Author Topic: The new launching rules  (Read 1467 times)

Offline daddog

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The new launching rules
« on: February 02, 2002, 05:17:54 PM »
The came from a couple different threads and I believe (though not perfect) it will help the game play. I one way it will lighten the load of the Setup CM dealing with players and will ease up on players and any mistakes they might make. :)

Thanks to many of you who brought this change about via this BB and some quality feed back.


6. Launching:
·   All TOD frames will begin 5 minutes after the hour according to the time piece of the Setup CM, reguardless if C.O.’s are ready or not.
·   From launch time (5 minutes after the hour) to 15 minutes after the hour (10 minutes total) players may reup for any reason. If a player or players crash on take off or drop live ordance on a runway destroying many in their squad they may reup without question till 15 minutes after the hour.
·   At 15 minutes after the hour fields will close and “only” discos may request reup’s.
·   Discos may reup till 30 minutes after the hour. After 30 minutes all fields will stay closed. No one will be allowed to reup.

Yes, killshooter will remain "off", but at least if you blow it in the first 10 minutes you can reup without question.
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Offline Seeker

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The new launching rules
« Reply #1 on: February 02, 2002, 05:21:58 PM »
Sounds good to me, thanks for the clarification.

Offline funkedup

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The new launching rules
« Reply #2 on: February 02, 2002, 06:35:33 PM »
Beware I might try to game it by running a low level suicidal de-ack strike.  :)

Offline Fatty

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The new launching rules
« Reply #3 on: February 02, 2002, 06:39:46 PM »
We did have a really early massive encounter on one of the late war Euro scenarios (7 days in september I think?).   I don't know if it was within 15 minutes, but it was pretty close if not.

Offline daddog

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The new launching rules
« Reply #4 on: February 03, 2002, 09:47:20 AM »
I think we did fatty, but we can avoid that by keeping the fields closed for an extra 5 minutes. That would allow everyone a shorter 5 minute window to reup, but avoid those who were to die early a 2nd reup.

If we find the 10 minutes is too long we can drop it to 5 across the board.

Better fly fast funked. ;)
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Offline klem

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The new launching rules
« Reply #5 on: February 03, 2002, 03:28:44 PM »
>>>>>· From launch time (5 minutes after the hour) to 15 minutes after the hour (10 minutes total) players may reup for any reason. If a player or players crash on take off or drop live ordance on a runway destroying many in their squad they may reup without question till 15 minutes after the hour. <<<<<<

This is an excellent idea. It clears a lot of probs. You could almost disregard most logged happenings during that time making your job easier.

klem

Offline Ripsnort

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The new launching rules
« Reply #6 on: February 04, 2002, 08:28:26 AM »
Sounds like a plan, theres always the inevitable disco or ord problems.

Offline Ripsnort

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« Reply #7 on: February 04, 2002, 08:29:05 AM »
Daddog,
so when do the "logs" begin then?

Offline funkedup

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The new launching rules
« Reply #8 on: February 04, 2002, 01:15:03 PM »
Maybe they could just leave the logs off until 10 minutes after frame start?  This would prevent people from gaming the rule.  Or does this cause problems I don't know about?

Offline Exile

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The new launching rules
« Reply #9 on: February 04, 2002, 01:20:45 PM »
Quote
Originally posted by funkedup
Maybe they could just leave the logs off until 10 minutes after frame start?  This would prevent people from gaming the rule.  Or does this cause problems I don't know about?


We need the initial "start flight" event logged for everyone. This means starting it at the very beginning of the frame before anyone takes off.

Offline Dinger

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The new launching rules
« Reply #10 on: February 04, 2002, 01:22:13 PM »
My guess is that it wouldn't show what plane type everybody launched in.

Offline Fatty

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The new launching rules
« Reply #11 on: February 04, 2002, 01:32:20 PM »
I like the rules daddog, I just brought that up as something to be aware of setting up.

It took a combination of really close fields (3 each side all within 30 miles or so) and objectives centered around those fields to have that happen.  As allied CO simplest strategy was to cap the 3 enemy fields as soon as possible and hold superiority throughout, and looked like Axis thought the same.

Offline -ammo-

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« Reply #12 on: February 04, 2002, 04:43:54 PM »
as exile alluded too, logs usually start 5 minutes before frame start.
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Offline ~Pyroman~

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The new launching rules
« Reply #13 on: February 04, 2002, 05:26:18 PM »
Yes logs will begin just prior to the launch of the TOD.  So bacially I'll start the logs, enable countries to fly, then scream GOGOGOGO! at 11:05pm so you MooF's can shoot at each other! :D

I know this new rule makes my job a whole lot easier.

Offline daddog

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The new launching rules
« Reply #14 on: February 04, 2002, 07:04:02 PM »
Rgr fatty. It is something we will have to remember and I am glad you mentioned it.

Rip 5 min after or right before the fields are opened as pyroman pointed out. :)

Over all it is a "win win" situation.
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