Author Topic: Proposal for a "perk point" system.  (Read 842 times)

LJK Raubvogel

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Proposal for a "perk point" system.
« Reply #15 on: February 05, 2001, 03:40:00 PM »
 
Quote
Originally posted by fscott:

 The reward system is perkfect, because it rewards you for working hard at it rather than just anyone getting to fly a monster dweeb plane like an Me262.

fscott

No, it rewards you for having your bellybutton glued to a chair,staring at a monitor for hundreds of hours a month. No "hard work" is involved. Basically, it's a way of saying that the guy who can't fly a toejamload of hours is not getting the same product as the pasty skinned shut-ins.

I think Jim proposed a good compromise. But, I have to <shudder> agree with lazs, that this will just guarantee we will not see early war planes in the MA.


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[This message has been edited by LJK Raubvogel (edited 02-05-2001).]

Offline fscott

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Proposal for a "perk point" system.
« Reply #16 on: February 05, 2001, 11:23:00 PM »
Glued to your chair for hundreds of hours a month... I would think that's considered "working hard".  I don't think the casual gamer who floats in once or twice a week for a quick 30 min session should be obliged to fly the same uber-ride perk plane that I spent the last month trying to get. Talk about unfair!

fscott

Offline bigUC

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Proposal for a "perk point" system.
« Reply #17 on: February 06, 2001, 06:45:00 AM »
 
Quote
Originally posted by LJK Raubvogel:
 No, it rewards you for having your bellybutton glued to a chair,staring at a monitor for hundreds of hours a month.


It's about time someone rewards me for that. At least I'll get a perk plane when my perk girlfriend leaves me...
Kurt is winking at U!

lazs

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Proposal for a "perk point" system.
« Reply #18 on: February 06, 2001, 08:31:00 AM »
fscott having your fat bellybutton glued to a chair 24/7 is not "working".   I will be glad to take you to work with me and show you what "working" is.   No one will admire the dipshits that fly perk planes.

Earning an uber ride by gaming the game and camping on line is a formula for animosity not admiration.  You have "earned" nothing and you have (IMO) gained nothing.   I will not be flying perk points.   I will give mine away to a squadie who will be willing to fly a perk plane to keep the cowardly dipshits that fly em away from me.

jim... I don't see a way that perk planes can't screw up the arena.  If they are rare then they will be mostly flown by the people who least need em or are the least fun to (cough) "fight".   They will be flown by the unstoppable and/or the cowardly of the game.  They will encourage cowardly behavoir and discourage newcomers and worst of all they will put focus on insignificant planes and take it away from the more significant early war workhorses.   Sure you may see a few early rides just as you see a few eccentrics in Zekes and 202's but...
lazs

Sad thing is, there is a very workable solution that doesn't involve the idiocy of perk.

Offline fscott

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Proposal for a "perk point" system.
« Reply #19 on: February 06, 2001, 09:15:00 AM »
Really, I think some taking this game way too seriously. I hope it isn't affecting the production of the "working" crowd.  It's funnier even still when people go as far as calling other people dipsh*ts for flying a perk plane. Come on man, it's a game. Almost as ludicrous as calling someone a dweeb cause they use a Mac.

fscott

lazs

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Proposal for a "perk point" system.
« Reply #20 on: February 06, 2001, 02:37:00 PM »
fscott... yeah I do think anyone who would fly an uber plane against ones of far less ability is a dipshit.   I mean, What is the point?  Any victory you get is tainted if you have any sense.  
lazs

Offline Kratzer

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Proposal for a "perk point" system.
« Reply #21 on: February 06, 2001, 04:45:00 PM »
With the current system, I am resolved to never flying a perked plane.  I'm not the best pilot to begin with, and I can't spend all of my time online playing the game or my job and my wife will both gimme the boot.

I would like the opportunity to fly a perk plane a couple of times a month.

I think that people should be able to earn new rides beyond that, but that for a lot of us, a few 'gimmes' will be the only way we ever step foot in them.  Will that unbalance the game? I doubt it... whether I'm in a F6F or a Ta-152, I'm still an easy mark who is here more for the WWII fun than because I'm a hotshot.  We won't last long in our fancy rides - I guarantee it.

bertie

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Proposal for a "perk point" system.
« Reply #22 on: February 06, 2001, 07:14:00 PM »
 
Quote
Originally posted by fscott:
Come on man, it's a game.

Sorry to but in but fscott you were calling this game working in your posts above?  Now it's a game?  I think the point being made is that if you are paying $30 for a product you should get the same value for money as the other guy, whether you use it as much or not.  Some are arguing that they are not getting the same value because of the perk system.

I agree with this point of view.  Make the perks limited but available to all.  (That's all you get for $0.02)



[This message has been edited by bertie (edited 02-06-2001).]

Offline lemur

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Proposal for a "perk point" system.
« Reply #23 on: February 06, 2001, 09:45:00 PM »

Okay, what everyone keeps forgetting is that there's very little wrong with rewarding the pasty skinned, Evercrack-esque, shut-in 24/7 player with more perk rides.

