I'm not sure what you're trying to say Lazs.....but if you're suggesting that smaller maps make the fights tougher to find you're completely mistaken. The smaller the map gets, the easier it is to find action. This has been the case in every game I've ever played, be it flightsim, FPS, RTS, anything. AH is no different. In the case of flight sims, having a smaller map also makes strikes deep into enemy territory more feasable. Almost nobody will participate in a mission to a target (DAR, depot, etc)200 miles away in the MA.
Of course, you need to have your map limited to a proper number of players, that goes without saying. If you're using smaller maps, you also need to limit them to fewer people (around 150-200 on a 128 x 128 map). Having 300 people in a 128 x 128 map would be as bad as the current MA with 600.
I know a lot of people would prefer having one larger arena for AH, but I can't see the advantage to it aside from not dividing the community. What does it really matter if there's 600 or 700 people in one arena? What matters are the planes in your little section of sky--people fighting 300 virtual miles away across the arena don't make a difference. Increasing numbers has serious technical problems, such as ever-increasing lag. There are already complaints about AH's connections during peak hours; imagine the anguish if there were twice as many people logged in.
If AH IS destined to stay with the "one MA" policy it also needs its interface re-worked, especially its communication system. The radio is already difficult to read when there's 400 people logged in the MA; imagine how horrible it'd be with 700 or 800. Communication on anything but private channels would be impossible with 700-800 people in the MA (you'd have to squelch 1, 2 and 6), which is horrible since communication with real people is half the point of AH. The radar gets cluttered almost to the point of uselessness in the big furballs and "ICON overload" is also a very real problem--both of these are only going to get worse with increased players in one arena.
Seriously...what is so good about lumping everybody into one single arena? It is probably easier (and maybe cheaper) for HTC this way, but that's irrevelant to gameplay. I'm not saying there isn't anything good, I'm just missing it. AH is the first game (of any type) I've ever played that lumped all its players into just one map, and honestly all I can see is the incredible limitations of this system.
J_A_B