Okay, what everyone keeps forgetting is that there's very little wrong with rewarding the pasty skinned, Evercrack-esque, shut-in 24/7 player with more perk rides.
Why? For every hour he's playing he's still going to be flying perk planes the same percent of the time as the occasional player. Between two equal pilots, they will be earning perk points at the same rate. Ergo: They will be in perk planes the same percent of the time.
Assume a flat '1 perk a month':
Why should someone who flies 1 hour a week get to fly a perk 25% of the time and a guy who flies 15 hours a week only get a perk plane %2 of the time he flies?
On the flip side, dweebs will fly endlessly and become major pests in their daily-won uberplanes.
But as long as you're able to gift the points to people, I think we'll have plenty of 'have gun, will travel' types willing to collect the points and take them out.
And if perks vary from arena to arena, some cool possibilities emerge. Once we get the more common, early war / more highly produced planes into the game, I'd love to see a 'WW2 arena':
Axis vs. Allied European Theatre. Rotating planeset by year, with 'This year's model' costing a few perk points. e.g. Spit III is free, Spit V costs 5 perk points. 109 is free, 190 costs 3 perk points.
Just a thought.
~Lemur