Author Topic: What is broken in 1.08?  (Read 484 times)

Offline AKcurly

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What is broken in 1.08?
« on: February 09, 2002, 05:28:06 AM »
There are a number of features in 1.08 that need to be fixed in 1.09. Here are a few.  You guys know of others?  I'm not talking about flight/damage models.

1. .showjoin

2. perk values need to be revisited. The Ta152 is rarely used; the F4U-4 is never used.  Something is wrong.  The tempest must be perked about right.  I see it frequently, but it's not disruptive (like it could be.)  Jeez, can you imagine encountering a swarm of the damn things? :)

3. map size needs to be revisited.  Maybe the current mapsize is right, maybe not.  I want someone who isn't biased about gameplay (read pyro) to look at it.

4. HTC needs a new ISP.


curly

Offline air_guard

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What is broken in 1.08?
« Reply #1 on: February 09, 2002, 05:55:35 AM »
That join message seems to appear at the worst times, and since  I was stupid enough to have a A in front of my nick that make me a easy pick for those who wanna join lol.
It shows 4 or 5 times each evening and ofcourse in the middle of a fite. I know it can be removed by the .showjoin command but when u change a plane and forget it, it happens all over.
I want that message automaticly to show in the chat bar not in front of my screen.

fu-4 and ta-152 ?
Yes lower the perk for it they are prolly the less used planes in ah, even less than the 262 and then somthing is wrong.

Map size ? I agree totally with making them bigger.


airguard

Offline Wilbus

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What is broken in 1.08?
« Reply #2 on: February 09, 2002, 06:01:41 AM »
1. Right

2. Wrong

3. Right

4. Right

Well, 2 isn't completely wrong.

Quote
The Ta152 is rarely used; the F4U-4 is never used.


Check the stats for those 2 planes in recent tours (tour 25 not finished yet).

Tour 24: TA152 has 383 kills and 250 killed. F4u-4 has 586 kills and 236 killed.

F4u has got both more kills and less deaths then the TA152. It is used more and it is a better MA plane, should be more expensive then TA152. Same thing in tour 23.
Rasmus "Wilbus" Mattsson

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Offline Wotan

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What is broken in 1.08?
« Reply #3 on: February 09, 2002, 06:12:55 AM »
map size
new isp


i think perk values are fine or should be higher. They keep rare birds rare and it seems to work.

I not one to believe because htc modelled then evenone should fly it.

Perks points are ez to get it it is my belief that with higher perks then the folks that really wanna fly umm will get out of the la7s nikis and p51s.

When 1.08 came out i had 3500 fighter perks i lost a crap load and got a good chunk back lost umm again no have near 2000 again.

On the otherhand i had a squaddie who had near 6000 and couldn't careless about flyin perks.

My thought is if you wanna fly earn the points so what if it never gets used or some folks never get to use umm.

Theres always  H2H...........

Offline Wilbus

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What is broken in 1.08?
« Reply #4 on: February 09, 2002, 08:53:56 AM »
Got enough perks my self, not afraid of losing em either, earn up for a TA152 in 2 or 3 sorties so not a big deal. Just saying the F4u 4 IS being flown more then the TA.
Rasmus "Wilbus" Mattsson

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Offline Creamo

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What is broken in 1.08?
« Reply #5 on: February 09, 2002, 09:32:39 AM »
1. Dunno, noone ever joins me so I can't relate. Is this a CONSTANT problem? Seems like a easy .squelch type code fix if it effects some folks gameplay.

2. perk values need to be revisited. The Ta152 is rarely used; the F4U-4 is never used. They weren't used in WWII, but "rarely", but that's just from what people here said. I guess.

3. Map seems good, as always, no matter the numbers. Same strat, just more action i think. At least it isn't the 10 players online late night of old.

4. HTC needs to tell me how to get to the ALT route off the bat. (It's pry obvious) Pingplotter to the ALT route is 8 jumps and 30ms. Out-fuking standing.

My only squeak is BUFFS.

Come on, let me have a chance. Im impatient, and even when I set up a good run, the steam maker on the Dora goes "POOF".

Thanks in Advance.

edit- And give a update on the new release every month in development like it is important, and to make the masses look fwd to something. It is.

 The "Two Weeks" syndrome old AH joke ain't funny anymore, it's sappy.
« Last Edit: February 09, 2002, 09:40:38 AM by Creamo »

Offline osage

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The baltic map seems a little funky
« Reply #6 on: February 09, 2002, 09:56:32 AM »
When you kill barracks at some baltic fields, strat still says they're still up.  Dunno if they actually are.

Also, It's possible to capture fields on the above mentioned map with town buildings still up.

Map building is clearly quite complex.  Looks like there are new debugging tools now, though.

I think it's critical that there be consistency across all maps.

Otherwise 1.08 is pretty damn tight.

Offline LePaul

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What is broken in 1.08?
« Reply #7 on: February 09, 2002, 10:31:35 AM »
1.  Goons.  They need to be fixed.  One goon should not be able to re-up an entire airfield.  Logistically, just based on what a goon can CARRY versus all the structures on the base.  Further, goons shouldn't be able to up from a damaged base, land and repair it.  Or sit on the re arm pad, re-load, dump cargo and magically re-up the base that way.

2. AI Ack.  Its the running joke.  Go through low and slow, you are never hit.  Blaze through fast and aggressively and its 1-ping every time.  It should be the reverse!

3.  Crater Damage.  You roll over a hole created by a 4,000 pound bomb and your going to fall and suffer damage.  Same with runways, etc etc.  The whole idea of driving/taxi-ing through a crater is ridiculous.  A majority of these planes were made to take off from unimproved strips for a reason.

