Author Topic: Realistic Instruments  (Read 1344 times)

Offline Fatty

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CT People and realistic gauges
« Reply #15 on: February 10, 2002, 08:14:23 PM »
By the way that's the same reason I wouldn't mind seeing it as a user end setting (to even change US planes to metric if someone's more used to metric), I'd probably toggle it now and again just for a different look.

Offline Creamo

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« Reply #16 on: February 10, 2002, 08:30:46 PM »
As a option.

I really thought I would use authentic FW cockpits on and off just for a change of pace if available. In fact I tried it in IL-2, and it was quite strange. Fortunately, they chose "realistic" 3D cockpits that aren't realistically readable on computer monitors, so I spent all my time watching that hoopty F16 HUD readout in the corner.  It would be cool to be able to select real guages in HTC's much better readable cockpit.

Offline 10Bears

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Careful what you wish for guys.
« Reply #17 on: February 10, 2002, 11:12:40 PM »
In an FW instead of crusing at 300 kts.. it now reads 425 km. To shoot at 300.. your conv needs to be set to 450. What is that thing in the middle?.. Some sort of compas IAS?.. That'll be hard to get used to.

OK your done flying the butcher bird and it's time for the pony. Ah geese another 10 minutes switching your head back to standard.

:cool: JK

I'm with Wibus put it in! :) The game, both arenas

damaged cockpit too.
« Last Edit: February 10, 2002, 11:16:09 PM by 10Bears »

Offline Pongo

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« Reply #18 on: February 11, 2002, 01:25:56 AM »
do what we did in canada when we switched to metric 25? years ago. Put little stickers on your speedometer so that you can see metric too....

Offline Wilbus

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« Reply #19 on: February 11, 2002, 01:30:09 AM »
Yes Mitsu I know :)

It's just those Yanks and Tommies who wants to stand out ;) (together with one country in Africa or something).

Majority of the world uses Metric, and IMO, I'd get one hell of alot better feeling in AH if I had a metric system in my 190, goes for any other plane I fly too, I'd use miles in teh US planes though just for realism but the feeling of speed would be far greater with a realistic system.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Vortex

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« Reply #20 on: February 11, 2002, 02:08:49 AM »
If it ever came to pass, as an option only please.

I definitely have no desire to fly cockpits that are that exact. Quite the contrary, I prefer a standard across the board like exists now. If others want to flick that switch and paste in that art, fine by me. Gotta agree with DejaVu though, I'd much rather see resources directed elsewhere, like into planes or more detailed terrain/strat features for CT rather than into something like this.

Just my two bits anywhoo.
--)-Vortex----
The Musketeers, circa 1990

AH In-Game Handle: Vort

Offline Creamo

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« Reply #21 on: February 11, 2002, 02:15:30 AM »
Now don't be so demanding new graphics. I strafe trains, so don't argue HTC update staff resource managment. Well once I did shoot at a train on the last patch release, hadn't seen one since. Still...

Did I just whine? I believe I did.

Offline air_guard

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« Reply #22 on: February 11, 2002, 02:47:24 AM »
kilometers and kilograms yeaaaaaaaahhhhhhhh, come on lets confuse the us and uk buggers :D (joke with some truth in hehe)

Sounds nice for me im used to both, and ofcourse the germans and japanese did not had miles measureing speed in their planes.
That also goes for the Italian and russian planes too.
Mabye if it get to complexed for some people have it as a option so people can choose, because im afraid alot of people will hesitate to use planes with metric mesurment.


airguard

Offline Wilbus

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« Reply #23 on: February 11, 2002, 05:26:02 AM »
Don't understand why thge European community should be left out...

I can read both quite easily, not evreybody can.

Not all who play AH are US or Brits.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline air_guard

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« Reply #24 on: February 11, 2002, 06:58:17 AM »
I agree with you wilbus, but I think there should be a option so people can choose what they want.


airgaurd

Offline MANDOBLE

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Re: Careful what you wish for guys.
« Reply #25 on: February 11, 2002, 07:41:54 AM »
To shoot at 300.. your conv needs to be set to 450.

10Bears, AFAIK, a yard is equivalent to a meter or about three feets.
Conv 300 yards = conv 300 meters.

What is better, quantity or quality? Do we want 200 averagely modeled planes or only 50 almost perfectly modeled ones?
I vote for the second.

Offline StSanta

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« Reply #26 on: February 11, 2002, 08:03:27 AM »
Go outside the cockpit in outside view. Zoom in, so you can see the instruments. Needles et al will be moving.

This is hard coded into the 3d model. If we want a metric option, it means doing extra 3d models for every plane.

In other games, it's simple: just take the 2d cockpit image, switch. Of course, 2d cockpits is *sooo* 1990's.

Regarding ammo counters: I've asked HT many a time, and every time the answer has been the same: "no, we don't want to remove the ammo counters".

I'm hoping that he won't remove them, but make it an *option* to have them show '0000'. That way, one could set up the CT so ammo doesn't show, but MA, where those who aren't really qualified to fly in the CT fly, would have ammo counters.

Heheheheh.

Offline AKDejaVu

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« Reply #27 on: February 11, 2002, 09:07:39 AM »
Quote
What is better, quantity or quality? Do we want 200 averagely modeled planes or only 50 almost perfectly modeled ones?
Well said!

And we can have you be the judge of "almost perfect" so that you can give HTC the OK to model more planes. :rolleyes:

I'm concerned about FM.  The rest is eye candy.  How much or how little you want will change from person to person.  But regardless, it is still eye candy.

I'm just not a big fan of halting a game's forward progress to cater to the "we need more eye candy" crowd.  Yet... that's exactly what you propose here.

AKDejaVu

Offline Creamo

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« Reply #28 on: February 11, 2002, 10:13:17 AM »
It's not just 'eye candy', it's immersion for some people, which can be a huge attraction to the game.

 I have no clue how HTC spends their time making their product, and outside of making a goof on the trains, surely won't suggest how they should. Seems good so far. I'd just like a option to have a real historic cockpit somewhere down the development road.

You can have a opinion on which features get more attention, but to discount a ACCURATE cockpit in a Simulator as eye candy is... wrong I think.

Offline MANDOBLE

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« Reply #29 on: February 11, 2002, 10:58:28 AM »
Quote
Originally posted by Creamo
it's immersion


And inmersion is one of the most important factors in any modern simulator, specially for those that aproach a product for first time.

As a matter of fact, 99% of players probably have no idea about real life specs of a Ta152, but all of them can say whether they feel like being into the real thing or not.