Author Topic: Render Times for 1.09 Editor  (Read 183 times)

Offline rounder

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Render Times for 1.09 Editor
« on: February 12, 2002, 04:51:56 PM »
I am looking foreword to the release of 1.09 and the new editor. I do wonder about creating AVI's of films and the associated render times.  I play around with some animation in my free time and know that a short AVI with say a few objects and some basic textures takes time to render, on my 1.0 ghz with 512 ram a 30 second animation may take hours to render.  I don't know any of the technology behind AH so this may not be applicable but nonetheless worth discussion. Any thoughts????

PS.. if there are any other 3D modelers out there, I am currently working on a model of an AH small airfield. If anyone wants to help with some of the objects email me. I have BH's FH's tower and AA guns done already.
joebiederman@hotmail.com
« Last Edit: February 12, 2002, 04:57:01 PM by rounder »

Offline Udie at Work

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Render Times for 1.09 Editor
« Reply #1 on: February 12, 2002, 05:14:01 PM »
I wouldn't think it would have to render anything.  Most likely it takes a bunch of screenshots and puts them together in order to make the avi.  This could get pretty harddrive intensive, but I wouldn't think it would take hours.

 Of course I could be full of it though as I just heard about the thing yesterday and haven't seen it yet :)

Offline NUTTZ

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Render Times for 1.09 Editor
« Reply #2 on: February 12, 2002, 05:21:55 PM »
You can't use any 3d objects in AH, Only the ones created by HTC. Unless your stating your designing 3d objects to Submit to HTC for future use.

NUTTZ

Offline rounder

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Render Times for 1.09 Editor
« Reply #3 on: February 12, 2002, 05:28:07 PM »
I meant that as a project I am reproducing an AH airfield, not trying to design anything for the game.

Offline Nashwan

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Render Times for 1.09 Editor
« Reply #4 on: February 12, 2002, 06:18:36 PM »
Well, if AH can render at 80 odd frames a second whilst keeping track of people whizzing around shooting at each other, I hope the AVI creator can do the same.
It probably won't be as fast as the game, because it has to write the info to an avi, but it should still be able to work at near real time (25 fps)

Offline Tumor

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Render Times for 1.09 Editor
« Reply #5 on: February 12, 2002, 10:41:14 PM »
Render?  Avi's?  huh??  Where ya'll hear about this?, or what exactly is it that was heard?
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Offline 1776

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Render Times for 1.09 Editor
« Reply #6 on: February 12, 2002, 11:49:45 PM »
Will this new thingie just take the films we create in the game and convert them to video?  Seems as though the films don't run smoothly because they are taken at a different rate then what we see in the game, I guess for storage reasons.

This will be nice if you can edit the films to take out the readio buffer(but of course if we had the ability to move the readio buffer and clipboard to a second monitor prolly no editing would be necessary)and icons etc.

Offline AKIron

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Render Times for 1.09 Editor
« Reply #7 on: February 13, 2002, 12:53:50 AM »
The new film viewer/editor should be able to create an avi almost as fast as it plays the film in native format depending of the speed of your PC and drive subsystem.

Like someone mentioned earlier, just a matter of capturing screens and dumping to disk. Guncam and Camtasia are two programs that can do this. The problem with them though is that they must capture in real time, resulting in jerky playback of the film. The new editor won't have this problem since the film playback speed will be linked directly to the avi creator.

You could work around this by slowing the film playback and reducing the fps capture rate of the screen cap program. But, glad we don't have to mess with that since a new viewer/editor will be available.

Being able to easily create training videos will be great.
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