4.  Super B-17.  Its guns need to stop firing thru its super structure.

5.  "News" and "Screenshots" should be posted here, on the Official BBS first.  We frequent this BBS because we like knowing that every so often, the developers will chime in.  Its a real annoyance to find some FlightSim Website has the "exclusive screenshots".  Wouldn't you want your loyal following to have first glance?  And the "two week" private joke thing is very very old.  How about just telling us the progress you are making?  Release dates come and go, that's fine.  But if you are working to fix the buffs, fighters, etc, we'd sure love to know!  Keep your fans in the loop, we're your best advertising.

6.  Fighter icons are kinda silly.  Give the poor guys who take an F4U4 a break.  Leave the icon at F4, etc.  I've seen La7/Nik dogfights stop in mid battle to go chase a perk plane.

7.  New maps, the ones we have were wonderful when they were new a few months ago.  But at our rate of rollover, almost 1 a day, the inventory of 4 goes quickly.

8.  Give us the option to have the old Map icons back.  I can't read any of these without massive over-zooming.  The old map icon system worked fine, it wasn't broken, so why'd we break it?

9.  The new sounds are great, please expand on those.  Its awesome to hear planes rolling down the runway from the tower.  I can't tell you how many times my girlfriend has looked out the window wondering where the low flying airplane is  :)

10.  Night time seems very long, I do not mind it, but I know others do.  It seems excesively long and would be worth checking.

Offline Tac

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What is broken in 1.08?
« Reply #8 on: February 09, 2002, 11:16:18 AM »
when you're in a private channel (white text) chat and the other person logs off, typing .radio 1 2 again will give you a "USER NOT ONLINE" message and wont allow you to change channel until you move the mouse to the chat thingy, click on the down arrow and select the channel.

Offline akak

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What is broken in 1.08?
« Reply #9 on: February 09, 2002, 11:38:13 AM »
Quote
Originally posted by Creamo
1. Dunno, noone ever joins me so I can't relate. Is this a CONSTANT problem? Seems like a easy .squelch type code fix if it effects some folks gameplay.



It is a problem and it isn't a problem.  It seems the closer your name appears in the roster list to the top, the more chance you have of someone asking to join your flight.  Like air_bus, I usually get somewhere between 5-10 join messages when I fly and it's gotten to where a lot of the time, the player seems to ask when I'm in a the middle of a fight or ground attack run.  Would be nice to have an option to just disable it in settings, or have it sent to the radio chat buffer.
« Last Edit: February 09, 2002, 11:42:33 AM by akak »

Offline minus

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What is broken in 1.08?
« Reply #10 on: February 09, 2002, 11:45:55 AM »
DierctX apliction to MS FF2

Offline akak

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What is broken in 1.08?
« Reply #11 on: February 09, 2002, 11:47:20 AM »
Quote
Originally posted by LePaul
1.  Goons.  They need to be fixed.  One goon should not be able to re-up an entire airfield.  Logistically, just based on what a goon can CARRY versus all the structures on the base.  Further, goons shouldn't be able to up from a damaged base, land and repair it.  Or sit on the re arm pad, re-load, dump cargo and magically re-up the base that way.



Say for instance ammo or fuel is porked at a base, then the goon should have to fly in supplies for ammo and then fly another flight to resupply the fuel and yet another to repair another part of the damaged field.  That's how it was in AW and it worked pretty good for the most part until someone found a bug that let you resupply a base by just bailing out within range of the base.

Offline Maverick

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What is broken in 1.08?
« Reply #12 on: February 09, 2002, 12:03:39 PM »
In looking over the list on the first  post here I can only think that most are simply a whine or minor annoyance. The last one, about the ISP is a freaking game killer. Anytime there are more than 300 in the air in the MA it becomes unplayable with SEVERE lags, packet loss and constant warpage. Lags of over 15 seconds were observed on 2/8/2002 at 7:45 PM mtn std time. Packet losses were obvious and extreme with warps the norm and this was observed from a clean 640k DSL connection.

I don't have a problem with the "massive furballs" as you can usually plan your approach if you think ahead and avoid being swarmed. The fractured performance of the ISP is a real detriment to playing in the MA and is in need of extreme measures to fix. I don't want to say that HT expanded too quickly but that is one obvious conclusion to make given the deplorable conditions in play when the MA has a heavy player load.

Please don't bother flaming me as a non HTC supporter. I do support them and have with my subscription for quite some time. I just cannot play in the MA under these conditions and cannot see how HTC expects others to do so indefinately. As far as I am concerned V1.09 is a VERY distant second in priority to this issue.

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Offline AKcurly

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What is broken in 1.08?
« Reply #13 on: February 09, 2002, 12:46:59 PM »
Quote
Originally posted by air_guard
That join message seems to appear at the worst times, and since  I was stupid enough to have a A in front of my nick that make me a easy pick for those who wanna join lol.

Yeah, my nick AKcurly is right at the top too.  Guys, either showjoin is broken or I don't know how to use it.

During one sortie last night, I received 3 different join requests.   After the first one, I typed ".showjoin" and the message appeared "Join requests will appear in the text buffer."  The next two join requests still popped open the box that obscured my vision.

curly

Offline akak

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What is broken in 1.08?
« Reply #14 on: February 09, 2002, 04:46:13 PM »
Quote
Originally posted by AKcurly


Yeah, my nick AKcurly is right at the top too.  Guys, either showjoin is broken or I don't know how to use it.

During one sortie last night, I received 3 different join requests.   After the first one, I typed ".showjoin" and the message appeared "Join requests will appear in the text buffer."  The next two join requests still popped open the box that obscured my vision.

curly



It's been my experience that it doesn't work.  I've typed in .showjoin then had a squaddie try to join and the pop-up message box appeared again.