Author Topic: they stole my idea  (Read 694 times)

Offline milnko

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they stole my idea
« Reply #15 on: February 03, 2001, 03:27:00 PM »
 
Quote
Originally posted by sky_bax:
Would like to see a shot of it not turning.

Here ya go Sky.......that P-40 sittin' still.

Plus as an added bonus a screen of a addon B-25 called Ruptured Duck which was used in the Doolittle Raid.

P-40 Prop
B-25 Props
B-25 Ruptured Duck
Ruptured Duck (2)

Offline Voss

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they stole my idea
« Reply #16 on: February 03, 2001, 11:07:00 PM »
 
Quote
Originally posted by Kieren:
To be totally fair, there is a concern you have not addressed...

Yes, the planes can be beautiful, but you can also see a dramatic hit on frame rate if the artist doesn't know how to optimize the art, which most apparently don't.

Seems like a no-brainer to me...

Voss

Offline Zigrat

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they stole my idea
« Reply #17 on: February 03, 2001, 11:31:00 PM »
make there be a polygon limit if the planwe is to be accepted for main arena

pretty simple

funked

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they stole my idea
« Reply #18 on: February 04, 2001, 12:58:00 AM »
Kieren, read the interview again!  For a model to be certified by Targetware it will need to meet certain standards of acceptability.  Certainly framerate will be included in those standards.  And there will be tutorials on how to make acceptable models.  It's in Targetware's best interest for users to know how to make good models.  

Offline NUTTZ

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they stole my idea
« Reply #19 on: February 04, 2001, 04:45:00 PM »
why? HTC already put out a terrain editor, which is a waste because they aren't going to use player submitted maps ( we'll at least this is from my standpoint from the last 7 months of mapmaking) Why put out a skin editor? So even more player contributions cans go ignored?

NUTTZ

 
Quote
Originally posted by BMF:
I think HT could do some preventative stuff and release a skin pack from which a rotating 'feature skin' is selected. That way as users take an interest they can donate skins for their most popular ride and see it join the rotation. I have already seen a great deal of artistic talent here. Encapsulate that within a library and voila!



BMF

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they stole my idea
« Reply #20 on: February 04, 2001, 10:39:00 PM »
Your submissions have been very good and I doubt you have been ignored. I don't think your time has been wasted but I bet they are busy with other things.  

------------------
Bare*Metal*Finish

sky_bax

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they stole my idea
« Reply #21 on: February 05, 2001, 01:28:00 AM »
Thanks Milnko, but the links won`t work for me  

On the topic of player contributions, Nuttz I`m sure there is a good reason for HTC not using player submitted maps.

I doubt they will go ignored.

Even though in the "other" brand things are very premature, in the early stages of this stuff you can really see the potential for these things.

Nuttz, when you say skin editor, do you mean "skin" or do you mean "models"???

This is no spam, but examples on the subject matter since were talking about sims and player submissions, and the positive things that can come from it:

models:  http://agw.dogfighter.com/agw//Forum3/HTML/017552.html

skins:  http://agw.dogfighter.com/agw//Forum3/HTML/017930.html

Even though this is the first to be accepted and is "default" art, you can see the potential for many more once approved to choose from when you go on-line:

 http://furball.dogfighter.com/wbiiipaint/index.html

Allowing the community to be involved will bring more good than bad.



------------------
Skybax
328th Fighter Squadron
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Blue Nosed Bastards of Bodney

Offline Voss

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they stole my idea
« Reply #22 on: February 05, 2001, 02:44:00 AM »
Awesome skins. Come on HT, we can do better than this! We'll make you happy!  

Voss

Offline Westy

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« Reply #23 on: February 05, 2001, 08:16:00 AM »
 Good post Sky bax. Correct on all points  

 Setting my bias against AW aside I must give a small group of players there due credit as they built a program that utilised player made, custom aircraft skins and terrain/ sky textures that was simply fantastic.
 http://www3.mistral.co.uk/mthuff/index.html

 They've been doing this for four years and this utility had single handedly kept a large part of AW's subscribers somewhat happy with AW (even with dated graphics and all) untill AH and the new WB's flate rate appeared. "SAC" injected new life into an AW "3D" that had aged quickly and with the new variety for scenario applications or every day use it was easier to stay "immersed"

 Now AH and WB III won't age as quickly, as AH is under the constant improvement plan and HS has said WB III will do the same, but as suibscribers to AW and now WB III have had a taset at creating variety it will be very hard (IMO) for HTC not to include that capability in the future and compete with that feature.

  -Westy

Offline 1776

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they stole my idea
« Reply #24 on: February 05, 2001, 08:39:00 AM »
I wonder just how many people used SAC to create skins in AW.  I bet it was a very small group.  We only had one guy in our squad that made skins.  Would all the extra programing be worth just a few more players?
I don't know.  These are hard questions to answer for HTC, as was pointed out they are a small company.

Efforts for small segments of the sim market aren't going to be productive or produce that much revenue.  Look at the change in the number of people in the MA from 1.04 to 1.05.  A major change in the sim produced a major population increase in the arena!!!!

I hope HTC is always looking for a change in the sim that will please 99% of the customer base.  Please this base and surely the base will increase!!

Offline Westy

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« Reply #25 on: February 05, 2001, 09:51:00 AM »
 I know a huge percentage of the community used SAC to spice up thier online flying. But it was a very, very small minority who actually made the skins and texture files for the terrain and sky. The really good stuff that is. There was another  not so small percentage who sucked at it (myself included because I had no idea how to use Paint Shop Pro nor the time needed to do it 'right').
 
 I'm not sure why HTC has been quoted in the past as sayng why' he'll not allow us to do this. Or if it is a programming impossibility. In AW the skins were bitmaps. Accessable and easily editable (except for what was allwoed to be transparant) simple grpahics files. WB III they made a utility to be able to access and edit them. AH I have no idea if it is HiTechs wish we not be able to alter them or if we cannot because AH can not be opened up that way at all do to the nature of the program.

 -Westy