Author Topic: KillShooter, how about ...  (Read 501 times)

Offline MANDOBLE

  • Parolee
  • Silver Member
  • ****
  • Posts: 1849
      • http://www.terra.es/personal2/matias.s
KillShooter, how about ...
« on: February 04, 2002, 11:33:22 AM »
Setting ammo counter to 0 instead of killing the shooting plane?

Or ...

Destroying shooting plane guns instead destroying entire plane.

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
KillShooter, how about ...
« Reply #1 on: February 04, 2002, 11:45:43 AM »
No and no.

Repeating this suggestion ad nauseum won't make it any better, nor will it make people support it any more.

-- Todd/Leviathn

Offline funkedup

  • Plutonium Member
  • *******
  • Posts: 9466
      • http://www.raf303.org/
KillShooter, how about ...
« Reply #2 on: February 04, 2002, 11:53:45 AM »
I think it's a cool idea.  "Guns Jammed" message instead of exploding plane.  Why not?

Offline Erlkonig

  • Nickel Member
  • ***
  • Posts: 564
What exactly is the problem?
« Reply #3 on: February 04, 2002, 12:05:20 PM »
I must be missing something, because I fail to see why this (or a variant of it) is such an obviously bad suggestion.  Are there any substantial comments that can be said about this besides the tired "KS works and it's always your fault" that appears to be drudged up every time someone suggests an alternative?

Offline Fatty

  • Gold Member
  • *****
  • Posts: 3885
      • http://www.fatdrunkbastards.com
KillShooter, how about ...
« Reply #4 on: February 04, 2002, 12:10:11 PM »
Well, it does work, and it is always your fault.  That doesn't mean it wouldn't work with guns jammed as well, just seems like a light consequence for attempted murder.

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
KillShooter, how about ...
« Reply #5 on: February 04, 2002, 12:13:24 PM »
Quote
Originally posted by funkedup
I think it's a cool idea.  "Guns Jammed" message instead of exploding plane.  Why not?


A temporary "guns jammed" would be cool.  An instant and permanant failure of all guns, or setting ammo load to zero as MANDOBLE suggests, strikes me as overly punitive.

-- Todd/Leviathn

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
KillShooter, how about ...
« Reply #6 on: February 04, 2002, 12:19:27 PM »
Saturday I cleared a friendly that had an enemy on his 6 at about 100 yards.  I had no choice but to engage and I pinged the friendly a couple of times before dispatching of the enemy camped on his 6.

I'd really hate to think that my guns would not have worked allowing me to clear his 6 because I pinged him once.  I also accepted that there was a risk of me damaging myself before I could dispatch the enemy... yet I was willing to be allowed to take that risk.  The zero ammo counter idea would not allow for that.

As unrealistic as the current KS system is... it definately promotes more realistic behavior on the side of the shooter.... which is better than not promoting realistic behavior at all.  And to be honest, 90% of the time its the shooter's fault... we just get the 10% thrown around here as if its the rule.

AKDejaVu

Offline funkedup

  • Plutonium Member
  • *******
  • Posts: 9466
      • http://www.raf303.org/
KillShooter, how about ...
« Reply #7 on: February 04, 2002, 12:22:44 PM »
Todd I don't think it's overly punitive compared to having one's plane explode.  :)

Offline popeye

  • Gold Member
  • *****
  • Posts: 3704
KillShooter, how about ...
« Reply #8 on: February 04, 2002, 12:23:49 PM »
"As unrealistic as the current KS system is... it definately promotes more realistic behavior on the side of the shooter."

Exactly.

KS needs to be extremely punitive.  Otherwise, we'd have the whole conga line blasting away over each other's shoulders, willing to risk a "temporary guns jammed" to get a kill.
KONG

Where is Major Kong?!?

Offline eskimo2

  • Platinum Member
  • ******
  • Posts: 7207
      • hallbuzz.com
KillShooter, how about ...
« Reply #9 on: February 04, 2002, 12:24:22 PM »
Yes, either idea would be an improvement.

Sometimes "friendly fire" is alost impossible for the shooter to prevent.  Especially when the "friendly" flies into a line of fire from underneath, giving the shooter no opportunity to react, because the friendly's first appearance to the shooter is too late.

Leviathn,
I asked MANDOBLE to post this poll because I thought it was both an excellent and new idea.

eskimo

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
KillShooter, how about ...
« Reply #10 on: February 04, 2002, 12:50:43 PM »
Quote
Originally posted by funkedup
Todd I don't think it's overly punitive compared to having one's plane explode.  :)


You must have better aim than I do, because I've only killshootered myself once accidentally in the last three months.  Intentionally on the other hand... :D

Also, the nice thing about killshooter as currently implemented is that it is punitive by degrees.  It's possible that you'll blow yourself up, but it's also possible that you won't do any real damage at all.  I'd hate to think I'd lose all of my ammo because an errant .303 dings someone.

-- Todd/Leviathn

Offline eskimo2

  • Platinum Member
  • ******
  • Posts: 7207
      • hallbuzz.com
KillShooter, how about ...
« Reply #11 on: February 04, 2002, 12:56:37 PM »
Perhaps each "ping" could disable 1 gun.  I.E. 1 20mm, or 3 50s, or 10 303s would disable a gun in the shooters plane.  

eskimo

Offline Vortex

  • Nickel Member
  • ***
  • Posts: 365
KillShooter, how about ...
« Reply #12 on: February 04, 2002, 01:14:58 PM »
I think a better solution is having guns jam for a set period, 10 seconds perhaps. Along with that a loss of a portion of your ammo (50% each time).

Vortex
--)-Vortex----
The Musketeers, circa 1990

AH In-Game Handle: Vort

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
KillShooter, how about ...
« Reply #13 on: February 04, 2002, 01:17:25 PM »
Quote
Originally posted by Vortex
I think a better solution is having guns jam for a set period, 10 seconds perhaps. Along with that a loss of a portion of your ammo (50% each time).


Why the second part?  Wouldn't the first part be sufficient to eliminate the problem?

-- Todd/Leviathn

Offline MANDOBLE

  • Parolee
  • Silver Member
  • ****
  • Posts: 1849
      • http://www.terra.es/personal2/matias.s
KillShooter, how about ...
« Reply #14 on: February 04, 2002, 01:31:58 PM »
Quote
Originally posted by Fatty
for attempted murder.


ROFLOLLOLROFROF, no comments ...