Fester
Appropriate name. My mom felt the same way
I can't tell if you are being argumentative or just plain ignorant. Actually I've stated very clearly, and not in an argumentative fashion, my stance on the subject. Though my reply to you could be seen as argumentative because I took what you said point by point.
If so you have my apology, I certaintly dont want to get anybodies tail feathers ruffled. It's not my intent, sometimes the internet and the written word can be a poor medium for communication
. I'm not here to entertain someone's "bemused curiosity". Nor do I debate academic fact. When it comes to gunnery, I don't deal in opinions, only hard numbers. When I taught this stuff in RL, I didn't teach opinion, I taught physics. Well, to be honest Andy, you came in and said I was wrong, Im just curious on why you think so. "Bemused Curiosity" is an attempt at levity, not at being condescending.
I'll be happy to go into more detail on the mistakes in your previous post, but, first, why don't you tell me about your experience and background in the subject. well, I'm a 22 year old virgo and I love champagne and long walks on the beach

Andy, my stance on this subject is well stated, it sounds like you at least have a solid understanding of the subject matter as well. I'd hate to see you take a stance of attacking my pedigree instead of the foundation of my claim. Let's keep it professional

For the record, I have 16+ years in a closely related field. It's my passion. I instruct and lecture on the subject... I hear there may be a book deal in the works.
I'll take a moment here to restate what my point is and then I'll await your response as to what is basically flawed about it and why.
Given the dynamics of A2A gunnery, the constantly changing variables and the extreme degree and rate to which those variables change.
"The use of a static sighting system, wherein a sight is developed with the intended use of solving a gunnery solution then lining up a portion of that site that corresponds to that solution on the target, pulling the trigger and achieving accuracy is completely impractical."Understanding that, we can eliminate the useless or redundant information in a site aid until the only information that it is accurately telling us is where our rounds "would" impact if we were wings level at 1g.
Now that we have a siting system based only on useful aids we can devote our energies to practice and building off of experience.
To take this a step further we can illustrate how complex siting systems are actually a deterent to accuracy and the learning curve.
With a complex system where the site is displaying a lot of information;
that graphic display takes focus off of the target (BAD)
and it obscures the visual ques you receive from your tracers(BAD)
So in conclusion...
A complex site not only gives us extremely limited information of questionable value, it also hinders the very information that we need for accuracy.
I'm guessing, and if I'm off base let me know, but it sounds like you have a wealth of knowledge in the field of ballistics and the physics involved with how round finds it target taking into account the dynamics of a2a.
In my next email I can go into detail on how the human brain, through experience and reliance on consistant input can actually calculate this stuff with an extremely high degree of accuracy. And amazingly enough without an abacus site

I guess my point is not that these gunnery solutions are unsolvable equations, it's that they are not going to be figgured out using a fixed site in combat unless the gunnery solution is an extremely simple one i.e. dead six wings level.
Ok, there it is. As clearly as I can state it.
If I am wrong in this, please take the time to illustrate why. As a member of this community (I've been lurking here since the beta) and someone who loves airial combat I am genuinely curious to see where my theory is flawed.
Thanks