Why? For every hour he's playing he's still going to be flying perk planes the same percent of the time as the occasional player. Between two equal pilots, they will be earning perk points at the same rate. Ergo: They will be in perk planes the same percent of the time.

Assume a flat '1 perk a month':

Why should someone who flies 1 hour a week get to fly a perk 25% of the time and a guy who flies 15 hours a week only get a perk plane %2 of the time he flies?

On the flip side, dweebs will fly endlessly and become major pests in their daily-won uberplanes.

But as long as you're able to gift the points to people, I think we'll have plenty of 'have gun, will travel' types willing to collect the points and take them out.

And if perks vary from arena to arena, some cool possibilities emerge. Once we get the more common, early war / more highly produced planes into the game, I'd love to see a 'WW2 arena':

Axis vs. Allied European Theatre. Rotating planeset by year, with 'This year's model' costing a few perk points. e.g. Spit III is free, Spit V costs 5 perk points. 109 is free, 190 costs 3 perk points.

Just a thought.

~Lemur

Offline Creamo

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Proposal for a "perk point" system.
« Reply #24 on: February 06, 2001, 10:25:00 PM »
If guys like me only have two or three hours a week to play then they don't' have the time to build points. I would still like to get online when I have the time and have a shot at a perk ride as often as the guy that can set on here all day. It's not all about skill its about time also. I'm sure the HT people can sympathize with that. I bet they get plenty of OT.


I feel for JimDandy, and can relate to his proposal for a diffrent perk system. A can see how he would not want to be working all day at construction, only to have guys that spend all day at AH getting unfair advantages and cracks at perk planes.

With all that construction overtime, he has fought and scraped only...lets see...

Jimdandy stats - Time hh:mm:ss 22:59:25 + 07:31:48 + 00:00:00 + 00:58:34 =

TOTAL 31:29:47 hours in AH in the last 6 days.

Thats...(taking off shoes looking at toes) um, more than 5 HOURS a day.

Please, for your own health, stop working so much and get in front of a nice cozy computer Jim. Your working yourself to death.



[This message has been edited by Creamo (edited 02-06-2001).]

Offline Jimdandy

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Proposal for a "perk point" system.
« Reply #25 on: February 07, 2001, 09:55:00 AM »
Creamo I hope that's a joke. When you work construction the OT is a fact of life. You work when the work is there. If it isn't a joke then you got a lot to learn about the working world. I do assume your just kidding or trying to troll. I could never believe anyone could be that naive unless they never had a job.

Offline fscott

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Proposal for a "perk point" system.
« Reply #26 on: February 07, 2001, 10:19:00 AM »
5 hours a day! LOL!  Tell us Jim, how in the world can you hammer a nail and fly at the same time? You must have one of those wearable computers... Man I gotta get one. Those would be great when I'm at the grocery store, I can spend my food stamps and fly at the same time.

fscott

Offline fscott

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Proposal for a "perk point" system.
« Reply #27 on: February 07, 2001, 10:26:00 AM »
Just as a comparison to the "working crowd", I have 23:25 hours since this tour started. I haven't flown yet today, so divided by 6 days that equals roughly 3.8 hours a day. Amazing how someone who is glued to his AH chair all day can get such pasty white skin...I dunno Jim, maybe you need to spend more time getting BETTER rather than spending time whining about perk points. Just a thought.  

fscott

Offline Jimdandy

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Proposal for a "perk point" system.
« Reply #28 on: February 07, 2001, 12:05:00 PM »
x

[This message has been edited by Jimdandy (edited 02-07-2001).]

Offline Jimdandy

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Proposal for a "perk point" system.
« Reply #29 on: February 07, 2001, 12:25:00 PM »
   
Quote
Originally posted by Jimdandy:
  fscott have you ever had to work a lot of over time. I mean for a month or two at a time...I work construction and when the job is going you don't get 9 to 5 most of the time. That's the biggest reason I would like to see it...It's not all about skill its about time also...
[This message has been edited by Jimdandy (edited 02-05-2001).]

I never said I worked OT EVERY day. During the construction season 2 or more months of it isn't uncommon. LOL Construction isn't just hammering nails although I have done that. I've also done asbestos removal, diesel mechanic, welder, and spent some time delivering pizza in between those jobs. Now I'm a Mechanical Engineer. I had to do a lot of things to pay my way thru school. So I don't put down anyones job. Currenty I'm a Mechanical Piping Field Engineer. There are all kinds of different jobs in construction. Generally when the crew is working OT so am I. I have to be there to support the crew. When you doing a 4 hour test on a high pressure line you don't just go home because 8hrs is up. The set up time and labor cost are WAY to high to do that. I'm very sorry if I've scared anyone that didn't know what work was. I can see how talk like this might make you nervous. I'm sorry.

[This message has been edited by Jimdandy (edited 02-07-2001).]