It gives youngsters (sometimes) the urging to "look up" the names of some of the valiant men who flew during WWII. It also impresses their young minds. They might just get interested in the craft that are slowly disappearing from the planet, unfortunate crashes, some left to rot etc. It also can be a pleasant learning experience learning to play as a team.
Wow.. this is very well stated drivel.
One of the flaws with how people view "heros" is the common confusion between actions and the person themselves. Someone could have done heroic things in WW2 and be a complete ass. Likewise... some people with truly heroic personalities didn't make it through their first engagement. Deeds do not define the man.
AH pretty much exemplifies that. The best pilots can be asses. They can also be class acts. Abilities are not correlated to behavior. That is also a lesson to be learned.
Another lesson to be learned is that teamwork often involves working with people you don't personally care for. Its not always a pick and choose. Some will be likeable.. some will be offensive... but its up to everyone to figure out a way to make that work.
There's a time when the fairy tale stories have to end. That should be well before you start playing AH. Though, many here are still in need of that sobering experience.
Unfortunately...even though this is just a game a few "hot heads" can't seperate the virtual world from the real one. Let our children learn the real world by experiencing the real world. There is no need for intolerable language anywhere, anytime while playing a simple game. IT AIN"T REAL!" It's a venue to have fun and interact within the community. Not for some jerk who wishes to spew his intelligence in vulgarity over the text buffer.
One thing your child is going to learn is that some of the ugliest behavior you will see occurs while playing games. Friends are often lost on the playing field. It has nothing to do with the word "game" and everything to do with the word "competition".
Some people will behave differently than others... in AH, the "Real World" and in every game on the face of the Earth. To expect some kind of uniform behavior is simply unrealistic.
In light of that, it comes down to identifying what you believe to be excessive when you see it. Forward that information to HTC and let them make the decision on whether or not it is acceptable behavior in thier game... providing them with as much information as possible. Then let them handle it.
Believe it or not, people will not draw the same line in all situations. What one percieves as profanity/vileness is different than another. Its not your job, nor is it any one else's to define this for HTC. Its simply your decision as to whether HTC is meeting your standards or not as far as regulating behavior goes.
Its just that any regulation will result in loss of revenue for HTC. Lack of regulation will do likewise. Obviously, there needs to be some kind of balance.
Zero tollerance is a really neeto idea... if you aren't worried about customers.
AKDejaVu