kills for fighter missions, air-to-air + air-to-ground kills for all other mission types.
 
PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies
 
KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) +
TotalTourKillScore
 
TotalDamage =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
 
Death Multipliers
 
Landed 1.0
Discoed 0.25
Bailed 0.5
Ditched 0.75
Captured 0.4
Killed 0.25
Crashed 0.25
« Last Edit: January 22, 2002, 10:56:29 AM by Wotan »

Offline ET

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« Reply #4 on: January 22, 2002, 11:54:32 AM »
Thanks Hi Tech.

Thanks Wotan,I guess I missed it.

Offline Wotan

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« Reply #5 on: January 22, 2002, 03:11:52 PM »
np et....................
:)