Author Topic: Gun jam? Yes, PLEASE!  (Read 681 times)

Offline Fariz

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Gun jam? Yes, PLEASE!
« on: March 10, 2001, 02:01:00 PM »
Last release was great, game is going better every release and etc. and etc. and etc.

After clouds fronts, which was number 1 in my wish list number 2 moved up and now  guess what? Right, became number 1.  

Guns shall jam!

I do not mean it shall be 100% realistic. It can be implemented with changable settings, which could be set at full realism in the scenarios, or to like 20% (or whatever) at the MA. But that thing will be another nice touch. Some guns will jam more often some will be more reliable. Under the compression then will jam more often. And etc. That will add a very nice addition to the game. I see all the possible negative moments with jam modeled, but still I hope it will be modeled in the game.

Thanks,

Fariz

Offline Yeager

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Gun jam? Yes, PLEASE!
« Reply #1 on: March 10, 2001, 02:15:00 PM »
Two points:
1) I have a hard enough time with guns that do not jam.

2) Guns can already be damaged and made inoperable.

Conclusion: I could live with random jams but would prefer not to.

Y
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Offline skernsk

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Gun jam? Yes, PLEASE!
« Reply #2 on: March 10, 2001, 04:57:00 PM »
I'm with Yeager....just say NO.

Offline gatt

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Gun jam? Yes, PLEASE!
« Reply #3 on: March 10, 2001, 05:12:00 PM »
Spitfires, C-Hogs, Tempest and Typhoons had *serious* Hispanos jamming problems .... Hmmmm   Nhaaa its impossible, GAT wake up!
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline LLv34_Snefens

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Gun jam? Yes, PLEASE!
« Reply #4 on: March 10, 2001, 07:47:00 PM »
I remember this feature was in EAW. It was not something that happend all the time, but it seemed to occur mostly when in high-G shots or continous firing situations. Also I think there was some model variations.

All in all I actually liked it.
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Offline Fishu

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Gun jam? Yes, PLEASE!
« Reply #5 on: March 10, 2001, 08:16:00 PM »
I would like it.. it would shorten up the list of sprayers and therefore make gameplay actually more interesting.
It was a historical fact that Hispano II's were highly prone to jam and as big disadvantage as it is, it should be modelled with all other guns jamming as well.

Not only plane flying charasteristics values for advantage, but also the guns.

I would want realistic gaming enviroment.. thats what I've been waiting for a long time

Offline newguy

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Gun jam? Yes, PLEASE!
« Reply #6 on: March 10, 2001, 09:13:00 PM »
This is a good idea. I too liked it in EAW, and if it were modelled similarly, I would defiately be in favor of implementing it.

Offline Maverick

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Gun jam? Yes, PLEASE!
« Reply #7 on: March 10, 2001, 09:45:00 PM »
This is NOT a good idea. It is a terrible idea. I pay $30.00 a month to play a game. I did not play to have a bug purposely written into the game that causes a malfunction not due to battle damage.

If you just can't do without gunjams I have a solution. Get a simple 6 sided die. When you are about to engage roll it. If it comes up as a 1 or 3 then your guns are broken and you can die or egress to your little hearts content. In the mean time keep your freaking paws offa MY guns!!!!!  

Mav
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Offline Fishu

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Gun jam? Yes, PLEASE!
« Reply #8 on: March 10, 2001, 09:57:00 PM »
 
Quote
Originally posted by Maverick:
This is NOT a good idea. It is a terrible idea. I pay $30.00 a month to play a game. I did not play to have a bug purposely written into the game that causes a malfunction not due to battle damage.

If you just can't do without gunjams I have a solution. Get a simple 6 sided die. When you are about to engage roll it. If it comes up as a 1 or 3 then your guns are broken and you can die or egress to your little hearts content. In the mean time keep your freaking paws offa MY guns!!!!!  

Mav

Perhaps they dont mean random jam?
If you keep shooting too long, your guns will jam sooner or later.
So I would classify it as battle damage as well as ripping off your wings in a dive.
Enemy doesnt cause that either, you do.

Offline Gadfly

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Gun jam? Yes, PLEASE!
« Reply #9 on: March 10, 2001, 10:00:00 PM »
Perzactly. Not random jam but, warp-the-barrel-jam and high-G-load jam.

Offline -ammo-

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Gun jam? Yes, PLEASE!
« Reply #10 on: March 10, 2001, 10:39:00 PM »
picture this--

You and your wingman are in a hot one with a skilled pair of pilots. The battle started at 25K and has lasted it seems like several minutes, bot pairs jockying for position. You  score hits on one of them hes smoking but hes also on your wingman tight, with his wingy zooming high to gain position on you. You give the call for your wingy to break to avoid the inevitable fire. On que he does, with the enemy turning with him as planned giving you the close range deflection shot you wanted. He fills your windscreen with his AC, You press the tit, nothing!! Gun jam, its your turn in the bucket. He goes on to shoot down your wingmana moment later, ending a 50 sortie streak without a death for him--with nothing you can do but watch. You split esse over to extend to your base but alas all you have is yourself and you AC's speed, which will not get you out..the enemy duo claims you too.

Thats the way I see gunjams.. you can keep them. As long as there is really no viable way to escape unseen ( ie...like in reality without neon icons..inflight dar...) then gunjams would not be an asset but another source of endless wining

now I know that may be a little more than 2 cents..but I thought I would give it anyway

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Retired USAF - 1988 - 2011

Offline Maverick

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Gun jam? Yes, PLEASE!
« Reply #11 on: March 10, 2001, 10:41:00 PM »
oh yeah the melt your barrel buggaboo. It takes more than the amount of ammo in the magazines of these planes to do that. You will not melt nor burn out the barrels of the guns in the planes by holding down the trigger. It takes more than a couple hundred rounds per gun to do that. The ammo counters in this game show total ammo counts. That is not what is in each gun.

Now keep yer freaking paws offa my guns in the game. You want to do the gunjam thing then use the dice.

Mav
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Offline Graywolf

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Gun jam? Yes, PLEASE!
« Reply #12 on: March 10, 2001, 10:56:00 PM »

-ammo-, apart from the fact that I doubt all your guns would just simultaniously, sounds a lot more like they way things were to me =)

I say Yes Please!

But I've already seen posts from HTC people saying they won't impliment it =( So you needn't worry =)



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Offline Fariz

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Gun jam? Yes, PLEASE!
« Reply #13 on: March 11, 2001, 01:36:00 AM »
 
Quote
Originally posted by Graywolf:

But I've already seen posts from HTC people saying they won't impliment it =( So you needn't worry =)

And that is sad. As I said, I know the dark side of gun jams, but must remind you that all guns do not jum at once, and in a hand of expirience pilot in should be jamed less often, so another interesting factor to play with.

But well, I would not beat this horse any more. Die, dear fellow  

Fariz


Offline Fishu

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Gun jam? Yes, PLEASE!
« Reply #14 on: March 11, 2001, 09:33:00 AM »
 
Quote
Originally posted by Maverick:
oh yeah the melt your barrel buggaboo. It takes more than the amount of ammo in the magazines of these planes to do that. You will not melt nor burn out the barrels of the guns in the planes by holding down the trigger. It takes more than a couple hundred rounds per gun to do that. The ammo counters in this game show total ammo counts. That is not what is in each gun.

Now keep yer freaking paws offa my guns in the game. You want to do the gunjam thing then use the dice.

Mav

Nobody has been talking about melting the barrels...
Hispano Mk.II were top of the line what comes to jamming and that gun is at the moment the uber gun with no disadvantages... it has the power of HE and AP without jamming feature.